/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef WINDOWS_FILESYSTEM_H #define WINDOWS_FILESYSTEM_H #include "backends/fs/abstract-fs.h" #if defined(ARRAYSIZE) #undef ARRAYSIZE #endif #include // winnt.h defines ARRAYSIZE, but we want our own one... #undef ARRAYSIZE #ifdef _WIN32_WCE #undef GetCurrentDirectory #endif #include #include #include #include /** * Implementation of the ScummVM file system API based on Windows API. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class WindowsFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _isDirectory; bool _isPseudoRoot; bool _isValid; public: /** * Creates a WindowsFilesystemNode with the root node as path. * * In regular windows systems, a virtual root path is used "". * In windows CE, the "\" root is used instead. */ WindowsFilesystemNode(); /** * Creates a WindowsFilesystemNode for a given path. * * Examples: * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt * path=c:\foo\bar.txt, currentDir=true -> current directory * path=NULL, currentDir=true -> current directory * * @param path Common::String with the path the new node should point to. * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. */ WindowsFilesystemNode(const Common::String &path, const bool currentDir); virtual bool exists() const; virtual Common::String getDisplayName() const { return _displayName; } virtual Common::String getName() const { return _displayName; } virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const; virtual bool isWritable() const; virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *createReadStream(); virtual Common::WriteStream *createWriteStream(); private: /** * Adds a single WindowsFilesystemNode to a given list. * This method is used by getChildren() to populate the directory entries list. * * @param list List to put the file entry node in. * @param mode Mode to use while adding the file entry to the list. * @param base Common::String with the directory being listed. * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. */ static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); /** * Converts a Unicode string to Ascii format. * * @param str Common::String to convert from Unicode to Ascii. * @return str in Ascii format. */ static char *toAscii(TCHAR *str); /** * Converts an Ascii string to Unicode format. * * @param str Common::String to convert from Ascii to Unicode. * @return str in Unicode format. */ static const TCHAR* toUnicode(const char *str); }; #endif