/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(__WII__) #include "backends/fs/wii/wii-fs.h" #include "backends/fs/stdiostream.h" #include #include #include #include #include #include #include // gets all registered devoptab devices bool WiiFilesystemNode::getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const { u8 i; const devoptab_t* dt; if (mode == Common::FSNode::kListFilesOnly) return true; // skip in, out and err for (i = 3; i < STD_MAX; ++i) { dt = devoptab_list[i]; if (!dt || !dt->name || !dt->open_r || !dt->diropen_r) continue; list.push_back(new WiiFilesystemNode(Common::String(dt->name) + ":/")); } return true; } void WiiFilesystemNode::initRootNode() { _path.clear(); _displayName = ""; _exists = true; _isDirectory = true; _isReadable = false; _isWritable = false; } void WiiFilesystemNode::clearFlags() { _exists = false; _isDirectory = false; _isReadable = false; _isWritable = false; } void WiiFilesystemNode::setFlags(const struct stat *st) { _exists = true; _isDirectory = S_ISDIR(st->st_mode); _isReadable = (st->st_mode & S_IRUSR) > 0; _isWritable = (st->st_mode & S_IWUSR) > 0; } WiiFilesystemNode::WiiFilesystemNode() { initRootNode(); } WiiFilesystemNode::WiiFilesystemNode(const Common::String &p) { if (p.empty()) { initRootNode(); return; } _path = Common::normalizePath(p, '/'); WiiFilesystemFactory::instance().mountByPath(_path); // "sd:" is not a valid directory, but "sd:/" is if (_path.lastChar() == ':') _path += '/'; _displayName = lastPathComponent(_path, '/'); struct stat st; if (!stat(_path.c_str(), &st)) setFlags(&st); else clearFlags(); } WiiFilesystemNode::WiiFilesystemNode(const Common::String &p, const struct stat *st) { if (p.empty()) { initRootNode(); return; } _path = Common::normalizePath(p, '/'); // "sd:" is not a valid directory, but "sd:/" is if (_path.lastChar() == ':') _path += '/'; _displayName = lastPathComponent(_path, '/'); setFlags(st); } bool WiiFilesystemNode::exists() const { return _exists; } AbstractFSNode *WiiFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); assert(!n.contains('/')); Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += n; return new WiiFilesystemNode(newPath); } bool WiiFilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hidden) const { assert(_isDirectory); if (_path.empty()) return getDevopChildren(list, mode, hidden); DIR_ITER* dp = diropen (_path.c_str()); if (dp == NULL) return false; char filename[MAXPATHLEN]; struct stat st; while (dirnext(dp, filename, &st) == 0) { if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0) continue; Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += filename; bool isDir = S_ISDIR(st.st_mode); if ((mode == Common::FSNode::kListFilesOnly && isDir) || (mode == Common::FSNode::kListDirectoriesOnly && !isDir)) continue; list.push_back(new WiiFilesystemNode(newPath, &st)); } dirclose(dp); return true; } AbstractFSNode *WiiFilesystemNode::getParent() const { if (_path.empty()) return NULL; const char *start = _path.c_str(); const char *end = lastPathComponent(_path, '/'); return new WiiFilesystemNode(Common::String(start, end - start)); } Common::SeekableReadStream *WiiFilesystemNode::createReadStream() { return StdioStream::makeFromPath(getPath(), false); } Common::WriteStream *WiiFilesystemNode::createWriteStream() { return StdioStream::makeFromPath(getPath(), true); } #endif //#if defined(__WII__)