/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifdef __PSP__ #include "engines/engine.h" #include "backends/fs/abstract-fs.h" #include #include #define ROOT_PATH "ms0:/" /** * Implementation of the ScummVM file system API based on PSPSDK API. * * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ class PSPFilesystemNode : public AbstractFilesystemNode { protected: Common::String _displayName; Common::String _path; bool _isDirectory; bool _isValid; public: /** * Creates a PSPFilesystemNode with the root node as path. */ PSPFilesystemNode(); /** * Creates a PSPFilesystemNode for a given path. * * @param path Common::String with the path the new node should point to. * @param verify true if the isValid and isDirectory flags should be verified during the construction. */ PSPFilesystemNode(const Common::String &p, bool verify); virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; } virtual Common::String getDisplayName() const { return _displayName; } virtual Common::String getName() const { return _displayName; } virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; } virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; } virtual AbstractFilesystemNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFilesystemNode *getParent() const; }; PSPFilesystemNode::PSPFilesystemNode() { _isDirectory = true; _displayName = "Root"; _isValid = true; _path = ROOT_PATH; } PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) { assert(p.size() > 0); _path = p; _displayName = lastPathComponent(_path, '/'); _isValid = true; _isDirectory = true; if (verify) { struct stat st; _isValid = (0 == stat(_path.c_str(), &st)); _isDirectory = S_ISDIR(st.st_mode); } } AbstractFilesystemNode *PSPFilesystemNode::getChild(const Common::String &n) const { // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); Common::String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; newPath += n; return new PSPFilesystemNode(newPath, true); } bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); //TODO: honor the hidden flag int dfd = sceIoDopen(_path.c_str()); if (dfd > 0) { SceIoDirent dir; memset(&dir, 0, sizeof(dir)); while (sceIoDread(dfd, &dir) > 0) { // Skip 'invisible files if (dir.d_name[0] == '.') continue; PSPFilesystemNode entry; entry._isValid = true; entry._displayName = dir.d_name; entry._path = _path; entry._path += dir.d_name; entry._isDirectory = dir.d_stat.st_attr & FIO_SO_IFDIR; if (entry._isDirectory) entry._path += "/"; // Honor the chosen mode if ((mode == Common::FilesystemNode::kListFilesOnly && entry._isDirectory) || (mode == Common::FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new PSPFilesystemNode(entry)); } sceIoDclose(dfd); return true; } else { return false; } } AbstractFilesystemNode *PSPFilesystemNode::getParent() const { if (_path == ROOT_PATH) return 0; const char *start = _path.c_str(); const char *end = lastPathComponent(_path, '/'); return new PSPFilesystemNode(Common::String(start, end - start), false); } #endif //#ifdef __PSP__