/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifdef WIN32 #include // winnt.h defines ARRAYSIZE, but we want our own one... #undef ARRAYSIZE #ifdef _WIN32_WCE #undef GetCurrentDirectory #endif #include "backends/fs/abstract-fs.h" #include "backends/fs/stdiostream.h" #include #include #include #include // F_OK, R_OK and W_OK are not defined under MSVC, so we define them here // For more information on the modes used by MSVC, check: // http://msdn2.microsoft.com/en-us/library/1w06ktdy(VS.80).aspx #ifndef F_OK #define F_OK 0 #endif #ifndef R_OK #define R_OK 4 #endif #ifndef W_OK #define W_OK 2 #endif /** * Implementation of the ScummVM file system API based on Windows API. * * Parts of this class are documented in the base interface class, AbstractFilesystemNode. */ class WindowsFilesystemNode : public AbstractFilesystemNode { protected: Common::String _displayName; Common::String _path; bool _isDirectory; bool _isPseudoRoot; bool _isValid; public: /** * Creates a WindowsFilesystemNode with the root node as path. * * In regular windows systems, a virtual root path is used "". * In windows CE, the "\" root is used instead. */ WindowsFilesystemNode(); /** * Creates a WindowsFilesystemNode for a given path. * * Examples: * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt * path=c:\foo\bar.txt, currentDir=true -> current directory * path=NULL, currentDir=true -> current directory * * @param path Common::String with the path the new node should point to. * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. */ WindowsFilesystemNode(const Common::String &path, const bool currentDir); virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; } virtual Common::String getDisplayName() const { return _displayName; } virtual Common::String getName() const { return _displayName; } virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; } virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; } virtual AbstractFilesystemNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFilesystemNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); private: /** * Adds a single WindowsFilesystemNode to a given list. * This method is used by getChildren() to populate the directory entries list. * * @param list List to put the file entry node in. * @param mode Mode to use while adding the file entry to the list. * @param base Common::String with the directory being listed. * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. */ static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); /** * Converts a Unicode string to Ascii format. * * @param str Common::String to convert from Unicode to Ascii. * @return str in Ascii format. */ static char *toAscii(TCHAR *str); /** * Converts an Ascii string to Unicode format. * * @param str Common::String to convert from Ascii to Unicode. * @return str in Unicode format. */ static const TCHAR* toUnicode(const char *str); }; void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) { WindowsFilesystemNode entry; char *asciiName = toAscii(find_data->cFileName); bool isDirectory; // Skip local directory (.) and parent (..) if (!strcmp(asciiName, ".") || !strcmp(asciiName, "..")) return; isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false); if ((!isDirectory && mode == Common::FilesystemNode::kListDirectoriesOnly) || (isDirectory && mode == Common::FilesystemNode::kListFilesOnly)) return; entry._isDirectory = isDirectory; entry._displayName = asciiName; entry._path = base; entry._path += asciiName; if (entry._isDirectory) entry._path += "\\"; entry._isValid = true; entry._isPseudoRoot = false; list.push_back(new WindowsFilesystemNode(entry)); } char* WindowsFilesystemNode::toAscii(TCHAR *str) { #ifndef UNICODE return (char*)str; #else static char asciiString[MAX_PATH]; WideCharToMultiByte(CP_ACP, 0, str, _tcslen(str) + 1, asciiString, sizeof(asciiString), NULL, NULL); return asciiString; #endif } const TCHAR* WindowsFilesystemNode::toUnicode(const char *str) { #ifndef UNICODE return (const TCHAR *)str; #else static TCHAR unicodeString[MAX_PATH]; MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR)); return unicodeString; #endif } WindowsFilesystemNode::WindowsFilesystemNode() { _isDirectory = true; #ifndef _WIN32_WCE // Create a virtual root directory for standard Windows system _isValid = false; _path = ""; _isPseudoRoot = true; #else _displayName = "Root"; // No need to create a pseudo root directory on Windows CE _isValid = true; _path = "\\"; _isPseudoRoot = false; #endif } WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) { if (currentDir) { char path[MAX_PATH]; GetCurrentDirectory(MAX_PATH, path); _path = path; } else { assert(p.size() > 0); _path = p; } _displayName = lastPathComponent(_path, '\\'); // Check whether it is a directory, and whether the file actually exists DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str())); if (fileAttribs == INVALID_FILE_ATTRIBUTES) { _isDirectory = false; _isValid = false; } else { _isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0); _isValid = true; // Add a trailing slash, if necessary. if (_isDirectory && _path.lastChar() != '\\') { _path += '\\'; } } _isPseudoRoot = false; } AbstractFilesystemNode *WindowsFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); Common::String newPath(_path); if (_path.lastChar() != '\\') newPath += '\\'; newPath += n; return new WindowsFilesystemNode(newPath, false); } bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); //TODO: honor the hidden flag if (_isPseudoRoot) { #ifndef _WIN32_WCE // Drives enumeration TCHAR drive_buffer[100]; GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer); for (TCHAR *current_drive = drive_buffer; *current_drive; current_drive += _tcslen(current_drive) + 1) { WindowsFilesystemNode entry; char drive_name[2]; drive_name[0] = toAscii(current_drive)[0]; drive_name[1] = '\0'; entry._displayName = drive_name; entry._isDirectory = true; entry._isValid = true; entry._isPseudoRoot = false; entry._path = toAscii(current_drive); myList.push_back(new WindowsFilesystemNode(entry)); } #endif } else { // Files enumeration WIN32_FIND_DATA desc; HANDLE handle; char searchPath[MAX_PATH + 10]; sprintf(searchPath, "%s*", _path.c_str()); handle = FindFirstFile(toUnicode(searchPath), &desc); if (handle == INVALID_HANDLE_VALUE) return false; addFile(myList, mode, _path.c_str(), &desc); while (FindNextFile(handle, &desc)) addFile(myList, mode, _path.c_str(), &desc); FindClose(handle); } return true; } AbstractFilesystemNode *WindowsFilesystemNode::getParent() const { assert(_isValid || _isPseudoRoot); if (_isPseudoRoot) return 0; WindowsFilesystemNode *p = new WindowsFilesystemNode(); if (_path.size() > 3) { const char *start = _path.c_str(); const char *end = lastPathComponent(_path, '\\'); p = new WindowsFilesystemNode(); p->_path = Common::String(start, end - start); p->_isValid = true; p->_isDirectory = true; p->_displayName = lastPathComponent(p->_path, '\\'); p->_isPseudoRoot = false; } return p; } Common::SeekableReadStream *WindowsFilesystemNode::openForReading() { return StdioStream::makeFromPath(getPath().c_str(), false); } Common::WriteStream *WindowsFilesystemNode::openForWriting() { return StdioStream::makeFromPath(getPath().c_str(), true); } #endif //#ifdef WIN32