/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef WII_FILESYSTEM_H #define WII_FILESYSTEM_H #include "backends/fs/abstract-fs.h" /** * Implementation of the ScummVM file system API based on Wii. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class WiiFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _exists, _isDirectory, _isReadable, _isWritable; virtual void initRootNode(); virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual void setFlags(const struct stat *st); virtual void clearFlags(); public: /** * Creates a WiiFilesystemNode with the root node as path. */ WiiFilesystemNode(); /** * Creates a WiiFilesystemNode for a given path. * * @param path Common::String with the path the new node should point to. */ WiiFilesystemNode(const Common::String &p); WiiFilesystemNode(const Common::String &p, const struct stat *st); virtual bool exists() const; virtual Common::String getDisplayName() const { return _displayName; } virtual Common::String getName() const { return _displayName; } virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return _isReadable; } virtual bool isWritable() const { return _isWritable; } virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *createReadStream(); virtual Common::WriteStream *createWriteStream(); }; #endif