/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 The ScummVM project * Copyright (C) 2005 Joost Peters PSP Backend * Copyright (C) 2005 Thomas Mayer PSP Backend * Copyright (C) 2005 Paolo Costabel PSP Backend * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifdef __PSP__ #include "engines/engine.h" #include "backends/fs/abstract-fs.h" #include #include #define ROOT_PATH "ms0:/" /* * Implementation of the ScummVM file system API based on PSPSDK API. */ class PSPFilesystemNode : public AbstractFilesystemNode { protected: String _displayName; bool _isDirectory; bool _isValid; String _path; public: PSPFilesystemNode(); PSPFilesystemNode(const Common::String &p, bool verify); virtual String displayName() const { return _displayName; } virtual String name() const { return _displayName; } virtual bool isValid() const { return _isValid; } virtual bool isDirectory() const { return _isDirectory; } virtual String path() const { return _path; } virtual bool listDir(AbstractFSList &list, ListMode mode) const; virtual AbstractFilesystemNode *parent() const; virtual AbstractFilesystemNode *child(const String &n) const; }; AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() { return AbstractFilesystemNode::getRoot(); } AbstractFilesystemNode *AbstractFilesystemNode::getRoot() { return new PSPFilesystemNode(); } PSPFilesystemNode::PSPFilesystemNode() { _isDirectory = true; _displayName = "Root"; _isValid = true; _path = ROOT_PATH; } PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) { assert(p.size() > 0); _path = p; _displayName = _path; _isValid = true; _isDirectory = true; if (verify) { struct stat st; _isValid = (0 == stat(_path.c_str(), &st)); _isDirectory = S_ISDIR(st.st_mode); } } AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) { return new PSPFilesystemNode(path, true); } bool PSPFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const { assert(_isDirectory); int dfd = sceIoDopen(_path.c_str()); if (dfd > 0) { SceIoDirent dir; memset(&dir, 0, sizeof(dir)); while (sceIoDread(dfd, &dir) > 0) { // Skip 'invisible files if (dir.d_name[0] == '.') continue; PSPFilesystemNode entry; entry._isValid = true; entry._displayName = dir.d_name; entry._path = _path; entry._path += dir.d_name; entry._isDirectory = dir.d_stat.st_attr & FIO_SO_IFDIR; if (entry._isDirectory) entry._path += "/"; // Honor the chosen mode if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) || (mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new PSPFilesystemNode(entry)); } sceIoDclose(dfd); return true; } else { return false; } } static const char *lastPathComponent(const Common::String &str) { const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur >= start && *cur != '/') { --cur; } return cur + 1; } AbstractFilesystemNode *PSPFilesystemNode::parent() const { assert(_isValid); if (_path == ROOT_PATH) return 0; const char *start = _path.c_str(); const char *end = lastPathComponent(_path); PSPFilesystemNode *p = new PSPFilesystemNode(String(start, end - start), false); return p; } AbstractFilesystemNode *PSPFilesystemNode::child(const String &n) const { // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; newPath += n; PSPFilesystemNode *p = new PSPFilesystemNode(newPath, true); return p; } #endif // PSP