/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifdef WIN32 #include "stdafx.h" #include "../fs.h" #include #include #include #include /* * Implementation of the ScummVM file system API based on Windows API. */ class WindowsFilesystemNode : public AbstractFilesystemNode { protected: String _displayName; bool _isDirectory; bool _isValid; bool _isPseudoRoot; String _path; public: WindowsFilesystemNode(); WindowsFilesystemNode(const String &path); WindowsFilesystemNode(const WindowsFilesystemNode *node); virtual String displayName() const { return _displayName; } virtual bool isValid() const { return _isValid; } virtual bool isDirectory() const { return _isDirectory; } virtual String path() const { return _path; } virtual FSList listDir(ListMode) const; virtual AbstractFilesystemNode *parent() const; private: static char *toAscii(TCHAR *x); static TCHAR* toUnicode(char *x); static void addFile (FSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); }; char* WindowsFilesystemNode::toAscii(TCHAR *x) { #ifndef UNICODE return (char*)x; #else static char asciiString[MAX_PATH]; WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL); return asciiString; #endif } TCHAR* WindowsFilesystemNode::toUnicode(char *x) { #ifndef UNICODE return (TCHAR*)x; #else static TCHAR unicodeString[MAX_PATH]; MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString)); return unicodeString; #endif } void WindowsFilesystemNode::addFile(FSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) { WindowsFilesystemNode entry; char *asciiName = toAscii(find_data->cFileName); bool isDirectory; // Skip local directory (.) and parent (..) if (!strcmp(asciiName, ".") || !strcmp(asciiName, "..")) return; isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false); if ((!isDirectory && mode == kListDirectoriesOnly) || (isDirectory && mode == kListFilesOnly)) return; entry._isDirectory = isDirectory; entry._displayName = asciiName; entry._path = base; entry._path += asciiName; if (entry._isDirectory) entry._path += "\\"; entry._isValid = true; entry._isPseudoRoot = false; list.push_back(wrap(new WindowsFilesystemNode(&entry))); } AbstractFilesystemNode *FilesystemNode::getRoot() { return new WindowsFilesystemNode(); } AbstractFilesystemNode *FilesystemNode::getNodeForPath(const String &path) { return new WindowsFilesystemNode(path); } WindowsFilesystemNode::WindowsFilesystemNode() { _isDirectory = true; #ifndef _WIN32_WCE // Create a virtual root directory for standard Windows system _isValid = false; _path = ""; _isPseudoRoot = true; #else _displayName = "Root"; // No need to create a pseudo root directory on Windows CE _isValid = true; _path = "\\"; _isPseudoRoot = false; #endif } WindowsFilesystemNode::WindowsFilesystemNode(const String &p) { int len = 0, offset = p.size(); assert(offset > 0); _path = p; // Extract last component from path const char *str = p.c_str(); while (offset > 0 && str[offset-1] == '\\') offset--; while (offset > 0 && str[offset-1] != '\\') { len++; offset--; } _displayName = String(str + offset, len); // Check whether it is a directory, and whether the file actually exists DWORD fileAttribs = GetFileAttributes(toUnicode((char *)_path.c_str())); if (fileAttribs == 0xffffffff) { _isValid = false; _isDirectory = false; } else { _isValid = true; _isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0); } } WindowsFilesystemNode::WindowsFilesystemNode(const WindowsFilesystemNode *node) { _displayName = node->_displayName; _isDirectory = node->_isDirectory; _isValid = node->_isValid; _isPseudoRoot = node->_isPseudoRoot; _path = node->_path; } FSList WindowsFilesystemNode::listDir(ListMode mode) const { assert(_isDirectory); FSList myList; if (_isPseudoRoot) { #ifndef _WIN32_WCE // Drives enumeration TCHAR drive_buffer[100]; GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer); for (TCHAR *current_drive = drive_buffer; *current_drive; current_drive += _tcslen(current_drive) + 1) { WindowsFilesystemNode entry; char drive_name[2]; drive_name[0] = toAscii(current_drive)[0]; drive_name[1] = '\0'; entry._displayName = drive_name; entry._isDirectory = true; entry._isValid = true; entry._isPseudoRoot = false; entry._path = toAscii(current_drive); myList.push_back(wrap(new WindowsFilesystemNode(&entry))); } #endif } else { // Files enumeration WIN32_FIND_DATA desc; HANDLE handle; char searchPath[MAX_PATH + 10]; sprintf(searchPath, "%s*", _path.c_str()); handle = FindFirstFile(toUnicode(searchPath), &desc); if (handle == INVALID_HANDLE_VALUE) return myList; addFile(myList, mode, _path.c_str(), &desc); while (FindNextFile(handle, &desc)) addFile(myList, mode, _path.c_str(), &desc); FindClose(handle); } return myList; } const char *lastPathComponent(const Common::String &str) { const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur > start && *cur != '\\') { --cur; } return cur + 1; } AbstractFilesystemNode *WindowsFilesystemNode::parent() const { assert(_isValid || _isPseudoRoot); if (_isPseudoRoot) return 0; WindowsFilesystemNode *p = new WindowsFilesystemNode(); if (_path.size() > 3) { const char *start = _path.c_str(); const char *end = lastPathComponent(_path); p = new WindowsFilesystemNode(); p->_path = String(start, end - start); p->_isValid = true; p->_isDirectory = true; p->_displayName = lastPathComponent(p->_path); p->_isPseudoRoot = false; } return p; } #endif // WIN32