/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(__WII__) #include "backends/fs/abstract-fs.h" #include "backends/fs/stdiostream.h" #include #include #include #include #include #include #ifndef GAMECUBE #include #endif /** * Implementation of the ScummVM file system API based on Wii. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class WiiFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _exists, _isDirectory, _isReadable, _isWritable; virtual void initRootNode(); virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual void setFlags(const struct stat *st); virtual void clearFlags(); public: /** * Creates a WiiFilesystemNode with the root node as path. */ WiiFilesystemNode(); /** * Creates a WiiFilesystemNode for a given path. * * @param path Common::String with the path the new node should point to. */ WiiFilesystemNode(const Common::String &path); WiiFilesystemNode(const Common::String &p, const struct stat *st); virtual bool exists() const; virtual Common::String getDisplayName() const { return _displayName; } virtual Common::String getName() const { return _displayName; } virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return _isReadable; } virtual bool isWritable() const { return _isWritable; } virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); static void asyncHandler(bool umount, const Common::String *path); }; void WiiFilesystemNode::asyncHandler(bool mount, const Common::String *path) { #ifndef GAMECUBE static bool di_tryMount = true; static bool di_isMounted = false; // umount not required filesystems if (!mount) { if (di_isMounted && (!path || (path && !path->hasPrefix("dvd:/")))) { printf("umount ISO9660\n"); ISO9660_Unmount(); DI_StopMotor(); di_tryMount = false; di_isMounted = false; } if (!path) return; } // re-mount DVD if data from its path has been requested. in this case, we // have to wait for DI_Mount() to finish if (!di_tryMount && !di_isMounted && path && path->hasPrefix("dvd:/")) { printf("remount ISO9660\n"); DI_Mount(); while (DI_GetStatus() & DVD_INIT) usleep(20 * 1000); di_tryMount = true; } if (!di_tryMount) return; // check if the async DI_Mount() call has finished if (DI_GetStatus() & DVD_READY) { di_tryMount = false; printf("mount ISO9660\n"); if (ISO9660_Mount()) { di_isMounted = true; printf("ISO9660 mounted\n"); } else { DI_StopMotor(); printf("ISO9660 mount failed\n"); } } #endif } // gets all registered devoptab devices bool WiiFilesystemNode::getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const { u8 i; const devoptab_t* dt; if (mode == Common::FSNode::kListFilesOnly) return true; asyncHandler(true, NULL); // skip in, out and err for (i = 3; i < STD_MAX; ++i) { dt = devoptab_list[i]; if (!dt || !dt->name || !dt->open_r || !dt->diropen_r) continue; list.push_back(new WiiFilesystemNode(Common::String(dt->name) + ":/")); } return true; } void WiiFilesystemNode::initRootNode() { _path.clear(); _displayName = ""; _exists = true; _isDirectory = true; _isReadable = false; _isWritable = false; } void WiiFilesystemNode::clearFlags() { _exists = false; _isDirectory = false; _isReadable = false; _isWritable = false; } void WiiFilesystemNode::setFlags(const struct stat *st) { _exists = true; _isDirectory = S_ISDIR(st->st_mode); _isReadable = (st->st_mode & S_IRUSR) > 0; _isWritable = (st->st_mode & S_IWUSR) > 0; } WiiFilesystemNode::WiiFilesystemNode() { initRootNode(); } WiiFilesystemNode::WiiFilesystemNode(const Common::String &p) { if (p.empty()) { initRootNode(); return; } _path = Common::normalizePath(p, '/'); // "fat:" is not a valid directory, but "fat:/" is if (_path.lastChar() == ':') _path += '/'; _displayName = lastPathComponent(_path, '/'); asyncHandler(true, &_path); struct stat st; if (!stat(_path.c_str(), &st)) setFlags(&st); else clearFlags(); } WiiFilesystemNode::WiiFilesystemNode(const Common::String &p, const struct stat *st) { if (p.empty()) { initRootNode(); return; } _path = Common::normalizePath(p, '/'); // "fat:" is not a valid directory, but "fat:/" is if (_path.lastChar() == ':') _path += '/'; _displayName = lastPathComponent(_path, '/'); setFlags(st); } bool WiiFilesystemNode::exists() const { return _exists; } AbstractFSNode *WiiFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); assert(!n.contains('/')); Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += n; return new WiiFilesystemNode(newPath); } bool WiiFilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hidden) const { assert(_isDirectory); if (_path.empty()) return getDevopChildren(list, mode, hidden); DIR_ITER* dp = diropen (_path.c_str()); if (dp == NULL) return false; char filename[MAXPATHLEN]; struct stat st; while (dirnext(dp, filename, &st) == 0) { if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0) continue; Common::String newPath(_path); if (newPath.lastChar() != '/') newPath += '/'; newPath += filename; bool isDir = S_ISDIR(st.st_mode); if ((mode == Common::FSNode::kListFilesOnly && isDir) || (mode == Common::FSNode::kListDirectoriesOnly && !isDir)) continue; list.push_back(new WiiFilesystemNode(newPath, &st)); } dirclose(dp); return true; } AbstractFSNode *WiiFilesystemNode::getParent() const { if (_path.empty()) return NULL; const char *start = _path.c_str(); const char *end = lastPathComponent(_path, '/'); return new WiiFilesystemNode(Common::String(start, end - start)); } Common::SeekableReadStream *WiiFilesystemNode::openForReading() { return StdioStream::makeFromPath(getPath().c_str(), false); } Common::WriteStream *WiiFilesystemNode::openForWriting() { return StdioStream::makeFromPath(getPath().c_str(), true); } #endif //#if defined(__WII__)