/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef _WII_FILESYSTEM_FACTORY_H_ #define _WII_FILESYSTEM_FACTORY_H_ #include "common/singleton.h" #include "backends/fs/fs-factory.h" /** * Creates WiiFilesystemNode objects. * * Parts of this class are documented in the base interface class, FilesystemFactory. */ class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton { public: virtual AbstractFilesystemNode *makeRootFileNode() const; virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; protected: WiiFilesystemFactory() {}; private: friend class Common::Singleton; }; #endif /*Wii_FILESYSTEM_FACTORY_H*/