/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2004 The ScummVM project * Copyright (C) 2002 Ph0x - GP32 Backend * Copyright (C) 2003/2004 DJWillis - GP32 Backend * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* * * Main Source for ScummVM for the GP32 * */ // TODO: // Clean up GP leftovers and strip backend to only bits the GP32 needs. // Finish restructure. // Sort all remaining GCC 3.4 warnings. // setTimerCallback: function call doesnt use * ? //#define REAL_MAIN #ifdef GP32_GDB #include #endif /*GP32_GDB */ #include "backends/gp32/setup.h" #include "backends/gp32/gp32.h" #include "backends/gp32/gfx_splash.h" //#include "backends/gp32/resources/gfx_splash_alt.h" #define gpRGB16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1) #define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1) int nflip, keydata; // Flip Index GP_HPALETTE PAL; //palette GPDRAWSURFACE LCDbuffer[BUFFERCOUNT + 1]; //buffers void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b); // FIXME: No global init! float gammatab[256], gammatab2[256]; // fixme: one table const float scrGamma[] = { 1.0, 1.001, 1.002, 1.003, 1.004, 1.005 }; char gindex = 3; int mx = 1, my = 1; int scrofsy = 239; char currentsurf; // FIXME!! // crashes if here and not buildgammatab() not called as very first line! check // check if sav file handling overwrites something! // float gammatab[256]; FILE *fstderr, *fstdout, *fstdin; /**************************************************************** GP32 Input mappings - Returns Button Pressed. ****************************************************************/ int gpTrapKey(void) { int value = 0; #define rKEY_A 0x4000 #define rKEY_B 0x2000 #define rKEY_L 0x1000 #define rKEY_R 0x8000 #define rKEY_UP 0x0800 #define rKEY_DOWN 0x0200 #define rKEY_LEFT 0x0100 #define rKEY_RIGHT 0x0400 #define rKEY_START 0x0040 #define rKEY_SELECT 0x0080 #define rPBDAT (*(volatile unsigned *)0x1560000c) #define rPEDAT (*(volatile unsigned *)0x15600030) unsigned long gpb = rPBDAT; // 0x156 unsigned long gpe = rPEDAT; if ((gpb & rKEY_LEFT) == 0) value |= GPC_VK_LEFT; if ((gpb & rKEY_RIGHT) == 0) value |= GPC_VK_RIGHT; if ((gpb & rKEY_UP) == 0) value |= GPC_VK_UP; if ((gpb & rKEY_DOWN) == 0) value |= GPC_VK_DOWN; if ((gpb & rKEY_A) == 0) value |= GPC_VK_FA; if ((gpb & rKEY_B) == 0) value |= GPC_VK_FB; if ((gpb & rKEY_L) == 0) value |= GPC_VK_FL; if ((gpb & rKEY_R) == 0) value |= GPC_VK_FR; if ((gpe & rKEY_SELECT) == 0) value |= GPC_VK_SELECT; if ((gpe & rKEY_START) == 0) value |= GPC_VK_START; return value; } /**************************************************************** GP32 ScummVM OSystem Implementation. ****************************************************************/ //OSystem *OSystem_GP32::create() //{ // //OSystem_GP32 *syst = new OSystem_GP32(); // //return syst; // return new OSystem_GP32(); //} OSystem *OSystem_GP32_create() { // // OSystem_GP32 *syst = new OSystem_GP32(); //// //// //syst->_mode = gfx_mode; //// //syst->_full_screen = full_screen; // // // allocate palette storage // syst->_currentPalette = (gpColor*)calloc(sizeof(gpColor), 256); // // // allocate the dirty rect storage // syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); // return syst; // return new OSystem_GP32(); //return OSystem_GP32::create(); return new OSystem_GP32(); } OSystem_GP32::OSystem_GP32() : //#ifdef USE_OSD // _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0), //#endif _hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0), _tmpscreen(0), _overlayVisible(false), // _cdrom(0), // _scaler_proc(0), _modeChanged(false), _dirty_checksums(0), _mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseHotspotX(0), _mouseHotspotY(0), _currentShakePos(0), _newShakePos(0), _paletteDirtyStart(0), _paletteDirtyEnd(0), _graphicsMutex(0) { // allocate palette storage _currentPalette = (gpColor *) calloc(sizeof(gpColor), 256); // allocate the dirty rect storage _mouseBackup = (byte *) malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); // reset mouse state memset(&km, 0, sizeof(km)); _scaleFactor = 1; _scaler_proc = Normal1x; _mode = GFX_NORMAL; _full_screen = true; _adjustAspectRatio = false; _mode_flags = 0; //init_intern(); } OSystem_GP32::~OSystem_GP32() { if (_dirty_checksums) free(_dirty_checksums); free(_currentPalette); free(_mouseBackup); deleteMutex(_graphicsMutex); quit(); } // Set colors of the palette void OSystem_GP32::setPalette(const byte * colors, uint start, uint num) { const byte *b = colors; uint i; gpColor *base = _currentPalette + start; for (i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } if (start < _paletteDirtyStart) _paletteDirtyStart = start; if (start + num > _paletteDirtyEnd) _paletteDirtyEnd = start + num; } // Set the size of the video bitmap. // Typically, 320x200 (x240 for FMTowns) // FIXME: Is there a clean way to get the Game_ID in the backend, I still like the virual keymap feature below. //#include "base/gameDetector.h" //#include "scumm/scumm.h" //extern ScummEngine *g_scumm; const char shortkey0[] = ""; const char shortkey1[] = "gpuolscty"; // give, pick up, use, open, look at, push, close, talk to, pull const char shortkey2[] = "qwerasdfzxcv"; //push, open, walk to, use, pull, close, pick up, turn on, give, look, what is, turn off const char shortkey3[] = "wlptuo"; // samnmax const char *shortkey; int skindex = 0; void OSystem_GP32::initSize(uint w, uint h, int overlayScale) { /*switch (menu[MENU_SCREENPOS].index) { * case 0 : scrofsy = 239 - (240 - h)/2; break; * case 1 : scrofsy = 239; break; * } */ //switch (g_scumm->_gameId) { //fixme: add all // case GID_TENTACLE : case GID_MONKEY2 : case GID_INDY4 : shortkey=shortkey1; break; // case GID_INDY3 : case GID_ZAK256 : case GID_MONKEY : shortkey=shortkey2; break; // case GID_SAMNMAX : shortkey=shortkey3; break; // default : shortkey=shortkey0; break; //} shortkey = shortkey0; // Avoid redundant res changes if ((int)w == _screenWidth && (int)h == _screenHeight) return; _screenWidth = w; _screenHeight = h; CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8)); if (_dirty_checksums) free(_dirty_checksums); _dirty_checksums = (uint32 *) calloc(CKSUM_NUM * 2, sizeof(uint32)); _mouseData = NULL; unload_gfx_mode(); load_gfx_mode(); return; } void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) { if (_forceFull) return; if (_num_dirty_rects == NUM_DIRTY_RECT) _forceFull = true; else { gpRect *r = &_dirty_rect_list[_num_dirty_rects++]; // Extend the dirty region by 1 pixel for scalers // that "smear" the screen, e.g. 2xSAI if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { x--; y--; w += 2; h += 2; } // clip if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } r->x = x; r->y = y; r->w = w; r->h = h; } } void OSystem_GP32::mk_checksums(const byte *buf) { uint32 *sums = _dirty_checksums; uint x, y; const uint last_x = (uint) _screenWidth / 8; const uint last_y = (uint) _screenHeight / 8; const uint BASE = 65521; /* largest prime smaller than 65536 */ /* the 8x8 blocks in buf are enumerated starting in the top left corner and * reading each line at a time from left to right */ for (y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1)) for (x = 0; x != last_x; x++, buf += 8) { // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib). // This computes the Adler32 checksum of a 8x8 pixel block. Note // that we can do the modulo operation (which is the slowest part) // of the algorithm) at the end, instead of doing each iteration, // since we only have 64 iterations in total - and thus s1 and // s2 can't overflow anyway. uint32 s1 = 1; uint32 s2 = 0; const byte *ptr = buf; for (int subY = 0; subY < 8; subY++) { for (int subX = 0; subX < 8; subX++) { s1 += ptr[subX]; s2 += s1; } ptr += _screenWidth; } s1 %= BASE; s2 %= BASE; /* output the checksum for this block */ *sums++ = (s2 << 16) + s1; } } void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) { assert(((uint32) buf & 3) == 0); /* generate a table of the checksums */ mk_checksums(buf); if (!cksum_valid) { _forceFull = true; cksum_valid = true; } /* go through the checksum list, compare it with the previous checksums, * and add all dirty rectangles to a list. try to combine small rectangles * into bigger ones in a simple way */ if (!_forceFull) { int x, y, w; uint32 *ck = _dirty_checksums; for (y = 0; y != _screenHeight / 8; y++) { for (x = 0; x != _screenWidth / 8; x++, ck++) { if (ck[0] != ck[CKSUM_NUM]) { /* found a dirty 8x8 block, now go as far to the right as possible, * and at the same time, unmark the dirty status by setting old to new. */ w = 0; do { ck[w + CKSUM_NUM] = ck[w]; w++; } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]); add_dirty_rect(x * 8, y * 8, w * 8, 8); if (_forceFull) goto get_out; } } } } else { get_out:; /* Copy old checksums to new */ memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32)); } } // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void OSystem_GP32::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { if (_screen == NULL) return; if (pitch == _screenWidth && x == 0 && y == 0 && w == _screenWidth && h == _screenHeight && _mode_flags & DF_WANT_RECT_OPTIM) { /* Special, optimized case for full screen updates. * It tries to determine what areas were actually changed, * and just updates those, on the actual display. */ add_dirty_rgn_auto(buf); } else { /* Clip the coordinates */ if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; cksum_valid = false; add_dirty_rect(x, y, w, h); } /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ if (_mouseDrawn) undraw_mouse(); byte *dst = (byte *) _screen->pixels + y * _screenWidth + x; do { memcpy(dst, buf, w); dst += _screenWidth; buf += pitch; } while (--h); } gpSurface *gpCreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { gpSurface *surf = (gpSurface *) malloc(sizeof(gpSurface)); surf->format = (gpPixelFormat *) malloc(sizeof(gpPixelFormat)); if ((flags & gpHWSurface) == gpHWSurface) { error(">HW surface (w=%d, h=%d)", width, height); } else if ((flags & gpSWSurface) == gpSWSurface) { int size = width * height * (depth / 8); printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width, height, size, depth); surf->pixels = malloc(size); } else { error(">unknown surface", width, height); return NULL; } surf->w = width; surf->h = height; surf->pitch = width * (depth / 8); surf->format->BitsPerPixel = depth; surf->format->BytesPerPixel = depth / 8; return surf; } gpSurface *gpSetVideoMode(int width, int height, int bpp, Uint32 flags) { return gpCreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0); } void gpFreeSurface(gpSurface *surface) { // implement } gpSurface *gpCreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { // FIXME dont reuse code gpSurface *surf = (gpSurface *) malloc(sizeof(gpSurface)); surf->format = (gpPixelFormat *) malloc(sizeof(gpPixelFormat)); surf->w = width; surf->h = height; surf->pitch = pitch; surf->pixels = pixels; surf->format->BitsPerPixel = depth; surf->format->BytesPerPixel = depth / 8; return surf; } int gpFillRect(gpSurface *dst, gpRect *dstrect, Uint32 color) { // FIXME: implement return 0; } int mcshake = 0; void gpUpdateRects(gpSurface *screen, int numrects, gpRect *rects) { // FIXME dont duplicate code :) // CHECK: shake causes crash? mcshake can get negative? if (screen->format->BitsPerPixel == 8) while (numrects--) { //if (mcshake && rects->h == LCD_HEIGHT) { //fixme? if (mcshake && rects->h == /*_screenHeight*/ 200) { //fixme? //printf("shaking %d", mcshake); rects->h -= mcshake; GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, rects->h + scrofsy, 320, mcshake, 0); //black border } u8 *s = (u8 *) ((u8 *) screen->pixels + (rects->y + mcshake) * 320 + rects->x); u8 *d = (u8 *) ((u8 *) LCDbuffer[GAME_SURFACE].ptbuffer + rects->x * 240 + scrofsy - rects->y); u8 *s2 = s, *d2 = d; for (int x = rects->w; x; x--) { for (int y = rects->h; y; y--) { *d-- = *s; s += 320; // FIXME? screen->pitch; } d2 += 240; d = d2; s2++; s = s2; } rects++; } else if (screen->format->BitsPerPixel == 16) while (numrects--) { u16 *s = (u16 *) ((u16 *) screen->pixels + rects->y * 320 + rects->x); u16 *d = (u16 *) ((u16 *) LCDbuffer[GAME_SURFACE].ptbuffer + rects->x * 240 + scrofsy - rects->y); u16 *s2 = s, *d2 = d; for (int x = rects->w; x; x--) { for (int y = rects->h; y; y--) { *d-- = *s; s += 320; // FIXME? screen->pitch; } d2 += 240; d = d2; s2++; s = s2; } rects++; } else error("blitting surface with wrong depth (%d)", screen->format->BitsPerPixel); // eh? works also when rects++ is here?? } //#define gpBlitSurface gpUpperBlit int gpBlitSurface(gpSurface *screen, gpRect *rects, gpSurface *dst, gpRect *dstrect) { // FIXME? role?? //gpUpdateRects(screen, 1, rects); //ph0x! _hwscreen return 0; } int gpSetColors(gpSurface *surface, gpColor *colors, int firstcolor, int ncolors) { float rr, gg, bb; gpColor colors2[256]; if (currentsurf == DEBUG_SURFACE) return 1; for (int i = firstcolor; i < firstcolor + ncolors; i++) { rr = colors[i].r * gammatab[colors[i].r]; gg = colors[i].g * gammatab[colors[i].g]; bb = colors[i].b * gammatab[colors[i].b]; if (rr > 255) rr = 255; if (gg > 255) gg = 255; if (bb > 255) bb = 255; colors2[i].r = (u8) rr; colors2[i].g = (u8) gg; colors2[i].b = (u8) bb; } GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY *) colors2, 0); return 1; } // Moves the screen content around by the given amount of pixels // but only the top height pixel rows, the rest stays untouched //void OSystem_GP32::move_screen(int dx, int dy, int height) //{ // if ((dx == 0) && (dy == 0)) // return; // // if (dx == 0) { // // vertical movement // if (dy > 0) { // // move down // // copy from bottom to top // for (int y = height - 1; y >= dy; y--) // copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); // } else { // // move up // // copy from top to bottom // for (int y = 0; y < height + dx; y++) // copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); // } // } else if (dy == 0) { // // horizontal movement // if (dx > 0) { // // move right // // copy from right to left // for (int x = _screenWidth - 1; x >= dx; x--) // copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); // } else { // // move left // // copy from left to right // for (int x = 0; x < _screenWidth; x++) // copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); // } // } else { // // free movement // // not necessary for now // } //} int16 OSystem_GP32::get_height() { return _screenHeight; } int16 OSystem_GP32::get_width() { return _screenWidth; } //void OSystem_GP32::warpMouse(int, int) //{ //} void OSystem_GP32::warpMouse(int x, int y) { // set_mouse_pos(x, y); } void OSystem_GP32::load_gfx_mode() { GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border _forceFull = true; _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; _tmpscreen = NULL; TMP_SCREEN_WIDTH = (_screenWidth + 3); switch (_mode) { case GFX_NORMAL: //??????? //normal_mode:; _scaleFactor = 1; _scaler_proc = Normal1x; break; default: error("Unknown graphics mode"); _scaleFactor = 1; _scaler_proc = NULL; } // // Create the surface that contains the 8 bit game data // _screen = gpCreateRGBSurface(gpSWSurface, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("_screen failed"); // // Create the surface that contains the scaled graphics in 16 bit mode // _hwscreen = gpSetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16, _full_screen ? (gpFullScreen | gpSWSurface) : gpSWSurface); if (_hwscreen == NULL) error("_hwscreen failed"); // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // /* // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); */ //InitScalers(555); // ph0x fixme? //ph0x fixme - tmpscreen needed? // Need some extra bytes around when using 2xSaI uint16 *tmp_screen = (uint16 *) calloc(TMP_SCREEN_WIDTH * (_screenHeight + 3), sizeof(uint16)); _tmpscreen = gpCreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("_tmpscreen failed"); // keyboard cursor control, some other better place for it? km.x_max = _screenWidth * _scaleFactor - 1; km.y_max = _screenHeight * _scaleFactor - 1; //km.delay_time = 25; km.delay_time = 15; km.last_time = 0; } void OSystem_GP32::unload_gfx_mode() { if (_screen) { gpFreeSurface(_screen); _screen = NULL; } if (_hwscreen) { gpFreeSurface(_hwscreen); _hwscreen = NULL; } if (_tmpscreen) { free((uint16 *) _tmpscreen->pixels); gpFreeSurface(_tmpscreen); _tmpscreen = NULL; } } #include "common/util.h" void OSystem_GP32::draw_mouse() { if (!_overlayVisible) { if (_mouseDrawn || !_mouseVisible) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; byte *src = _mouseData; // Image representing the mouse byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouseOldState.x = x; _mouseOldState.y = y; _mouseOldState.w = w; _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" ///if (gpLockSurface(_screen) == -1) /// error("gpLockSurface failed: %s.\n", gpGetError()); // as dirty add_dirty_rect(x, y, w, h); dst = (byte *) _screen->pixels + y * _screenWidth + x; while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != _mouseKeycolor) // Transparent, don't draw *dst = color; dst++; width--; } src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; h--; } ///gpUnlockSurface(_screen); // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } if (_mouseDrawn || !_mouseVisible) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; //byte *src = _mouseData; // Image representing the mouse //uint16 *src = _mouseData; // Image representing the mouse const byte *src = _mouseData; // Image representing the mouse //byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse //byte *dst; // Surface we are drawing into //uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse //uint16 *dst; // Surface we are drawing into // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouseOldState.x = x; _mouseOldState.y = y; _mouseOldState.w = w; _mouseOldState.h = h; // Draw the mouse cursor; backup the covered area in "bak" ///if (gpLockSurface(_tmpscreen) == -1) /// error("gpLockSurface failed: %s.\n", gpGetError()); // as dirty add_dirty_rect(x, y, w, h); uint16 *bak = (uint16 *) _mouseBackup; // Surface used to backup the area obscured by the mouse uint16 *dst; // Surface we are drawing into dst = (uint16 *) _tmpscreen->pixels + (y + 1) * TMP_SCREEN_WIDTH + (x + 1); while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst++; width--; } src += _mouseCurState.w - w; bak += MAX_MOUSE_W - w; dst += TMP_SCREEN_WIDTH - w; h--; } ///gpUnlockSurface(_tmpscreen); // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } void OSystem_GP32::undraw_mouse() { //return; //fixme! if (!_overlayVisible) { if (!_mouseDrawn) return; _mouseDrawn = false; byte *dst, *bak = _mouseBackup; const int old_mouse_x = _mouseOldState.x; const int old_mouse_y = _mouseOldState.y; const int old_mouse_w = _mouseOldState.w; const int old_mouse_h = _mouseOldState.h; int x, y; // No need to do clipping here, since draw_mouse() did that already dst = (byte *) _screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); } if (!_mouseDrawn) return; _mouseDrawn = false; uint16 *dst, *bak = (uint16 *) _mouseBackup; const int old_mouse_x = _mouseOldState.x; const int old_mouse_y = _mouseOldState.y; const int old_mouse_w = _mouseOldState.w; const int old_mouse_h = _mouseOldState.h; int x, y; // No need to do clipping here, since draw_mouse() did that already dst = (uint16 *) _tmpscreen->pixels + (old_mouse_y + 1) * TMP_SCREEN_WIDTH + (old_mouse_x + 1); for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); } char *gpGetError(void) { // FIXME: implement return NULL; } ///////////////////////////////////////////////////////////////////////////// // // GP32 Screen Update Stuff - Mostly 'borrowed' from GP but using gpSDK // ///////////////////////////////////////////////////////////////////////////// //// Update the dirty areas of the screen void OSystem_GP32::updateScreen() { //Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends internUpdateScreen(); } // assert(_hwscreen != NULL); // // // If the shake position changed, fill the dirty area with blackness // if (_currentShakePos != _newShakePos) { // gpRect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor}; // // if (_adjustAspectRatio) // blackrect.h = real2Aspect(blackrect.h - 1) + 1; // // gpFillRect(_hwscreen, &blackrect, 0); // // _currentShakePos = _newShakePos; // // _forceFull = true; // } // // // Make sure the mouse is drawn, if it should be drawn. // draw_mouse(); // // // Check whether the palette was changed in the meantime and update the // // screen surface accordingly. // if (_paletteDirtyEnd != 0) { // gpSetColors(_screen, _currentPalette + _paletteDirtyStart, // _paletteDirtyStart, // _paletteDirtyEnd - _paletteDirtyStart); // // _paletteDirtyEnd = 0; // // _forceFull = true; // } // // // Force a full redraw if requested // if (_forceFull) { // _num_dirty_rects = 1; // // _dirty_rect_list[0].x = 0; // _dirty_rect_list[0].y = 0; // _dirty_rect_list[0].w = _screenWidth; // _dirty_rect_list[0].h = _screenHeight; // } // // // Only draw anything if necessary // if (_num_dirty_rects > 0) { // // gpRect *r; // uint32 srcPitch, dstPitch; // gpRect *last_rect = _dirty_rect_list + _num_dirty_rects; // // // Convert appropriate parts of the 8bpp image into 16bpp // if (!_overlayVisible) { // gpRect dst; // for(r = _dirty_rect_list; r != last_rect; ++r) { // dst = *r; // dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around // dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes. // // if (gpBlitSurface(_screen, r, _hwscreen, &dst) != 0) //ph0x! _tmpscreen // error("gpBlitSurface failed: %s", gpGetError()); // } // } // //// ph0x! (no scaling) cannot skip intro if commented? // // srcPitch = _tmpscreen->pitch; // dstPitch = _hwscreen->pitch; // for(r = _dirty_rect_list; r != last_rect; ++r) { // register int dst_y = r->y + _currentShakePos; // register int dst_h = 0; // if (dst_y < _screenHeight) { // dst_h = r->h; // if (dst_h > _screenHeight - dst_y) // dst_h = _screenHeight - dst_y; // // dst_y *= _scaleFactor; // // if (_overlayVisible) //ph0x fixme? // _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, // (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h); // } // r->x *= _scaleFactor; // r->y = dst_y; // r->w *= _scaleFactor; // r->h = dst_h * _scaleFactor; // } // // // Readjust the dirty rect list in case we are doing a full update. // // This is necessary if shaking is active. // if (_forceFull) { // _dirty_rect_list[0].y = 0; // _dirty_rect_list[0].h = _screenHeight * _scaleFactor; // } // // // Finally, blit all our changes to the screen // // // FIXME (dont use condition) // if (_overlayVisible) // gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! _hwscreen // else // gpUpdateRects(_screen, _num_dirty_rects, _dirty_rect_list); // } // // _num_dirty_rects = 0; // _forceFull = false; //} // Either show or hide the mouse cursor bool OSystem_GP32::showMouse(bool visible) { if (_mouseVisible == visible) return visible; bool last = _mouseVisible; _mouseVisible = visible; if (visible) draw_mouse(); else undraw_mouse(); return last; } // Set the position of the mouse cursor void OSystem_GP32::set_mouse_pos(int x, int y) { if (x != _mouseCurState.x || y != _mouseCurState.y) { _mouseCurState.x = x; _mouseCurState.y = y; mx = x; //ph0x fixme my = y; //ph0x fixme undraw_mouse(); } } // Set the bitmap that's used when drawing the cursor. void OSystem_GP32::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) { // assert(w <= MAX_MOUSE_W); // assert(h <= MAX_MOUSE_H); _mouseCurState.w = w; _mouseCurState.h = h; _mouseHotspotX = hotspot_x; _mouseHotspotY = hotspot_y; _mouseKeycolor = keycolor; //?????????? _mouseData = (byte *) buf; undraw_mouse(); if (_mouseData) free(_mouseData); _mouseData = (byte *) malloc(w * h); memcpy(_mouseData, buf, w * h); } // Shaking is used in SCUMM. Set current shake position. void OSystem_GP32::setShakePos(int shake_pos) { _newShakePos = shake_pos; mcshake = shake_pos; } // Get the number of milliseconds since the program was started. uint32 OSystem_GP32::getMillis() { return GpTickCountGet(); } // Delay for a specified amount of milliseconds void OSystem_GP32::delayMillis(uint msecs) { int n = GpTickCountGet(); while ((GpTickCountGet() - n) < msecs); } // Get the next event. // Returns true if an event was retrieved. const signed char abc[] = "0123456789abcdefghijklmnopqrstuvwxyz"; signed int abcindex = -1; void switchsurf(int surf); void buildgammatab(int val); ///////////////////////////////////////////////////////////////////////////// // // GP32 Event Handlers. // ///////////////////////////////////////////////////////////////////////////// bool OSystem_GP32::pollEvent(Event & event) { #define EVENT_COUNT 2 // >=1 //#define MOUSE_MIPS 2 // bg updates wrong if >1 ?? #define MOUSE_MIPS 1 // bg updates wrong if >1 ?? static int lastkey, eventcount = EVENT_COUNT, lastevent = 0; static int simulate; static bool backspace = true; static uint32 t; int key; key = gpTrapKey(); if (simulate) simulate--; switch (simulate) { case 5: lastevent = event.type = EVENT_KEYDOWN; event.kbd.keycode = event.kbd.ascii = 8; return true; break; case 3: lastevent = event.type = EVENT_KEYDOWN; event.kbd.keycode = event.kbd.ascii = abc[abcindex]; return true; break; case 4: case 2: lastevent = event.type = EVENT_KEYUP; //event.kbd.keycode = event.kbd.ascii = return true; break; case 1: lastkey = key = 0; lastevent = 0; event.type = (EventType) 0; break; } if (lastevent == EVENT_KEYDOWN) { lastevent = event.type = EVENT_KEYUP; //event.kbd.keycode = event.kbd.ascii; return true; } if (key == GPC_VK_NONE) { lastevent = lastkey = 0; return false; } if (key == lastkey) { eventcount--; if (eventcount) return false; } eventcount = EVENT_COUNT; event.type = EVENT_KEYDOWN; if (key & GPC_VK_FL) { // L if (_overlayVisible) return false; if (key & GPC_VK_UP) { if (key == lastkey) return false; if (gindex < ARRAYSIZE(scrGamma) - 1) gindex++; buildgammatab(gindex); _paletteDirtyStart = 0; _paletteDirtyEnd = 255; //fixme? lastevent = event.type; lastkey = key; return true; } else if (key & GPC_VK_DOWN) { if (key == lastkey) return false; if (gindex > 0) gindex--; buildgammatab(gindex); _paletteDirtyStart = 0; _paletteDirtyEnd = 255; //fixme? lastevent = event.type; lastkey = key; return true; } if (key == lastkey) return false; if (skindex > 0) skindex--; event.kbd.keycode = event.kbd.ascii = shortkey[skindex]; lastevent = event.type; lastkey = key; return true; } lastkey = key; if (key & GPC_VK_FR) { // R if (key & GPC_VK_UP) { if (getMillis() < t) return false; //do key=GpKeyGet(); while (key & GPC_VK_UP); //fixme -2/-1 t = getMillis() + 200; if (abcindex == -1) abcindex = 0; else { if (abcindex < sizeof(abc) - 2) abcindex++; else abcindex = 0; } if (backspace) simulate = 6; else { backspace = true; simulate = 4; } return false; } if (key & GPC_VK_DOWN) { if (getMillis() < t) return false; //do key=GpKeyGet(); while (key & GPC_VK_DOWN); //fixme -2/-1 t = getMillis() + 200; if (abcindex == -1) abcindex = abcindex = sizeof(abc) - 2; else { if (abcindex > 0) abcindex--; else abcindex = sizeof(abc) - 2; } if (backspace) simulate = 6; else { backspace = true; simulate = 4; } return false; } if (key & GPC_VK_LEFT) { abcindex = -1; event.kbd.keycode = event.kbd.ascii = 8; lastevent = event.type; do key = gpTrapKey(); while (key & GPC_VK_LEFT); return true; } else if (key & GPC_VK_RIGHT) { abcindex = -1; backspace = false; return false; } if (!_overlayVisible) { if (lastevent == EVENT_KEYUP) return false; if (shortkey[skindex + 1]) skindex++; event.kbd.keycode = event.kbd.ascii = shortkey[skindex]; lastevent = event.type; return true; } } else if (key & GPC_VK_START) { // START = menu/enter if (_overlayVisible) event.kbd.keycode = event.kbd.ascii = 13; else { event.kbd.keycode = event.kbd.ascii = 319; //buildgammatab(ARRAYSIZE(scrGamma)-1); // moved to colortoRBG } lastevent = event.type; return true; } if (key & GPC_VK_SELECT) { // SELECT == escape/skip if (_overlayVisible) { do key = gpTrapKey(); while (key != GPC_VK_NONE); // prevent 2xESC buildgammatab(gindex); _paletteDirtyStart = 0; _paletteDirtyEnd = 255; //fixme? } event.kbd.keycode = event.kbd.ascii = 27; lastevent = event.type; return true; } if (key & GPC_VK_FA) { if (lastevent == EVENT_LBUTTONUP) return false; if (lastevent == EVENT_LBUTTONDOWN) { lastevent = EVENT_LBUTTONUP; event.type = EVENT_LBUTTONUP; } else { lastevent = EVENT_LBUTTONDOWN; event.type = EVENT_LBUTTONDOWN; } return true; } if (key & GPC_VK_FB) { if (lastevent == EVENT_RBUTTONUP) return false; if (lastevent == EVENT_RBUTTONDOWN) { lastevent = EVENT_RBUTTONUP; event.type = EVENT_RBUTTONUP; } else { lastevent = EVENT_RBUTTONDOWN; event.type = EVENT_RBUTTONDOWN; } return true; } if (key & GPC_VK_LEFT) { mx -= MOUSE_MIPS; if (mx < 1) mx = 1; // wrong if 0? } if (key & GPC_VK_RIGHT) { mx += MOUSE_MIPS; if (mx > 319) mx = 319; } if (key & GPC_VK_UP) { my -= MOUSE_MIPS; if (my < 1) my = 1; // wrong if 0? } if (key & GPC_VK_DOWN) { my += MOUSE_MIPS; if (my > _screenHeight - 1) my = _screenHeight - 1; } event.type = EVENT_MOUSEMOVE; km.x = event.mouse.x = mx; km.y = event.mouse.y = my; event.mouse.x /= _scaleFactor; event.mouse.y /= _scaleFactor; set_mouse_pos(event.mouse.x, event.mouse.y); } ///////////////////////////////////////////////////////////////////////////// // // GP32 Graphics Stuff - // ///////////////////////////////////////////////////////////////////////////// int16 OSystem_GP32::RBGToColor(uint8 r, uint8 g, uint8 b) { float rr, gg, bb; rr = r * gammatab2[r]; gg = g * gammatab2[g]; bb = b * gammatab2[b]; if (rr > 255) rr = 255; if (gg > 255) gg = 255; if (bb > 255) bb = 255; r = (u8) rr; g = (u8) gg; b = (u8) bb; //return ((((r>>3)&0x1F) << 11) | (((g>>2)&0x3F) << 5) | ((b>>3)&0x1F)); //ph0x return (((((r) >> 3) & 0x1F) << 11) | ((((g) >> 3) & 0x1F) << 6) | (((b) >> 3) & 0x1F) << 1); } void OSystem_GP32::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) { float rr, gg, bb; r = ((((color) >> 11) & 0x1F) << 3); //(((color>>11)&0x1F) << 3); g = ((((color) >> 6) & 0x1F) << 3); //(((color>>5)&0x3F) << 2); b = ((((color) >> 1) & 0x1F) << 3); //((color&0x1F) << 3); rr = r * gammatab2[r]; gg = g * gammatab2[g]; bb = b * gammatab2[b]; if (rr > 255) rr = 255; if (gg > 255) gg = 255; if (bb > 255) bb = 255; r = (u8) rr; g = (u8) gg; b = (u8) bb; } void switchsurf(int surf) { GPLCDINFO lcd; GpLcdInfoGet(&lcd); if (surf == DEBUG_SURFACE) { if (lcd.lcd_global.U8_lcd.bpp == 16) GpGraphicModeSet(8, NULL); currentsurf = DEBUG_SURFACE; GpSurfaceFlip(&LCDbuffer[(int)currentsurf]); //GpSetPaletteEntry ( 0, 0,0,0 ); //GpSetPaletteEntry ( 1, 0,0,0 ); //GpSetPaletteEntry ( 2, 255,255,255 ); } else if (surf == GAME_SURFACE) { //if (lcd.lcd_global.U8_lcd.bpp == 8) GpGraphicModeSet(16, NULL); currentsurf = GAME_SURFACE; GpSurfaceFlip(&LCDbuffer[(int)currentsurf]); //GpSetPaletteEntry ( 2, 0,0,0 ); //GpSetPaletteEntry ( 1, 0,107,84 ); //GpSetPaletteEntry ( 0, 255,255,255 ); } else error("Switching to false stuface"); } ///////////////////////////////////////////////////////////////////////////// // // GP32 Sound Stuff - // ///////////////////////////////////////////////////////////////////////////// void OSystem_GP32::clearSoundCallback() { // _sound_proc = NULL; // _sound_proc_param = NULL; } typedef void SoundProc(void *param, byte *buf, int len); typedef struct GPSOUNDBUF { PCM_SR freq; /* Taken from gpmm.h */ PCM_BIT format; /* Taken from gpmm.h */ unsigned int samples; /* Buffer length (in samples) */ void *userdata; /* Userdata which gets passed to the callback function */ SoundProc *callback; unsigned int pollfreq; /* Frequency of the timer interrupt which polls the playing position * recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples) */ unsigned int samplesize; /* Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this */ } GPSOUNDBUF; GPSOUNDBUF gpsndbuf; // for scumm /* Global variables */ unsigned int frame = 0; unsigned int *soundPos = 0; volatile int idx_buf; unsigned int shiftVal = 0; void *buffer; GPSOUNDBUF soundBuf; /* This routine gets called by the timer interrupt and * polls the current playing position within the buffer. */ //void *blah; // holds "this" for mixer.cpp void soundtimer(void) { unsigned int t = (((unsigned int)(*soundPos) - (unsigned int)buffer) >> shiftVal) >= soundBuf.samples ? 1 : 0; if (t != frame) { unsigned int offs = ((frame == 1) ? (soundBuf.samples << shiftVal) : 0); soundBuf.callback(soundBuf.userdata /*blah */ , (u8 *) ((unsigned int)buffer + offs), soundBuf.samples << shiftVal); //FIXME (*callback)(param) ? frame = t; } } int GpSoundBufStart(GPSOUNDBUF *sb) { frame = 0; /* Copy the structure */ memcpy(&soundBuf, sb, sizeof(GPSOUNDBUF)); /* Calculate size of a single sample in bytes * and a corresponding shift value */ shiftVal = 0; switch (soundBuf.freq) { case PCM_S11: break; case PCM_S22: break; case PCM_S44: shiftVal++; break; case PCM_M11: break; case PCM_M22: break; case PCM_M44: shiftVal++; break; } if (soundBuf.format == PCM_16BIT) shiftVal++; soundBuf.samplesize = 1 << shiftVal; /* Allocate memory for the playing buffer */ buffer = malloc(soundBuf.samplesize * soundBuf.samples * 2); memset(buffer, 0, soundBuf.samplesize * soundBuf.samples * 2); /* Set timer interrupt #0 */ if (GpTimerOptSet(0, soundBuf.pollfreq, 0, soundtimer) == GPOS_ERR_ALREADY_USED) error("timer slot used"); GpTimerSet(0); /* Start playing */ GpPcmPlay((unsigned short *)buffer, soundBuf.samples * soundBuf.samplesize * 2, 1); GpPcmLock((unsigned short *)buffer, (int *)&idx_buf, (unsigned int *)&soundPos); return 0; } void GpSoundBufStop(void) { GpPcmStop(); GpPcmRemove((unsigned short *)buffer); GpTimerKill(0); free(buffer); } int OSystem_GP32::getOutputSampleRate() const { return SAMPLES_PER_SEC; } // Set the function to be invoked whenever samples need to be generated // Buffer Length and Poll Frequency changed. DJWillis bool OSystem_GP32::setSoundCallback(SoundProc proc, void *param) { gpsndbuf.freq = PCM_S22; // Taken from gpmm.h gpsndbuf.format = PCM_16BIT; // Taken from gpmm.h gpsndbuf.samples = 2048; //128; //fixme? // Buffer length (in samples) //FIXME? crashes if not commented?! //gpsndbuf.userdata=g_scumm; //param; //fixme? // Userdata which gets passed to the callback function gpsndbuf.callback = proc; //mycallback; // Callback function (just like in SDL) //2*((float)22025/(float)s.samples); gpsndbuf.pollfreq = 8 * (SAMPLES_PER_SEC / gpsndbuf.samples); //fixme // Frequency of the timer interrupt which polls the playing position // recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples) //s.samplesize; // Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this GpPcmInit(PCM_S22, PCM_16BIT); GpSoundBufStart(&gpsndbuf); return true; } ///////////////////////////////////////////////////////////////////////////// // // GP32 Graphics Stuff // ///////////////////////////////////////////////////////////////////////////// void OSystem_GP32::get_screen_image(byte *buf) { /* make sure the mouse is gone */ undraw_mouse(); ///if (gpLockSurface(_screen) == -1) /// error("gpLockSurface failed: %s.\n", gpGetError()); memcpy(buf, _screen->pixels, _screenWidth * _screenHeight); ///gpUnlockSurface(_screen); } void OSystem_GP32::hotswap_gfx_mode() { /* We allocate a screen sized bitmap which contains a "backup" * of the screen data during the change. Then we draw that to * the new screen right after it's setup. */ byte *bak_mem = (byte *) malloc(_screenWidth * _screenHeight); get_screen_image(bak_mem); unload_gfx_mode(); load_gfx_mode(); // reset palette gpSetColors(_screen, _currentPalette, 0, 256); // blit image copyRectToScreen(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight); free(bak_mem); updateScreen(); } // Get or set a property //uint32 OSystem_GP32::property(int param, Property *value) //{ // switch(param) { // // case PROP_GET_FULLSCREEN: // return _full_screen; //} void OSystem_GP32::setWindowCaption(const char *caption) { //gGameName = caption; // Would like to return game here like DC port. - DJWillis } // CDROM Code - All returns false as the GP32 has no CDROM ;-) bool OSystem_GP32::openCD(int drive) { return false; } bool OSystem_GP32::pollCD() { return false; } void OSystem_GP32::playCD(int track, int num_loops, int start_frame, int duration) { } void OSystem_GP32::stopCD() { } void OSystem_GP32::updateCD() { } // End CDROM Code. // Add a new callback timer // ph0x FIXME: make members int _timerinterval; int (*_timercallback)(int); void voidcallback() { //printf("timer running"); _timercallback(_timerinterval); //FIXME ?? (*_timercallback)(_timerinterval); } void OSystem_GP32::setTimerCallback(TimerProc callback, int timer) { int timerno = 1; //0 used by sound proc if (!callback) { GpTimerKill(timerno); return; } if (GpTimerOptSet(timerno, timer, 0, voidcallback) == GPOS_ERR_ALREADY_USED) error("timer slot used"); _timerinterval = timer; _timercallback = callback; GpTimerSet(timerno); } // Mutex handling - DJWillis Hack OSystem::MutexRef OSystem_GP32::createMutex(void) { return NULL; } void OSystem_GP32::lockMutex(MutexRef) { } void OSystem_GP32::unlockMutex(MutexRef) { } void OSystem_GP32::deleteMutex(MutexRef) { } // Quit void OSystem_GP32::quit() { printf("Quitting..."); exit(0); } // Overlay void OSystem_GP32::showOverlay() { // hide the mouse undraw_mouse(); u8 *s = (u8 *) _screen->pixels; u16 *d = (u16 *) _tmpscreen->pixels; u8 c; // convert to 16 bit for (int y = 0; y < _screenHeight; y++) { for (int x = 0; x < 320; x++) { c = *s; *d++ = (u16) gpRGB16(_currentPalette[c].r, _currentPalette[c].g, _currentPalette[c].b); s++; } d += 3; // tmpscreen width is screen+3 } GpGraphicModeSet(16, NULL); //ph0x // Test code. //??????????? //GpRectFill(NULL,&LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border _overlayVisible = true; clearOverlay(); } void OSystem_GP32::hideOverlay() { // hide the mouse undraw_mouse(); GpGraphicModeSet(8, NULL); //ph0x GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border _overlayVisible = false; _forceFull = true; } void OSystem_GP32::clearOverlay() { if (!_overlayVisible) return; // hide the mouse undraw_mouse(); // Clear the overlay by making the game screen "look through" everywhere. gpRect src, dst; src.x = src.y = 0; dst.x = dst.y = 1; src.w = dst.w = _screenWidth; src.h = dst.h = _screenHeight; if (gpBlitSurface(_screen, &src, _tmpscreen, &dst) != 0) //FIXME error("gpBlitSurface failed: %s", gpGetError()); _forceFull = true; } void OSystem_GP32::grabOverlay(int16 *buf, int pitch) { if (!_overlayVisible) return; if (_tmpscreen == NULL) return; // hide the mouse undraw_mouse(); ///if (gpLockSurface(_tmpscreen) == -1) /// error("gpLockSurface failed: %s.\n", gpGetError()); int16 *src = (int16 *) _tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; int h = _screenHeight; do { memcpy(buf, src, _screenWidth * 2); src += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); ///gpUnlockSurface(_tmpscreen); } void OSystem_GP32::copyRectToOverlay(const int16 * buf, int pitch, int x, int y, int w, int h) { if (!_overlayVisible) return; if (_tmpscreen == NULL) return; // Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty cksum_valid = false; add_dirty_rect(x, y, w, h); /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ undraw_mouse(); ///if (gpLockSurface(_tmpscreen) == -1) /// error("gpLockSurface failed: %s.\n", gpGetError()); int16 *dst = (int16 *) _tmpscreen->pixels + (y + 1) * TMP_SCREEN_WIDTH + (x + 1); do { memcpy(dst, buf, w * 2); dst += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); ///gpUnlockSurface(_tmpscreen); } void OSystem_GP32::internUpdateScreen() { assert(_hwscreen != NULL); // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { gpRect blackrect = { 0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor }; //if (_adjustAspectRatio) // blackrect.h = real2Aspect(blackrect.h - 1) + 1; gpFillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Make sure the mouse is drawn, if it should be drawn. draw_mouse(); // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_paletteDirtyEnd != 0) { gpSetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } //#ifdef USE_OSD // // OSD visible (i.e. non-transparent)? // if (_osdAlpha != gpALPHA_TRANSPARENT) { // // Updated alpha value // const int diff = gpGetTicks() - _osdFadeStartTime; // if (diff > 0) { // if (diff >= kOSDFadeOutDuration) { // // Back to full transparency // _osdAlpha = gpALPHA_TRANSPARENT; // } else { // // Do a linear fade out... // const int startAlpha = gpALPHA_TRANSPARENT + kOSDInitialAlpha * (gpALPHA_OPAQUE - gpALPHA_TRANSPARENT) / 100; // _osdAlpha = startAlpha + diff * (gpALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; // } // gpSetAlpha(_osdSurface, gpRLEACCEL | gpSRCCOLORKEY | gpSRCALPHA, _osdAlpha); // _forceFull = true; // } // } //#endif // Force a full redraw if requested if (_forceFull) { _num_dirty_rects = 1; _dirty_rect_list[0].x = 0; _dirty_rect_list[0].y = 0; _dirty_rect_list[0].w = _screenWidth; _dirty_rect_list[0].h = _screenHeight; } // Only draw anything if necessary if (_num_dirty_rects > 0) { gpRect *r; gpRect dst; uint32 srcPitch, dstPitch; gpRect *last_rect = _dirty_rect_list + _num_dirty_rects; if (_scaler_proc == Normal1x && !_adjustAspectRatio) { gpSurface *target = _overlayVisible ? _tmpscreen : _screen; for (r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; if (_overlayVisible) { // FIXME: I don't understand why this is necessary... dst.x--; dst.y--; } dst.y += _currentShakePos; if (gpBlitSurface(target, r, _hwscreen, &dst) != 0) error("gpBlitSurface failed: %s", gpGetError()); } } else { if (!_overlayVisible) { for (r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (gpBlitSurface(_screen, r, _tmpscreen, &dst) != 0) error ("gpBlitSurface failed: %s", gpGetError()); } } //gpLockSurface(_tmpscreen); //gpLockSurface(_hwscreen); srcPitch = _tmpscreen->pitch; dstPitch = _hwscreen->pitch; for (r = _dirty_rect_list; r != last_rect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int orig_dst_y = 0; if (dst_y < _screenHeight) { dst_h = r->h; if (dst_h > _screenHeight - dst_y) dst_h = _screenHeight - dst_y; dst_y *= _scaleFactor; if (_adjustAspectRatio) { orig_dst_y = dst_y; dst_y = real2Aspect(dst_y); } _scaler_proc((byte *) _tmpscreen-> pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *) _hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h); } r->x *= _scaleFactor; r->y = dst_y; r->w *= _scaleFactor; r->h = dst_h * _scaleFactor; if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight) r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y); } //gpUnlockSurface(_tmpscreen); //gpUnlockSurface(_hwscreen); } // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirty_rect_list[0].y = 0; _dirty_rect_list[0].h = 240; } #ifdef USE_OSD if (_osdAlpha != gpALPHA_TRANSPARENT) { gpBlitSurface(_osdSurface, 0, _hwscreen, 0); } #endif // Finally, blit all our changes to the screen gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); } _num_dirty_rects = 0; _forceFull = false; } // assert(_hwscreen != NULL); // // // If the shake position changed, fill the dirty area with blackness // if (_currentShakePos != _newShakePos) { // gpRect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor}; // gpFillRect(_hwscreen, &blackrect, 0); // // _currentShakePos = _newShakePos; // // _forceFull = true; // } // // // Make sure the mouse is drawn, if it should be drawn. // draw_mouse(); //ph0x // // // Check whether the palette was changed in the meantime and update the // // screen surface accordingly. // if (_paletteDirtyEnd != 0) { // gpSetColors(_screen, _currentPalette + _paletteDirtyStart, // _paletteDirtyStart, // _paletteDirtyEnd - _paletteDirtyStart); // // _paletteDirtyEnd = 0; // // _forceFull = true; // } // // // Force a full redraw if requested // if (_forceFull) { // _num_dirty_rects = 1; // // _dirty_rect_list[0].x = 0; // _dirty_rect_list[0].y = 0; // _dirty_rect_list[0].w = _screenWidth; // _dirty_rect_list[0].h = _screenHeight; // } // // // Only draw anything if necessary // if (_num_dirty_rects > 0) { // // gpRect *r; // uint32 srcPitch, dstPitch; // gpRect *last_rect = _dirty_rect_list + _num_dirty_rects; // // // Convert appropriate parts of the 8bpp image into 16bpp // if (!_overlayVisible) { // gpRect dst; // for(r = _dirty_rect_list; r != last_rect; ++r) { // dst = *r; // dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around // dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes. // // if (gpBlitSurface(_screen, r, _hwscreen, &dst) != 0) //ph0x! gp_tmpscreen // error("gpBlitSurface failed: %s", gpGetError()); // } // } // // ///gp_LockSurface(gp_tmpscreen); // ///gp_LockSurface(gp_hwscreen); // //// ph0x! (no scaling) cannot skip intro if commented? // // srcPitch = _tmpscreen->pitch; // dstPitch = _hwscreen->pitch; // for(r = _dirty_rect_list; r != last_rect; ++r) { // register int dst_y = r->y + _currentShakePos; // register int dst_h = 0; // if (dst_y < _screenHeight) { // dst_h = r->h; // if (dst_h > _screenHeight - dst_y) // dst_h = _screenHeight - dst_y; // // dst_y *= _scaleFactor; // // if (_overlayVisible) //ph0x fixme? // _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, // (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h); // } // r->x *= _scaleFactor; // r->y = dst_y; // r->w *= _scaleFactor; // r->h = dst_h * _scaleFactor; // } // // ///gp_UnlockSurface(gp_tmpscreen); // ///gp_UnlockSurface(gp_hwscreen); // // // Readjust the dirty rect list in case we are doing a full update. // // This is necessary if shaking is active. // if (_forceFull) { // _dirty_rect_list[0].y = 0; // _dirty_rect_list[0].h = _screenHeight * _scaleFactor; // } // // // Finally, blit all our changes to the screen // // // FIXME (dont use condition) // if (_overlayVisible) // gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! gp_hwscreen // else // gpUpdateRects(_screen, _num_dirty_rects, _dirty_rect_list); // } // // _num_dirty_rects = 0; // _forceFull = false; //} void OSystem_GP32::setFeatureState(Feature f, bool enable) { switch (f) { case kFeatureFullscreenMode: setFullscreenMode(enable); break; case kFeatureAspectRatioCorrection: if (_screenHeight == 200 && _adjustAspectRatio != enable) { Common::StackLock lock(_graphicsMutex); //assert(_hwscreen != 0); _adjustAspectRatio ^= true; hotswap_gfx_mode(); #ifdef USE_OSD char buffer[128]; if (_adjustAspectRatio) sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d", _screenWidth, _screenHeight, _hwscreen->w, _hwscreen->h); else sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d", _screenWidth, _screenHeight, _hwscreen->w, _hwscreen->h); displayMessageOnOSD(buffer); #endif // Blit everything to the screen internUpdateScreen(); // Make sure that an EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; } break; case kFeatureAutoComputeDirtyRects: if (enable) _mode_flags |= DF_WANT_RECT_OPTIM; else _mode_flags &= ~DF_WANT_RECT_OPTIM; break; default: break; } } bool OSystem_GP32::hasFeature(Feature f) { return false; (f == kFeatureFullscreenMode) || (f == kFeatureAspectRatioCorrection); // || // (f == kFeatureAutoComputeDirtyRects); } bool OSystem_GP32::getFeatureState(Feature f) { switch (f) { case kFeatureFullscreenMode: return _full_screen; case kFeatureAspectRatioCorrection: return _adjustAspectRatio; case kFeatureAutoComputeDirtyRects: return _mode_flags & DF_WANT_RECT_OPTIM; default: return false; } } void OSystem_GP32::setFullscreenMode(bool enable) { Common::StackLock lock(_graphicsMutex); if (_full_screen != enable) { assert(_hwscreen != 0); _full_screen ^= true; undraw_mouse(); //if (!gpWM_ToggleFullScreen(_hwscreen)) { // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode // hotswap_gfx_mode(); //} #ifdef USE_OSD if (_full_screen) displayMessageOnOSD("Fullscreen mode"); else displayMessageOnOSD("Windowed mode"); #endif // Blit everything to the screen internUpdateScreen(); // Make sure that an EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; } } static const OSystem::GraphicsMode supportedGraphicsModes[] = { {"1x", "320x240 16bpp", GFX_NORMAL}, {0, 0, 0} }; const OSystem::GraphicsMode *OSystem_GP32::getSupportedGraphicsModes() const { return supportedGraphicsModes; } int OSystem_GP32::getDefaultGraphicsMode() const { return GFX_NORMAL; } bool OSystem_GP32::setGraphicsMode(int mode) { Common::StackLock lock(_graphicsMutex); int newScaleFactor = 1; ScalerProc *newScalerProc; switch (mode) { case GFX_NORMAL: newScaleFactor = 1; newScalerProc = Normal1x; break; //case GFX_DOUBLESIZE: // newScaleFactor = 2; // newScalerProc = Normal2x; // break; //case GFX_TRIPLESIZE: // newScaleFactor = 3; // newScalerProc = Normal3x; // break; //case GFX_2XSAI: // newScaleFactor = 2; // newScalerProc = _2xSaI; // break; //case GFX_SUPER2XSAI: // newScaleFactor = 2; // newScalerProc = Super2xSaI; // break; //case GFX_SUPEREAGLE: // newScaleFactor = 2; // newScalerProc = SuperEagle; // break; //case GFX_ADVMAME2X: // newScaleFactor = 2; // newScalerProc = AdvMame2x; // break; //case GFX_ADVMAME3X: // newScaleFactor = 3; // newScalerProc = AdvMame3x; // break; //case GFX_HQ2X: // newScaleFactor = 2; // newScalerProc = HQ2x; // break; //case GFX_HQ3X: // newScaleFactor = 3; // newScalerProc = HQ3x; // break; //case GFX_TV2X: // newScaleFactor = 2; // newScalerProc = TV2x; // break; //case GFX_DOTMATRIX: // newScaleFactor = 2; // newScalerProc = DotMatrix; // break; default: warning("unknown gfx mode %d", mode); return false; } _mode = mode; _scaler_proc = newScalerProc; if (newScaleFactor != _scaleFactor) { _scaleFactor = newScaleFactor; hotswap_gfx_mode(); } if (!_screen) return true; #ifdef USE_OSD if (_osdSurface) { const char *newScalerName = 0; const GraphicsMode *g = s_supportedGraphicsModes; while (g->name) { if (g->id == mode) { newScalerName = g->description; break; } g++; } if (newScalerName) { char buffer[128]; sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d", newScalerName, _screenWidth, _screenHeight, _hwscreen->w, _hwscreen->h); displayMessageOnOSD(buffer); } } #endif // Blit everything to the screen _forceFull = true; internUpdateScreen(); // Make sure that an EVENT_SCREEN_CHANGED gets sent later _modeChanged = true; return true; } int OSystem_GP32::getGraphicsMode() const { return _mode; } ////OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen) //OSystem *OSystem_GP32::create() //{ // //OSystem_GP32 *syst = new OSystem_GP32(); // // //syst->_mode = gfx_mode; // //syst->_full_screen = full_screen; // // // //// allocate palette storage // //syst->_currentPalette = (gpColor*)calloc(sizeof(gpColor), 256); // // //// allocate the dirty rect storage // //syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); // /*return syst;*/ // return new OSystem_GP32(); //} ////////////////////////////////////////////////// // GP32 stuff ////////////////////////////////////////////////// extern "C" int write(int fd, void *p, size_t n); int write(int fd, void *p, size_t n) { //ph0x hack! return 0; } // Converts 8bit rgb values to a GP32 palette value void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) { GP_PALETTEENTRY entry = gpRGB16(r, g, b); GpPaletteEntryChange(i, 1, &entry, 0); } int gpprintf(const char *fmt, ...) { static bool busy; static int y; char s[1024]; // ? va_list marker; if (busy) return 0; busy = true; va_start(marker, fmt); vsprintf(s, fmt, marker); va_end(marker); #ifdef GPDEBUG //dprintf("mem: %d ", gm_availablesize()); dprintf(s); if (s[strlen(s) - 1] != '\n') dprintf("\n"); //if (s[0]!='>') return r; #endif fprintf(stdout, s); // print to lcd GpTextOut(NULL, &LCDbuffer[DEBUG_SURFACE], 0, y, s, 1); y += (ENGFONT_H - FONT_LINEGAP); if (y > (240 / (ENGFONT_H - FONT_LINEGAP)) * (ENGFONT_H - FONT_LINEGAP)) { y = 0; GpRectFill(NULL, &LCDbuffer[DEBUG_SURFACE], 0, 0, 320, 240, 2); } busy = false; return 0; } int gpfprintf(FILE *stream, const char *fmt, ...) { char s[256]; va_list marker; va_start(marker, fmt); vsprintf(s, fmt, marker); va_end(marker); return fwrite(s, 1, strlen(s), stream); } typedef struct { FILE f; ulong size; ulong p; //cache position } xfile; #define XFILE(f) (*(xfile*)f) #define FCACHE_SIZE 8*1024 // speed up writes FILE *gpfopen(const char *filename, const char *mode) { //FIXME: allocation, mode, malloc -> new ulong m; FILE *f; ERR_CODE err; char s[256]; if (!strchr(filename, '.')) { sprintf(s, "%s.", filename); filename = s; } //printf(">open %s as %s", filename, mode); // FIXME add binary/text support if (tolower(mode[0]) == 'r') { f = (FILE *) malloc(sizeof(xfile)); m = OPEN_R; GpFileGetSize(filename, &XFILE(f).size); err = GpFileOpen(filename, m, f); } else if (tolower(mode[0]) == 'w') { //printf("open if as W"); f = (FILE *) malloc(sizeof(xfile) + FCACHE_SIZE); XFILE(f).size = 0; // FIXME? new file has no size? XFILE(f).p = 0; m = OPEN_W; err = GpFileCreate(filename, ALWAYS_CREATE, f); } else error("wrong file mode"); if (!f) error("%s: cannot crate F_HANDLE", __FUNCTION__); if (err) { //printf("IOerr %d", err); return NULL; } else return f; } int gpfclose(FILE *f) { if (!f) { //warning("closing null file"); return 1; } if (*(u32 *)((char *)f - sizeof(u32)) == 0x4321) { debug(0, "Double closing", __FUNCTION__); return 1; } // return 1 ?? if (XFILE(f).p) { GpFileWrite(*f, (char *)f + sizeof(xfile), XFILE(f).p); // flush cache XFILE(f).p = 0; } ERR_CODE err = GpFileClose(*f); free(f); return err; } int gpfseek(FILE *stream, long offset, int whence) { ulong dummy; switch (whence) { case SEEK_SET: whence = FROM_BEGIN; break; case SEEK_CUR: whence = FROM_CURRENT; break; case SEEK_END: whence = FROM_END; break; } return GpFileSeek(*stream, whence, offset, (long *)&dummy); } long gpftell(FILE *stream) { // fixme? use standard func ulong pos = 0; //ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos); return pos; } size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) { ulong readcount = 0; //ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n return readcount / size; //FIXME? } size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *f) { int len = size * n; if (!f) { //warning("writing to null file"); return 0; } if (XFILE(f).p + len < FCACHE_SIZE) { memcpy((char *)f + sizeof(xfile) + XFILE(f).p, ptr, len); XFILE(f).p += len; } else { if (XFILE(f).p) { GpFileWrite(*f, (char *)f + sizeof(xfile), XFILE(f).p); // flush cache XFILE(f).p = 0; } ERR_CODE err = GpFileWrite(*f, ptr, len); if (!err) return n; else return -err; } return 0; } void gpclearerr(FILE *stream) { //warning("fixme: %s", __FUNCTION__); } int gpfeof(FILE *f) { //fixme! return ftell(f) >= XFILE(f).size; } char *gpfgets(char *s, int n, FILE *f) { int i = 0; while (!feof(f) && i < n) { fread(&s[i], 1, 1, f); if (s[i] == '\n') { s[i + 1] = 0; return s; } i++; } if (feof(f)) return NULL; else return s; } char gpfgetc(FILE *f) { char c[1]; fread(&c[0], 1, 1, f); return c[0]; } int gpfflush(FILE * stream) { return 0; } /* * GP32 Memory managment. */ void *gpmalloc(size_t size) { u32 np; u32 *up; np = (u32) gm_malloc(size + sizeof(u32)); if (np) { up = (u32 *) np; *up = 0x1234; return (void *)(np + sizeof(u32)); } return NULL; } void *gpcalloc(size_t nitems, size_t size) { void *p = gpmalloc(nitems * size); //gpcalloc doesnt clear? memset(p, 0, nitems * size); if (*(u8 *) p) warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error //printf("callocing"); return p; } void gpfree(void *block) { u32 np; u32 *up; if (!block) { debug(0, "freeing null pointer"); return; } np = ((u32) block) - sizeof(u32); up = (u32 *) np; if (*up == 0x4321) error("%s: double deallocation!", __FUNCTION__); if (*up != 0x1234) error("%s: corrupt block!", __FUNCTION__); *up = 0x4321; gm_free(up); } /* char *gpstrdup(const char *s) { char *p=(char*)malloc(strlen(s)+1); memcpy(p, s, strlen(s)+1); return p; } */ char *gpstrdup(const char *strSource) { char *strBuffer; strBuffer = (char *)malloc(strlen(strSource) + 1); if (strBuffer) strcpy(strBuffer, strSource); return strBuffer; } time_t gptime(time_t *timer) { time_t t = GpTickCountGet() / 1000; if (timer) *timer = t; return t; } void gpdeinit() { fclose(fstdin); fclose(fstdout); fclose(fstderr); } void gpexit(int code) { switchsurf(DEBUG_SURFACE); if (!code) { printf("----------------------------------------"); printf(" Your GP32 is now restarting... "); printf("----------------------------------------"); gpdeinit(); // FIXME: use function :) int n = GpTickCountGet(); while ((GpTickCountGet() - n) < 3000); GpAppExit(); } else { printf("Exit Code %d", code); while (1); } } /**************************************************************** Setup CPU Speed - Calls to CPUSPEED.S ****************************************************************/ void gpCPUSpeed(int freq) { // To extend use: cpu_speed(CLK_SPEED, DIV_FACTOR, CLK_MODE); if (freq == 166) cpu_speed(165000000, 0x2f001, 3); // 40 Bus? if (freq == 156) cpu_speed(156000000, 0x2c001, 3); // 36 Bus if (freq == 133) cpu_speed(133500000, (81 << 12) | (2 << 4) | 1, 2); // 66 Bus? if (freq == 132) cpu_speed(132000000, 0x3a011, 3); // 33 Bus if (freq == 120) cpu_speed(120000000, 0x24001, 2); if (freq == 100) cpu_speed(102000000, (43 << 12) | (1 << 4) | 1, 2); if (freq == 66) cpu_speed(67500000, (37 << 12) | (0 << 4) | 2, 2); if (freq == 40) cpu_speed(40000000, 0x48013, 1); // Default if (freq == 33) cpu_speed(33750000, (37 << 12) | (0 << 4) | 3, 2); // Ultra slow } /**************************************************************** Pre-ScummVM Configuration Menu. ****************************************************************/ int ConfigMenu() { //#ifndef GP32_GDB // gpCPUSpeed(40); //#endif /*GP32_GDB*/ GpSetPaletteEntry(2, 0, 0, 0); GpSetPaletteEntry(1, 0, 0, 0); GpSetPaletteEntry(0, 255, 255, 255); int i, key, fg, bg, choice = 0, y = ENGFONT_H * 7; int n = ARRAYSIZE(menu); GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y, "Configuration Menu", 1); y += ENGFONT_H; GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y, "----------------------------------------", 1); y += ENGFONT_H; do { for (i = 0; i < n; i++) { if (i == choice) { fg = 2; bg = 1; } else { fg = 1; bg = 2; } GpRectFill(NULL, &LCDbuffer[(int)currentsurf], 0, y + i * ENGFONT_H, 320, ENGFONT_H, bg); char s[256]; sprintf(s, "%s [%s]", menu[i].option, menu[i].submenu[menu[i].index]); GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y + i * ENGFONT_H, s, fg); } do key = gpTrapKey(); while (key == GPC_VK_NONE); if (key & GPC_VK_DOWN) { if (choice < n - 1) choice++; } if (key & GPC_VK_UP) { if (choice > 0) choice--; } if (key & GPC_VK_LEFT) { if (menu[choice].index > 0) menu[choice].index--; } if (key & GPC_VK_RIGHT) { if (menu[choice].submenu[menu[choice].index + 1]) menu[choice].index++; } //if (key & GPC_VK_START || key & GPC_VK_FA) return 1; if (key & GPC_VK_FA) return 1; //if (key & GPC_VK_SELECT) return 0; do key = gpTrapKey(); while (key != GPC_VK_NONE); } while (1); } /**************************************************************** Delay (very simple delay) ****************************************************************/ void Delay(unsigned int ms) { unsigned int delay_by; delay_by = GpTickCountGet(); while (GpTickCountGet() - delay_by < ms); } /**************************************************************** Triple buffering code ****************************************************************/ void FlipScreen() { if (nflip == 0) { GpSurfaceFlip(&LCDbuffer[0]); nflip = 1; } else if (nflip == 1) { GpSurfaceFlip(&LCDbuffer[1]); nflip = 2; } else if (nflip == 2) { GpSurfaceFlip(&LCDbuffer[2]); nflip = 0; } } /**************************************************************** Clear all the screen buffers ****************************************************************/ void ClearScreen() { int i; for (i = 0; i <= BUFFERCOUNT; i++) { GpRectFill(NULL, &LCDbuffer[i], 0, 0, LCDbuffer[i].buf_w, LCDbuffer[i].buf_h, 0x00); } } /**************************************************************** Fade to black ****************************************************************/ void FadeToBlack(int delay_time) { //Fade to black int x; for (x = 0; x < 30; x++) { //Fade it further GpLcdFade(-1, NULL); //refresh screen GpSurfaceFlip(&LCDbuffer[nflip]); //wait a littel bit Delay(delay_time); } //Now Clear all the buffers ClearScreen(); //Turn the fading off GpLcdNoFade(NULL); //Now flip to end it all and leave it black FlipScreen(); } /**************************************************************** Fade to White ****************************************************************/ void FadeToWhite(int delay_time) { //Fade to black int x; for (x = 0; x < 30; x++) { //Fade it further GpLcdFade(1, NULL); //refresh screen GpSurfaceFlip(&LCDbuffer[nflip]); //wait a littel bit Delay(delay_time); } //Now Clear all the buffers ClearScreen(); //Turn the fading off GpLcdNoFade(NULL); //Now flip to end it all and leave it black FlipScreen(); } /**************************************************************** Initialise the File System ****************************************************************/ void InitFileSystem() { //Initialises GP32 file system GpFatInit(); GpRelativePathSet("gp:\\gpmm"); // Create folders on SMC if there not there // For storing games, saves, config and scummvm.ini. GpDirCreate("gp:\\data", NOT_IF_EXIST); GpDirCreate("gp:\\data\\scummvm", NOT_IF_EXIST); GpDirCreate("gp:\\data\\scummvm\\games", NOT_IF_EXIST); GpDirCreate("gp:\\data\\scummvm\\config", NOT_IF_EXIST); } /**************************************************************** Splash Screen - show splash screen ****************************************************************/ void InitSplashPal() { static GP_HPALETTE h_splash_pal = NULL; if (h_splash_pal) GpPaletteDelete(h_splash_pal); h_splash_pal = GpPaletteCreate(gfx_splash_palnb, gfx_splash_Pal); GpPaletteDelete(GpPaletteSelect(h_splash_pal)); GpPaletteRealize(); } int SplashScreen() { int key; ClearScreen(); InitSplashPal(); // Show the screen (load into all buffers - ready for screen transition) GpBitBlt(NULL, &LCDbuffer[0], 0, 0, gfx_splash_width, gfx_splash_height, (unsigned char *)gfx_splash, 0, 0, gfx_splash_width, gfx_splash_height); GpBitBlt(NULL, &LCDbuffer[1], 0, 0, gfx_splash_width, gfx_splash_height, (unsigned char *)gfx_splash, 0, 0, gfx_splash_width, gfx_splash_height); GpBitBlt(NULL, &LCDbuffer[2], 0, 0, gfx_splash_width, gfx_splash_height, (unsigned char *)gfx_splash, 0, 0, gfx_splash_width, gfx_splash_height); // Refresh screen (show the logo) FlipScreen(); // Initialise the File System // Done during SpashScreen to hide folder create (if needed) from users. InitFileSystem(); //TODO: Put branchs for Start and Select and act accordingly. do { do key = gpTrapKey(); while (key == GPC_VK_NONE); if (key & GPC_VK_START) { FadeToBlack(20); return 0; } if (key & GPC_VK_SELECT) { FadeToWhite(20); ConfigMenu(); return 0; } do key = gpTrapKey(); while (key != GPC_VK_NONE); } while (1); //Fade the screen into GP32 setup or ScummVM. //FadeToWhite(100); } /**************************************************************** Read and write the GP32 config file to the SMC ****************************************************************/ void ConfigRead() { FILE *f; f = fopen("gp:\\data\\scummvm\\config\\config.dat", "r"); if (f) { for (unsigned int i = 0; i < ARRAYSIZE(menu); i++) fread(&menu[i].index, 1, sizeof(menu[i].index), f); fclose(f); } } void ConfigWrite() { FILE *f; f = fopen("gp:\\data\\scummvm\\config\\config.dat", "w"); if (f) { for (unsigned int i = 0; i < ARRAYSIZE(menu); i++) fwrite(&menu[i].index, 1, sizeof(menu[i].index), f); fclose(f); } } /**************************************************************** Prepare GP32 ****************************************************************/ void InitLCD() { // Initialize graphics GpGraphicModeSet(COLOUR_8BIT_MODE, NULL); // Set the current buffer nflip = 0; short i; for (i = 0; i <= BUFFERCOUNT; i++) { GpLcdSurfaceGet(&LCDbuffer[i], i); } } void Init() { // Setup the LCD. InitLCD(); // Load the Splash Screen and give the option of config or ScummVM. // also sets up file system. SplashScreen(); //GpSetPaletteEntry ( 2, 0,0,0 ); //GpSetPaletteEntry ( 1, 0,0,0 ); //GpSetPaletteEntry ( 0, 255,255,255 ); //// fixme - use get function ////currentsurf=DEBUG_SURFACE; ////GpSurfaceSet(&LCDbuffer[(int)currentsurf]); //GpSurfaceSet(&LCDbuffer[nflip]); //GpLcdEnable(); //stderr = fstdout = fopen("gp:\\data\\scummvm\\config\\debug.out", "w"); //stdin = NULL; //fixme? ////fstdin = fopen("stdin", "w"); ////fstderr = fopen("stderr", "w"); //printf(" ScummVM for the GP32"); //printf("----------------------------------------"); //printf("PRIVATE BUILD - DO NOT PASS ON!"); //printf("ScummVM (c) 2001-4 The ScummVM Team"); //printf("GP32 Backend (c) 2004 by DJWillis"); //printf("Compiled %s, %s", __DATE__, __TIME__); //printf("----------------------------------------"); //printf(" Press 'A' to Start ScummVM"); //printf("----------------------------------------"); ///* //ERR_CODE err; // //unsigned long bad; //err = GpFormat("gp:", FORMAT_RESCUE, &bad); //char s[256]; //GpRelativePathGet(s); //*/ } //void *gpmemset (void *s, int c, size_t n) { // for (int i=n-1; i>=0; i--) // ((char*)s)[i]=(char)c; //} // //void *gpmemcpy (void *dest, const void *src, size_t n) { // for (int i=n-1; i>=0; i--) // ((char*)dest)[i]=((char*)src)[i]; //} void buildgammatab(int val) { float g = 1; for (int i = 0; i < 256; i++) { gammatab[255 - i] = g; g *= scrGamma[val]; } } void buildgammatab2(int val) { float g = 1; for (int i = 0; i < 256; i++) { gammatab2[255 - i] = g; g *= scrGamma[val]; } } int stricmp(const char *string1, const char *string2) { char src[4096]; char dest[4096]; int i; for (i = 0; i < strlen(string1); i++) if (string1[i] >= 'A' && string1[i] <= 'Z') src[i] = string1[i] + 32; else src[i] = string1[i]; src[i] = 0; for (i = 0; i < strlen(string2); i++) if (string2[i] >= 'A' && string2[i] <= 'Z') dest[i] = string2[i] + 32; else dest[i] = string2[i]; dest[i] = 0; return strcmp(src, dest); } int strnicmp(const char *string1, const char *string2, int len) { char src[4096]; char dest[4096]; int i; for (i = 0; i < strlen(string1) && i < len; i++) if (string1[i] >= 'A' && string1[i] <= 'Z') src[i] = string1[i] + 32; else src[i] = string1[i]; src[i] = 0; for (i = 0; i < strlen(string2) && i < len; i++) if (string2[i] >= 'A' && string2[i] <= 'Z') dest[i] = string2[i] + 32; else dest[i] = string2[i]; dest[i] = 0; return strncmp(src, dest, len); } extern "C" void GpMain(void *arg); extern "C" int scummvm_main(int argc, char *argv[]); void GpMain(void *arg) { #ifdef GP32_GDB OpenUSB(); InstallISR(); #endif /*GP32_GDB */ // Wank up the GP32 good and propper ;-) // asm volatile(" \n" //" mov r0, #0x01 \n" //" ldr r1, [r0] \n" //" \n" //: //: //:"r0", "r1"); // FIXME: causes crash?! (if not at first line of gpmain()) buildgammatab(gindex); buildgammatab2(ARRAYSIZE(scrGamma) - 1); Init(); // ConfigRead(); //if () //{ // ConfigWrite(); //} //ConfigMenu(); //ConfigWrite(); // fixme - use get function //currentsurf=GAME_SURFACE; //GpSurfaceFlip(&LCDbuffer[(int)currentsurf]); #ifndef GP32_GDB int CPUSpeed = atoi((const char *)menu[MENU_CPUSPEED].submenu[menu[MENU_CPUSPEED]. index]); #endif /*GP32_GDB */ //static char *argv[] = { "scummvm", NULL, NULL, NULL }; // char *argv[] = { "scummvm", (char*)menu[MENU_MUSICDRV].submenu[menu[MENU_MUSICDRV].index]}; // static int argc = 4; // Game Testing... //int argc = 2; //int argc = 4; char *argv[] = { "scummvm", "-enull", "-pgp:\\gpmm\\scummvm\\sky\\", "sky" }; int argc = 4; char *argv[] = { "scummvm", "-enull", "", "" }; while (1) { // Only set the CPU speed if the GDB Stub is NOT needed. // No point calling ClearScreen(); as we want to see any odd stuff. #ifndef GP32_GDB gpCPUSpeed(CPUSpeed); ClearScreen(); #endif /*GP32_GDB */ //FadeToWhite(200); //exit(scummvm_main(argc, argv)); ////////////////cast_argv = f(const_cast(d)); //////////////char* argv_; ////////////// argv_ = const_cast<*char*>(argv); scummvm_main(argc, argv); } }