/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2004 The ScummVM project * Copyright (C) 2002 Ph0x - GP32 Backend * Copyright (C) 2003/2004 DJWillis - GP32 Backend * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #if defined (__GP32__) #include "common/stdafx.h" #include "backends/gp32/gp32.h" #include "backends/fs/fs.h" #include #include /* * Implementation of the ScummVM file system API based on GP32 SMC File Access. */ class GP32FilesystemNode : public FilesystemNode { protected: Common::String _displayName; bool _isDirectory; bool _isValid; Common::String _path; public: GP32FilesystemNode(); GP32FilesystemNode(const Common::String &path); GP32FilesystemNode(const GP32FilesystemNode *node); virtual Common::String displayName() const { return _displayName; } virtual bool isValid() const { return _isValid; } virtual bool isDirectory() const { return _isDirectory; } virtual Common::String path() const { return _path; } virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const; virtual FilesystemNode *parent() const; virtual FilesystemNode *clone() const { return new GP32FilesystemNode(this); } }; AbstractFilesystemNode *FilesystemNode::getRoot() { return new GP32FilesystemNode(); } GP32FilesystemNode::GP32FilesystemNode() { _displayName = "gp:\\SCUMMVM\\GAMES\\"; _isValid = true; _isDirectory = true; _path = "gp:\\scummvm\\games\\"; } /* GP32FilesystemNode::GP32FilesystemNode() { _displayName = "gp:\\"; _isValid = true; _isDirectory = true; _path = "gp:\\"; } */ GP32FilesystemNode::GP32FilesystemNode(const Common::String &p) { // TODO - extract last component from path _displayName = p; // TODO - check whether it is a directory, and whether the file actually exists _isValid = true; _isDirectory = true; _path = p; } GP32FilesystemNode::GP32FilesystemNode(const GP32FilesystemNode *node) { _displayName = node->_displayName; _isValid = node->_isValid; _isDirectory = node->_isDirectory; _path = node->_path; } AbstractFilesystemNode *FilesystemNode::getNodeForPath(const String &path) { return new GP32FilesystemNode(path); } FSList GP32FilesystemNode::listDir(ListMode mode) const { assert(_isDirectory); GPDIRENTRY dp; ulong read; FSList myList; int start=0; // current file // ... loop over dir entries using readdir while (GpDirEnumList(_path.c_str(), start++, 1, &dp, &read) == SM_OK) { if (strcmp(dp.name,".")==0|| strcmp(dp.name,"..")==0) continue; GP32FilesystemNode entry; entry._displayName = dp.name; entry._path = _path; entry._path += dp.name; GPFILEATTR attr; char s[256]; sprintf(s, "%s%s", _path.c_str(), dp.name); GpFileAttr(s, &attr); entry._isDirectory = attr.attr & (1<<4); // Honor the chosen mode if ((mode == kListFilesOnly && entry._isDirectory) || (mode == kListDirectoriesOnly && !entry._isDirectory)) continue; if (entry._isDirectory) entry._path += "\\"; //ph0x myList.push_back(entry); } return myList; } const char *lastPathComponent(const Common::String &str) { const char *start = str.c_str(); const char *cur = start + str.size() - 2; while (cur > start && *cur != '\\') { //ph0x --cur; } return cur+1; } FilesystemNode *GP32FilesystemNode::parent() const { GP32FilesystemNode *p = new GP32FilesystemNode(); // OLD - REMOVE ON CLEAN COMPILE // // Root node is its own parent. Still we can't just return this // // as the GUI code will call delete on the old node. // if (_path != "gp:\\") { //ph0x // const char *start = _path.c_str(); // const char *end = lastPathComponent(_path); // // p->_path = String(start, end - start); // p->_isValid = true; // p->_isDirectory = true; // p->_displayName = lastPathComponent(p->_path); // } // return p; //} // Root node is its own parent. Still we can't just return this // as the GUI code will call delete on the old node. if (_path != "gp:\\") { const char *start = _path.c_str(); const char *end = lastPathComponent(_path); p->_path = Common::String(start, end - start); p->_displayName = lastPathComponent(p->_path); } else { p->_path = _path; p->_displayName = _displayName; } p->_isValid = true; p->_isDirectory = true; return p; } #endif /* defined(__GP32__) */