/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * Copyright (C) 2002 ph0x (GP32 port) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //#define GPDEBUG //uncomment for debug messages (use DarkFader's emudebug.exe) #include "gp32.h" #define MARK printf("%s, %s, %d", __FUNCTION__, __FILE__, __LINE__) //ph0x #define GP_RGB16(r,g,b) (((((r>>3))&0x1f)<<11)|((((g>>3))&0x1f)<<6)|((((b>>3))&0x1f)<<1)) void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b); #define GAME_SURFACE 0 #define NAMEME_SURFACE 1 #define DEBUG_SURFACE 2 GPDRAWSURFACE gpDraw[3]; // surfaces int mx=1, my=1; // wrong if 0? char currsurface; FILE *fstderr, *fstdout, *fstdin; // Set colors of the palette void OSystem_GP32::set_palette(const byte *colors, uint start, uint num) { const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; for(i = 0; i < num; i++) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; b += 4; } if (start < _paletteDirtyStart) _paletteDirtyStart = start; if (start + num > _paletteDirtyEnd) _paletteDirtyEnd = start + num; } // Set the size of the video bitmap. // Typically, 320x200 void OSystem_GP32::initSize(uint w, uint h) { // Avoid redundant res changes if ((int)w == _screenWidth && (int)h == _screenHeight) return; _screenWidth = w; _screenHeight = h; CKSUM_NUM = (_screenWidth*_screenHeight/(8*8)); if (_dirty_checksums) free(_dirty_checksums); _dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32)); unload_gfx_mode(); load_gfx_mode(); } void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) { if (_forceFull) return; if (_num_dirty_rects == NUM_DIRTY_RECT) _forceFull = true; else { SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++]; // Extend the dirty region by 1 pixel for scalers // that "smear" the screen, e.g. 2xSAI if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { x--; y--; w+=2; h+=2; } // clip if (x < 0) { w+=x; x=0; } if (y < 0) { h+=y; y=0; } if (w > _screenWidth-x) { w = _screenWidth - x; } if (h > _screenHeight-y) { h = _screenHeight - y; } r->x = x; r->y = y; r->w = w; r->h = h; } } #define ROL(a,n) a = (a<<(n)) | (a>>(32-(n))) #define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)] void OSystem_GP32::mk_checksums(const byte *buf) { uint32 *sums = _dirty_checksums; uint x,y; const uint last_x = (uint)_screenWidth/8; const uint last_y = (uint)_screenHeight/8; /* the 8x8 blocks in buf are enumerated starting in the top left corner and * reading each line at a time from left to right */ for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1)) for(x=0; x != last_x; x++, buf+=8) { uint32 a = x; uint32 b = y; DOLINE(0); ROL(a,13); ROL(b,11); DOLINE(2); ROL(a,13); ROL(b,11); DOLINE(4); ROL(a,13); ROL(b,11); DOLINE(6); ROL(a,13); ROL(b,11); a*=0xDEADBEEF; b*=0xBAADF00D; DOLINE(1); ROL(a,13); ROL(b,11); DOLINE(3); ROL(a,13); ROL(b,11); DOLINE(5); ROL(a,13); ROL(b,11); DOLINE(7); ROL(a,13); ROL(b,11); /* output the checksum for this block */ *sums++=a+b; } } #undef DOLINE #undef ROL void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) { assert( ((uint32)buf & 3) == 0); /* generate a table of the checksums */ mk_checksums(buf); if (!cksum_valid) { _forceFull = true; cksum_valid = true; } /* go through the checksum list, compare it with the previous checksums, and add all dirty rectangles to a list. try to combine small rectangles into bigger ones in a simple way */ if (!_forceFull) { int x,y,w; uint32 *ck = _dirty_checksums; for(y=0; y!=_screenHeight/8; y++) { for(x=0; x!=_screenWidth/8; x++,ck++) { if (ck[0] != ck[CKSUM_NUM]) { /* found a dirty 8x8 block, now go as far to the right as possible, and at the same time, unmark the dirty status by setting old to new. */ w=0; do { ck[w+CKSUM_NUM] = ck[w]; w++; } while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]); add_dirty_rect(x*8, y*8, w*8, 8); if (_forceFull) goto get_out; } } } } else { get_out:; /* Copy old checksums to new */ memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32)); } } // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void OSystem_GP32::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { if (_screen == NULL) return; if (pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) { /* Special, optimized case for full screen updates. * It tries to determine what areas were actually changed, * and just updates those, on the actual display. */ add_dirty_rgn_auto(buf); } else { /* Clip the coordinates */ if (x < 0) { w+=x; buf-=x; x = 0; } if (y < 0) { h+=y; buf-=y*pitch; y = 0; } if (w > _screenWidth-x) { w = _screenWidth - x; } if (h > _screenHeight-y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; cksum_valid = false; add_dirty_rect(x, y, w, h); } /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ if (_mouseDrawn) undraw_mouse(); ///if (SDL_LockSurface(_screen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; do { memcpy(dst, buf, w); dst += _screenWidth; buf += pitch; } while (--h); ///SDL_UnlockSurface(_screen); } SDL_Surface *SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface)); surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat)); if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { error(">HW surface (w=%d, h=%d)", width, height); } else if ((flags & SDL_SWSURFACE) == SDL_SWSURFACE) { int size=width*height*(depth/8); printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width, height, size, depth); surf->pixels = malloc(size); } else { error(">unknown surface", width, height); return NULL; } surf->w=width; surf->h=height; surf->pitch=width*(depth/8); surf->format->BitsPerPixel=depth; surf->format->BytesPerPixel=depth/8; return surf; } SDL_Surface *SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) { return SDL_CreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0); } void SDL_FreeSurface(SDL_Surface *surface) { // implement } SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { // FIXME dont reuse code SDL_Surface *surf = (SDL_Surface*)malloc(sizeof(SDL_Surface)); surf->format = (SDL_PixelFormat*)malloc(sizeof(SDL_PixelFormat)); surf->w=width; surf->h=height; surf->pitch=pitch; surf->pixels=pixels; surf->format->BitsPerPixel=depth; surf->format->BytesPerPixel=depth/8; return surf; } int SDL_FillRect (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) { // implement return 0; } void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects) { // FIXME dont duplicate code :) if (screen->format->BitsPerPixel==8) while (numrects--) { u8 *s=(u8*)((u8*)screen->pixels+rects->y*320+rects->x); u8 *d=(u8*)((u8*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y); u8 *s2=s, *d2=d; for (int x=rects->w; x; x--) { for (int y=rects->h; y; y--) { *d--=*s; s+=320; // FIXME? screen->pitch; } d2+=240; d=d2; s2++; s=s2; } rects++; } else if (screen->format->BitsPerPixel==16) while (numrects--) { u16 *s=(u16*)((u16*)screen->pixels+rects->y*320+rects->x); u16 *d=(u16*)((u16*)gpDraw[GAME_SURFACE].ptbuffer+rects->x*240+239-rects->y); u16 *s2=s, *d2=d; for (int x=rects->w; x; x--) { for (int y=rects->h; y; y--) { *d--=*s; s+=320; // FIXME? screen->pitch; } d2+=240; d=d2; s2++; s=s2; } rects++; } else error("blitting surface with wrong depth (%d)", screen->format->BitsPerPixel); // eh? works also when rects++ is here?? } //#define SDL_BlitSurface SDL_UpperBlit int SDL_BlitSurface(SDL_Surface *screen, SDL_Rect *rects, SDL_Surface *dst, SDL_Rect *dstrect) { // FIXME? role?? //SDL_UpdateRects(screen, 1, rects); //ph0x! sdl_hwscreen return 0; } int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) { if (currsurface == DEBUG_SURFACE) return 1; GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY*)colors, 0); return 1; } // Moves the screen content around by the given amount of pixels // but only the top height pixel rows, the rest stays untouched void OSystem_GP32::move_screen(int dx, int dy, int height) { if ((dx == 0) && (dy == 0)) return; if (dx == 0) { // vertical movement if (dy > 0) { // move down // copy from bottom to top for (int y = height - 1; y >= dy; y--) copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); } else { // move up // copy from top to bottom for (int y = 0; y < height + dx; y++) copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); } } else if (dy == 0) { // horizontal movement if (dx > 0) { // move right // copy from right to left for (int x = _screenWidth - 1; x >= dx; x--) copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); } else { // move left // copy from left to right for (int x = 0; x < _screenWidth; x++) copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); } } else { // free movement // not necessary for now } } void OSystem_GP32::load_gfx_mode() { GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240, 0); //black border _forceFull = true; _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; sdl_tmpscreen = NULL; TMP_SCREEN_WIDTH = (_screenWidth + 3); switch(_mode) { case GFX_NORMAL: normal_mode:; _scaleFactor = 1; _scaler_proc = Normal1x; break; default: error("unknown gfx mode"); _scaleFactor = 1; _scaler_proc = NULL; } // // Create the surface that contains the 8 bit game data // _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("_screen failed"); // // Create the surface that contains the scaled graphics in 16 bit mode // sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16, _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (sdl_hwscreen == NULL) error("sdl_hwscreen failed"); // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // /* // Distinguish 555 and 565 mode if (sdl_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); */ //InitScalers(555); // ph0x fixme? //ph0x fixme - tmpscreen needed? // Need some extra bytes around when using 2xSaI uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16)); sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2, sdl_hwscreen->format->Rmask, sdl_hwscreen->format->Gmask, sdl_hwscreen->format->Bmask, sdl_hwscreen->format->Amask); if (sdl_tmpscreen == NULL) error("sdl_tmpscreen failed"); // keyboard cursor control, some other better place for it? km.x_max = _screenWidth * _scaleFactor - 1; km.y_max = _screenHeight * _scaleFactor - 1; km.delay_time = 25; km.last_time = 0; } void OSystem_GP32::unload_gfx_mode() { if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; } if (sdl_hwscreen) { SDL_FreeSurface(sdl_hwscreen); sdl_hwscreen = NULL; } if (sdl_tmpscreen) { free((uint16*)sdl_tmpscreen->pixels); SDL_FreeSurface(sdl_tmpscreen); sdl_tmpscreen = NULL; } } #include "common/util.h" void OSystem_GP32::draw_mouse() { if (!_overlay_visible) { if (_mouseDrawn || !_mouseVisible) return; int x = _mouse_cur_state.x - _mouseHotspotX; int y = _mouse_cur_state.y - _mouseHotspotY; int w = _mouse_cur_state.w; int h = _mouse_cur_state.h; byte color; byte *src = _mouseData; // Image representing the mouse byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouse_cur_state.w; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouse_old_state.x = x; _mouse_old_state.y = y; _mouse_old_state.w = w; _mouse_old_state.h = h; // Draw the mouse cursor; backup the covered area in "bak" ///if (SDL_LockSurface(_screen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); // Mark as dirty add_dirty_rect(x, y, w, h); dst = (byte *)_screen->pixels + y * _screenWidth + x; while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = color; dst++; width--; } src += _mouse_cur_state.w - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; h--; } ///SDL_UnlockSurface(_screen); // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } if (_mouseDrawn || !_mouseVisible) return; int x = _mouse_cur_state.x - _mouseHotspotX; int y = _mouse_cur_state.y - _mouseHotspotY; int w = _mouse_cur_state.w; int h = _mouse_cur_state.h; byte color; byte *src = _mouseData; // Image representing the mouse uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse uint16 *dst; // Surface we are drawing into // clip the mouse rect, and addjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouse_cur_state.w; y = 0; } // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouse_old_state.x = x; _mouse_old_state.y = y; _mouse_old_state.w = w; _mouse_old_state.h = h; // Draw the mouse cursor; backup the covered area in "bak" ///if (SDL_LockSurface(sdl_tmpscreen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); // Mark as dirty add_dirty_rect(x, y, w, h); dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); while (h > 0) { int width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst++; width--; } src += _mouse_cur_state.w - w; bak += MAX_MOUSE_W - w; dst += TMP_SCREEN_WIDTH - w; h--; } ///SDL_UnlockSurface(sdl_tmpscreen); // Finally, set the flag to indicate the mouse has been drawn _mouseDrawn = true; } void OSystem_GP32::undraw_mouse() { //return; //fixme! if (!_overlay_visible) { if (!_mouseDrawn) return; _mouseDrawn = false; ///if (SDL_LockSurface(_screen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); byte *dst, *bak = _mouseBackup; const int old_mouse_x = _mouse_old_state.x; const int old_mouse_y = _mouse_old_state.y; const int old_mouse_w = _mouse_old_state.w; const int old_mouse_h = _mouse_old_state.h; int x, y; // No need to do clipping here, since draw_mouse() did that already dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); ///SDL_UnlockSurface(_screen); } if (!_mouseDrawn) return; _mouseDrawn = false; ///if (SDL_LockSurface(sdl_tmpscreen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); uint16 *dst, *bak = (uint16 *)_mouseBackup; const int old_mouse_x = _mouse_old_state.x; const int old_mouse_y = _mouse_old_state.y; const int old_mouse_w = _mouse_old_state.w; const int old_mouse_h = _mouse_old_state.h; int x, y; // No need to do clipping here, since draw_mouse() did that already dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1); for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) { for (x = 0; x < old_mouse_w; ++x) { dst[x] = bak[x]; } } add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); ///SDL_UnlockSurface(sdl_tmpscreen); } char * SDL_GetError() { // implement return NULL; } // Update the dirty areas of the screen void OSystem_GP32::update_screen() { assert(sdl_hwscreen != NULL); // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor}; SDL_FillRect(sdl_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Make sure the mouse is drawn, if it should be drawn. draw_mouse(); //ph0x // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } // Force a full redraw if requested if (_forceFull) { _num_dirty_rects = 1; _dirty_rect_list[0].x = 0; _dirty_rect_list[0].y = 0; _dirty_rect_list[0].w = _screenWidth; _dirty_rect_list[0].h = _screenHeight; } // Only draw anything if necessary if (_num_dirty_rects > 0) { SDL_Rect *r; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects; // Convert appropriate parts of the 8bpp image into 16bpp if (!_overlay_visible) { SDL_Rect dst; for(r = _dirty_rect_list; r != last_rect; ++r) { dst = *r; dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(_screen, r, sdl_hwscreen, &dst) != 0) //ph0x! sdl_tmpscreen error("SDL_BlitSurface failed: %s", SDL_GetError()); } } ///SDL_LockSurface(sdl_tmpscreen); ///SDL_LockSurface(sdl_hwscreen); // ph0x! (no scaling) cannot skip intro if commented? srcPitch = sdl_tmpscreen->pitch; dstPitch = sdl_hwscreen->pitch; for(r = _dirty_rect_list; r != last_rect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; if (dst_y < _screenHeight) { dst_h = r->h; if (dst_h > _screenHeight - dst_y) dst_h = _screenHeight - dst_y; dst_y *= _scaleFactor; _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, (byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h); } r->x *= _scaleFactor; r->y = dst_y; r->w *= _scaleFactor; r->h = dst_h * _scaleFactor; } ///SDL_UnlockSurface(sdl_tmpscreen); ///SDL_UnlockSurface(sdl_hwscreen); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirty_rect_list[0].y = 0; _dirty_rect_list[0].h = _screenHeight * _scaleFactor; } // Finally, blit all our changes to the screen // FIXME (dont use condition) if (_overlay_visible) SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! sdl_hwscreen else SDL_UpdateRects(_screen, _num_dirty_rects, _dirty_rect_list); } _num_dirty_rects = 0; _forceFull = false; } // Either show or hide the mouse cursor bool OSystem_GP32::show_mouse(bool visible) { if (_mouseVisible == visible) return visible; bool last = _mouseVisible; _mouseVisible = visible; if (visible) draw_mouse(); else undraw_mouse(); return last; } // Set the position of the mouse cursor void OSystem_GP32::set_mouse_pos(int x, int y) { if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) { _mouse_cur_state.x = x; _mouse_cur_state.y = y; mx=x; //ph0x fixme my=y; //ph0x fixme undraw_mouse(); } } void OSystem_GP32::warp_mouse(int x, int y) { set_mouse_pos(x, y); } // Set the bitmap that's used when drawing the cursor. void OSystem_GP32::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { _mouse_cur_state.w = w; _mouse_cur_state.h = h; _mouseHotspotX = hotspot_x; _mouseHotspotY = hotspot_y; _mouseData = (byte*)buf; undraw_mouse(); } // Shaking is used in SCUMM. Set current shake position. void OSystem_GP32::set_shake_pos(int shake_pos) { _newShakePos = shake_pos; } // Get the number of milliseconds since the program was started. uint32 OSystem_GP32::get_msecs() { return GpTickCountGet(); } // Delay for a specified amount of milliseconds void OSystem_GP32::delay_msecs(uint msecs) { int n = GpTickCountGet(); while ( ( GpTickCountGet() - n ) < msecs) ; } // Get the next event. // Returns true if an event was retrieved. bool OSystem_GP32::poll_event(Event *event) { // fixme: make more user-friendly :) #define EVENT_COUNT 2 // >=1 #define MOUSE_MIPS 1 // bg updates wrong if >1 ?? static int oldkey, eventcount=EVENT_COUNT, lastevent=0; int key; key=GpKeyGet(); if (key == GPC_VK_NONE) { if (lastevent==EVENT_LBUTTONDOWN) { lastevent=0; event->event_code = EVENT_LBUTTONUP; return true; } return false; } if (key == oldkey) { eventcount--; if (eventcount) return false; } oldkey=key; eventcount=EVENT_COUNT; event->event_code = EVENT_KEYDOWN; if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state printf("Saving game, please wait..."); //extern void autosave(void * engine); //autosave(NULL); //FIXME? do key=GpKeyGet(); while (key != GPC_VK_NONE) ; return false; } if (key & GPC_VK_FL) { // L = debug console //GpGraphicModeSet(8, NULL); //FIXME: if 16bit? currsurface=DEBUG_SURFACE; GpSurfaceFlip(&gpDraw[currsurface]); GpSetPaletteEntry ( 0, 0,0,0 ); GpSetPaletteEntry ( 1, 255,0,0 ); GpSetPaletteEntry ( 2, 255,255,255 ); return false; } if (key & GPC_VK_FR) { // R = game screen //if (_overlay_visible) GpGraphicModeSet(16, NULL); // else GpGraphicModeSet(8, NULL); currsurface=GAME_SURFACE; GpSurfaceFlip(&gpDraw[currsurface]); _paletteDirtyStart=0; _paletteDirtyEnd=255; //fixme? return false; } if (key & GPC_VK_START) { // START = menu event->kbd.keycode = 319; event->kbd.ascii = 319; return true; } if (key & GPC_VK_SELECT) { // SELECT == escape/skip if (_overlay_visible) do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC event->kbd.keycode = 27; event->kbd.ascii = 27; return true; } if (key & GPC_VK_FA) { lastevent=EVENT_LBUTTONDOWN; event->event_code = EVENT_LBUTTONDOWN; return true; } if (key & GPC_VK_FB) { lastevent=EVENT_RBUTTONDOWN; event->event_code = EVENT_RBUTTONDOWN; return true; } if(key & GPC_VK_LEFT) { mx-=MOUSE_MIPS; if (mx<1) mx=1; // wrong if 0? } if(key & GPC_VK_RIGHT) { mx+=MOUSE_MIPS; if (mx>319) mx=319; } if(key & GPC_VK_UP) { my-=MOUSE_MIPS; if (my<1) my=1; // wrong if 0? } if(key & GPC_VK_DOWN) { my+=MOUSE_MIPS; if (my>199) my=199; } event->event_code = EVENT_MOUSEMOVE; km.x = event->mouse.x = mx; km.y = event->mouse.y = my; event->mouse.x /= _scaleFactor; event->mouse.y /= _scaleFactor; set_mouse_pos(event->mouse.x, event->mouse.y); } // Set the function to be invoked whenever samples need to be generated // Format is the sample type format. // Only 16-bit signed mode is needed for simon & scumm bool OSystem_GP32::setSoundCallback(SoundProc proc, void *param) { return false; } void OSystem_GP32::clearSoundCallback() { //_sound_proc = NULL; //_sound_proc_param = NULL; } void OSystem_GP32::get_screen_image(byte *buf) { /* make sure the mouse is gone */ undraw_mouse(); ///if (SDL_LockSurface(_screen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); memcpy(buf, _screen->pixels, _screenWidth*_screenHeight); ///SDL_UnlockSurface(_screen); } void OSystem_GP32::hotswap_gfx_mode() { /* We allocate a screen sized bitmap which contains a "backup" * of the screen data during the change. Then we draw that to * the new screen right after it's setup. */ byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight); get_screen_image(bak_mem); unload_gfx_mode(); load_gfx_mode(); // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // blit image copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight); free(bak_mem); update_screen(); } // Get or set a property uint32 OSystem_GP32::property(int param, Property *value) { switch(param) { case PROP_GET_FULLSCREEN: return _full_screen; case PROP_OPEN_CD: //fixme? /*if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) _cdrom = NULL; else { _cdrom = SDL_CDOpen(value->cd_num); // Did if open? Check if _cdrom is NULL if (!_cdrom) { warning("Couldn't open drive: %s\n", SDL_GetError()); } }*/ break; case PROP_SET_GFX_MODE: if (value->gfx_mode >= 7) return 0; _mode = value->gfx_mode; hotswap_gfx_mode(); return 1; case PROP_GET_SAMPLE_RATE: ///return SAMPLES_PER_SEC; //ph0x fixme return 22050; } return 0; } // Poll cdrom status // Returns true if cd audio is playing bool OSystem_GP32::poll_cdrom() { return false; } // Play cdrom audio track void OSystem_GP32::play_cdrom(int track, int num_loops, int start_frame, int duration) { } // Stop cdrom audio track void OSystem_GP32::stop_cdrom() { } // Update cdrom audio status void OSystem_GP32::update_cdrom() { } // Add a new callback timer void OSystem_GP32::set_timer(TimerProc callback, int timer) { } // Mutex handling OSystem::MutexRef OSystem_GP32::create_mutex() { return NULL; } void OSystem_GP32::lock_mutex(MutexRef mutex) { } void OSystem_GP32::unlock_mutex(MutexRef mutex) { } void OSystem_GP32::delete_mutex(MutexRef mutex) { } // Quit void gphalt(int); void OSystem_GP32::quit() { exit(0); } // Overlay void OSystem_GP32::show_overlay() { // hide the mouse undraw_mouse(); u8* s=(u8*)_screen->pixels; u16* d=(u16*)sdl_tmpscreen->pixels; u8 c; // convert to 16 bit for (int y=0; y<200; y++) { for (int x=0; x<320; x++) { c=*s; *d++ = (u16)GP_RGB16(_currentPalette[c].r, _currentPalette[c].g, _currentPalette[c].b); s++; } d+=3; // tmpscreen width is screen+3 } GpGraphicModeSet(16, NULL); //ph0x //GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 0, 320, 240*2, 0); //black border _overlay_visible = true; clear_overlay(); } void OSystem_GP32::hide_overlay() { // hide the mouse undraw_mouse(); GpGraphicModeSet(8, NULL); //ph0x GpRectFill(NULL,&gpDraw[GAME_SURFACE], 0, 200, 320, 40, 0); //black border _overlay_visible = false; _forceFull = true; } void OSystem_GP32::clear_overlay() { if (!_overlay_visible) return; // hide the mouse undraw_mouse(); // Clear the overlay by making the game screen "look through" everywhere. SDL_Rect src, dst; src.x = src.y = 0; dst.x = dst.y = 1; src.w = dst.w = _screenWidth; src.h = dst.h = _screenHeight; if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0) //FIXME error("SDL_BlitSurface failed: %s", SDL_GetError()); _forceFull = true; } void OSystem_GP32::grab_overlay(int16 *buf, int pitch) { if (!_overlay_visible) return; if (sdl_tmpscreen == NULL) return; // hide the mouse undraw_mouse(); ///if (SDL_LockSurface(sdl_tmpscreen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; int h = _screenHeight; do { memcpy(buf, src, _screenWidth*2); src += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); ///SDL_UnlockSurface(sdl_tmpscreen); } void OSystem_GP32::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) { if (!_overlay_visible) return; if (sdl_tmpscreen == NULL) return; // Clip the coordinates if (x < 0) { w+=x; buf-=x; x = 0; } if (y < 0) { h+=y; buf-=y*pitch; y = 0; } if (w > _screenWidth-x) { w = _screenWidth - x; } if (h > _screenHeight-y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty cksum_valid = false; add_dirty_rect(x, y, w, h); /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ undraw_mouse(); ///if (SDL_LockSurface(sdl_tmpscreen) == -1) /// error("SDL_LockSurface failed: %s.\n", SDL_GetError()); int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); do { memcpy(dst, buf, w*2); dst += TMP_SCREEN_WIDTH; buf += pitch; } while (--h); ///SDL_UnlockSurface(sdl_tmpscreen); } OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen) { OSystem_GP32 *syst = new OSystem_GP32(); syst->_mode = gfx_mode; syst->_full_screen = full_screen; // allocate palette storage syst->_currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256); // allocate the dirty rect storage syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2); return syst; } OSystem *OSystem_GP32_create(int gfx_mode, bool full_screen) { return OSystem_GP32::create(gfx_mode, full_screen); // fullscreen } ////////////////////////////////////////////////// // GP32 stuff ////////////////////////////////////////////////// extern "C" int write(int fd, void *p, size_t n); int write(int fd, void *p, size_t n) { return 0; } //ph0x hack! // Converts 8bit rgb values to a GP32 palette value void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) { GP_PALETTEENTRY entry = GP_RGB16(r,g,b); GpPaletteEntryChange ( i, 1, &entry, 0 ); } void switchsurf(int surf) { GPLCDINFO lcd; GpLcdInfoGet(&lcd); if (surf == DEBUG_SURFACE) { if (lcd.lcd_global.U8_lcd.bpp == 16) GpGraphicModeSet(8, NULL); currsurface = DEBUG_SURFACE; GpSurfaceFlip(&gpDraw[currsurface]); GpSetPaletteEntry(0, 0, 0, 0); GpSetPaletteEntry(1, 255, 0, 0); GpSetPaletteEntry(2, 255, 255, 255); } else { if (surf == GAME_SURFACE) { currsurface = GAME_SURFACE; GpSurfaceFlip(&gpDraw[currsurface]); } } } int gpprintf(const char *fmt, ...) { //return 0; //fixme static int y; char s[1024]; // ? int r; va_list marker; // combine va_start(marker, fmt); r = vsprintf(s, fmt, marker); va_end(marker); // print to console #ifdef GPDEBUG //dprintf("mem: %d ", gm_availablesize()); dprintf(s); if (s[strlen(s)-1] != '\n') dprintf("\n"); //if (s[0]!='>') return r; #endif // print to lcd GpTextOut(NULL, &gpDraw[DEBUG_SURFACE], 0, y, s, 1); y+= (ENGFONT_H-FONT_LINEGAP); if (y>(240/(ENGFONT_H-FONT_LINEGAP)) * (ENGFONT_H-FONT_LINEGAP)) { y=0; GpRectFill(NULL,&gpDraw[DEBUG_SURFACE], 0, 0, 320, 240, 2); } return r; } int gpfprintf(FILE *stream, const char *fmt, ...) { //printf(fmt, "fixme"); } FILE *gpfopen(const char *filename, const char *mode) { //FIXME: // - allocation ? // - mode // - malloc -> new ulong m; FILE *f = (FILE*)malloc(sizeof(FILE) + sizeof(ulong)); //printf(">open %s as %s", filename, mode); // FIXME add binary/text support if (tolower(mode[0])=='r') { m=OPEN_R; GpFileGetSize(filename, (ulong*)(f+1)); // hack (size in handle :) } else if (tolower(mode[0])=='w') { //printf("open if as W"); *(ulong*)(f+1)=0; // FIXME? new file has no size? m=OPEN_W; GpFileCreate(filename, ALWAYS_CREATE, f); } else error("wrong file mode"); if (!f) error("%s: cannot crate F_HANDLE", __FUNCTION__); ERR_CODE err = GpFileOpen(filename, m, f); if (err) { //if (strcmp(filename, "tentacle.000")==0 || strcmp(filename, "TENTACLE.000")==0) error(">bingo!"); //if (blah>1) error("(%s) %s", filename, __FUNCTION__); else return NULL; } else return f; } int gpfclose(FILE *stream) { if (*(u32*)((char*)stream-sizeof(u32)) == 0x4321) { debug(0, "double closing", __FUNCTION__); return 1; } // return 1 ?? ERR_CODE err = GpFileClose(*stream); free(stream); return err; } int gpfseek(FILE *stream, long offset, int whence) { ulong dummy; switch (whence) { case SEEK_SET : whence = FROM_BEGIN; break; case SEEK_CUR : whence = FROM_CURRENT; break; case SEEK_END : whence = FROM_END; break; } return GpFileSeek(*stream, whence, offset, (long*)&dummy); } long gpftell(FILE *stream) { // fixme? use standard func ulong pos=0; ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos); return pos; } size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) { ulong readcount=0; ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n return readcount/size; //FIXME? } size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *stream) { ERR_CODE err=GpFileWrite(*stream, ptr, size*n); //fixme size*n? //printf("writing to file"); return err; } void gpclearerr(FILE *stream) { //error("fixme: %s", __FUNCTION__); } int gpfeof(FILE *stream) { //fixme! return ftell(stream) >= *(ulong*)(stream+1); } char *gpfgets(char *s, int n, FILE *f) { int err, i=0; while (!feof(f) && i #include "common/gamedetector.h" VersionSettings* menu() { const VersionSettings *v = version_settings; VersionSettings* games[30]; int n=0; /*GpSetPaletteEntry ( 0, 0,0,0 ); GpSetPaletteEntry ( 1, 255,0,0 ); GpSetPaletteEntry ( 2, 255,255,255 );*/ currsurface=GAME_SURFACE; GpSurfaceFlip(&gpDraw[currsurface]); printf("menu"); char s[256]; while (v->filename && v->gamename) { sprintf(s, "%s.000", v->filename); //fixme? (extension ok?) FILE* f = fopen(s, "r"); if (f) { (const VersionSettings*)games[n++]=v; fclose(f); } v++; } int i, key, fg, bg, choice=0, y=0; //GpRectFill(NULL,&gpDraw[currsurface], 0, 0, 320, 200, 2); GpTextOut(NULL, &gpDraw[currsurface], 0, y, "ScummVM (GP32 port by ph0x)", 255); y+=ENGFONT_H; if (!n) { GpTextOut(NULL, &gpDraw[currsurface], 0, y, "No games found! put game data in gp:\\", 255); y+=ENGFONT_H; while (1); } if (n==1) return games[choice]; //fixme? GpTextOut(NULL, &gpDraw[currsurface], 0, y, "select game:", 255); y+=ENGFONT_H; do { for (i=0; igamename, fg); } do key=GpKeyGet(); while (key == GPC_VK_NONE) ; if (key & GPC_VK_DOWN) {if (choice0) choice--;} else if (key & GPC_VK_START || key & GPC_VK_FA) return games[choice]; //fixme? do key=GpKeyGet(); while (key != GPC_VK_NONE) ; } while (1); } int gpinit() { ERR_CODE err; //GpKeyInit(); GpFatInit(); GpRelativePathSet("gp:\\gpmm"); // Initialize graphics GpGraphicModeSet(8, NULL); GpLcdSurfaceGet(&gpDraw[DEBUG_SURFACE], DEBUG_SURFACE); GpLcdSurfaceGet(&gpDraw[NAMEME_SURFACE], NAMEME_SURFACE); GpLcdSurfaceGet(&gpDraw[GAME_SURFACE], GAME_SURFACE); GpSetPaletteEntry(0, 0, 0, 0); GpSetPaletteEntry(1, 255, 0, 0); GpSetPaletteEntry(2, 255, 255, 255); // fixme - use get function currsurface=DEBUG_SURFACE; GpSurfaceSet(&gpDraw[currsurface]); GpLcdEnable(); #ifdef GPDEBUG printf(">waiting for debugger..."); InitDebug(); #endif printf(">Running ScummVM"); } extern "C" void GpMain (void * arg); // hack void GpMain (void * arg) { gpinit(); // fixme - use get function currsurface=GAME_SURFACE; GpSurfaceFlip(&gpDraw[currsurface]); char *argv[] = { "scummvm", /*(char*)menu()->filename*/ NULL }; int argc = 1; extern int main(int argc, char *argv[]); main(argc, argv); error("returned from main ?!"); }