/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(__PSP__) // Disable printf override in common/forbidden.h to avoid // clashes with pspdebug.h from the PSP SDK. // That header file uses // __attribute__((format(printf,1,2))); // which gets messed up by our override mechanism; this could // be avoided by either changing the PSP SDK to use the equally // legal and valid // __attribute__((format(__printf__,1,2))); // or by refining our printf override to use a varadic macro // (which then wouldn't be portable, though). // Anyway, for now we just disable the printf override globally // for the PSP port #define FORBIDDEN_SYMBOL_EXCEPTION_printf #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h #define FORBIDDEN_SYMBOL_EXCEPTION_mkdir #include "backends/fs/psp/psp-fs.h" #include "backends/fs/psp/psp-stream.h" #include "common/bufferedstream.h" #include "engines/engine.h" #include #include #include #define ROOT_PATH "ms0:/" //#define __PSP_PRINT_TO_FILE__ //#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */ //#define __PSP_DEBUG_PRINT__ /* For debug printouts */ #include "backends/platform/psp/trace.h" PSPFilesystemNode::PSPFilesystemNode() { _isDirectory = true; _displayName = "Root"; _isValid = true; _path = ROOT_PATH; } PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) { DEBUG_ENTER_FUNC(); assert(p.size() > 0); _path = p; _displayName = lastPathComponent(_path, '/'); _isValid = true; _isDirectory = true; PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str()); if (verify) { struct stat st; if (PowerMan.beginCriticalSection() == PowerManager::Blocked) PSP_DEBUG_PRINT_FUNC("Suspended\n"); _isValid = (0 == stat(_path.c_str(), &st)); PowerMan.endCriticalSection(); _isDirectory = S_ISDIR(st.st_mode); } } bool PSPFilesystemNode::exists() const { DEBUG_ENTER_FUNC(); int ret = 0; if (PowerMan.beginCriticalSection() == PowerManager::Blocked) PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str()); ret = access(_path.c_str(), F_OK); PowerMan.endCriticalSection(); return (ret == 0); } bool PSPFilesystemNode::isReadable() const { DEBUG_ENTER_FUNC(); int ret = 0; if (PowerMan.beginCriticalSection() == PowerManager::Blocked) PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str()); ret = access(_path.c_str(), R_OK); PowerMan.endCriticalSection(); return (ret == 0); } bool PSPFilesystemNode::isWritable() const { DEBUG_ENTER_FUNC(); int ret = 0; if (PowerMan.beginCriticalSection() == PowerManager::Blocked) PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend PSP_DEBUG_PRINT_FUNC("path [%s]\n", _path.c_str()); ret = access(_path.c_str(), W_OK); PowerMan.endCriticalSection(); return ret == 0; } AbstractFSNode *PSPFilesystemNode::getChild(const Common::String &n) const { DEBUG_ENTER_FUNC(); // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); Common::String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; newPath += n; PSP_DEBUG_PRINT_FUNC("child [%s]\n", newPath.c_str()); AbstractFSNode *node = new PSPFilesystemNode(newPath, true); return node; } bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { DEBUG_ENTER_FUNC(); assert(_isDirectory); //TODO: honor the hidden flag bool ret = true; if (PowerMan.beginCriticalSection() == PowerManager::Blocked) PSP_DEBUG_PRINT_FUNC("Suspended\n"); // Make sure to block in case of suspend PSP_DEBUG_PRINT_FUNC("Current path[%s]\n", _path.c_str()); int dfd = sceIoDopen(_path.c_str()); if (dfd > 0) { SceIoDirent dir; memset(&dir, 0, sizeof(dir)); while (sceIoDread(dfd, &dir) > 0) { // Skip 'invisible files if (dir.d_name[0] == '.') continue; PSPFilesystemNode entry; entry._isValid = true; entry._displayName = dir.d_name; Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += dir.d_name; entry._path = newPath; entry._isDirectory = dir.d_stat.st_attr & FIO_SO_IFDIR; PSP_DEBUG_PRINT_FUNC("Child[%s], %s\n", entry._path.c_str(), entry._isDirectory ? "dir" : "file"); // Honor the chosen mode if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) || (mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new PSPFilesystemNode(entry)); } sceIoDclose(dfd); ret = true; } else { // dfd <= 0 ret = false; } PowerMan.endCriticalSection(); return ret; } AbstractFSNode *PSPFilesystemNode::getParent() const { DEBUG_ENTER_FUNC(); if (_path == ROOT_PATH) return 0; PSP_DEBUG_PRINT_FUNC("current[%s]\n", _path.c_str()); const char *start = _path.c_str(); const char *end = lastPathComponent(_path, '/'); AbstractFSNode *node = new PSPFilesystemNode(Common::String(start, end - start), false); return node; } Common::SeekableReadStream *PSPFilesystemNode::createReadStream() { const uint32 READ_BUFFER_SIZE = 1024; Common::SeekableReadStream *stream = PspIoStream::makeFromPath(getPath(), false); return Common::wrapBufferedSeekableReadStream(stream, READ_BUFFER_SIZE, DisposeAfterUse::YES); } Common::WriteStream *PSPFilesystemNode::createWriteStream() { const uint32 WRITE_BUFFER_SIZE = 1024; Common::WriteStream *stream = PspIoStream::makeFromPath(getPath(), true); return Common::wrapBufferedWriteStream(stream, WRITE_BUFFER_SIZE); } bool PSPFilesystemNode::create(bool isDirectoryFlag) { error("Not supported"); return false; } #endif //#ifdef __PSP__