/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #if defined(__PSP__) #include "backends/fs/psp/psp-fs-factory.h" #include "backends/fs/psp/psp-fs.h" DECLARE_SINGLETON(PSPFilesystemFactory); AbstractFSNode *PSPFilesystemFactory::makeRootFileNode() const { return new PSPFilesystemNode(); } AbstractFSNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const { char buf[MAXPATHLEN]; char *ret = 0; PowerMan.beginCriticalSection(); ret = getcwd(buf, MAXPATHLEN); PowerMan.endCriticalSection(); return (ret ? new PSPFilesystemNode(buf) : NULL); } AbstractFSNode *PSPFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new PSPFilesystemNode(path, true); } #endif