/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(DINGUX) #include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h" #include "backends/events/dinguxsdl/dinguxsdl-events.h" #include "graphics/scaler/aspect.h" #include "common/mutex.h" #include "common/textconsole.h" static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"1x", "Standard", GFX_NORMAL}, {0, 0, 0} }; #ifndef USE_SCALERS #define DownscaleAllByHalf 0 #endif DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss, SdlWindow *window) : SurfaceSdlGraphicsManager(boss, window) { } const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int DINGUXSdlGraphicsManager::getDefaultGraphicsMode() const { return GFX_NORMAL; } int DINGUXSdlGraphicsManager::getGraphicsModeScale(int mode) const { int scale; switch (mode) { case GFX_NORMAL: #ifdef USE_SCALERS case GFX_HALF: #endif scale = 1; break; default: scale = -1; } return scale; } void DINGUXSdlGraphicsManager::setGraphicsModeIntern() { Common::StackLock lock(_graphicsMutex); ScalerProc *newScalerProc = 0; switch (_videoMode.mode) { case GFX_NORMAL: newScalerProc = Normal1x; break; #ifdef USE_SCALERS case GFX_HALF: newScalerProc = DownscaleAllByHalf; break; #endif default: error("Unknown gfx mode %d", _videoMode.mode); } _scalerProc = newScalerProc; if (!_screen || !_hwScreen) return; // Blit everything to the screen _forceRedraw = true; // Even if the old and new scale factors are the same, we may have a // different scaler for the cursor now. blitCursor(); } void DINGUXSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { assert(_transactionMode == kTransactionActive); // Avoid redundant res changes if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) return; _videoMode.screenWidth = w; _videoMode.screenHeight = h; if (w > 320 || h > 240) { setGraphicsMode(GFX_HALF); setGraphicsModeIntern(); _window->toggleMouseGrab(); } _transactionDetails.sizeChanged = true; } void DINGUXSdlGraphicsManager::drawMouse() { if (!_cursorVisible || !_mouseSurface || !_mouseCurState.w || !_mouseCurState.h) { _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; return; } SDL_Rect dst; int scale; int hotX, hotY; const Common::Point virtualCursor = convertWindowToVirtual(_cursorX, _cursorY); if (_videoMode.mode == GFX_HALF && !_overlayVisible) { dst.x = virtualCursor.x / 2; dst.y = virtualCursor.y / 2; } else { dst.x = virtualCursor.x; dst.y = virtualCursor.y; } if (!_overlayVisible) { scale = _videoMode.scaleFactor; dst.w = _mouseCurState.vW; dst.h = _mouseCurState.vH; hotX = _mouseCurState.vHotX; hotY = _mouseCurState.vHotY; } else { scale = 1; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; hotX = _mouseCurState.rHotX; hotY = _mouseCurState.rHotY; } // The mouse is undrawn using virtual coordinates, i.e. they may be // scaled and aspect-ratio corrected. _mouseBackup.x = dst.x - hotX; _mouseBackup.y = dst.y - hotY; _mouseBackup.w = dst.w; _mouseBackup.h = dst.h; // We draw the pre-scaled cursor image, so now we need to adjust for // scaling, shake position and aspect ratio correction manually. dst.y += _currentShakePos; if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst.y = real2Aspect(dst.y); dst.x = scale * dst.x - _mouseCurState.rHotX; dst.y = scale * dst.y - _mouseCurState.rHotY; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; // Note that SDL_BlitSurface() and addDirtyRect() will both perform any // clipping necessary if (SDL_BlitSurface(_mouseSurface, nullptr, _hwScreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); // The screen will be updated using real surface coordinates, i.e. // they will not be scaled or aspect-ratio corrected. addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); } void DINGUXSdlGraphicsManager::undrawMouse() { const int x = _mouseBackup.x; const int y = _mouseBackup.y; // When we switch bigger overlay off mouse jumps. Argh! // This is intended to prevent undrawing offscreen mouse if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) return; if (_mouseBackup.w != 0 && _mouseBackup.h != 0) { if (_videoMode.mode == GFX_HALF && !_overlayVisible) { addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2); } else { addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); } } } void DINGUXSdlGraphicsManager::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; int height, width; ScalerProc *scalerProc; int scale1; #if defined(DEBUG) assert(_hwScreen != NULL); assert(_hwScreen->map->sw_data != NULL); #endif // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos || (_cursorNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)}; if (_videoMode.aspectRatioCorrection && !_overlayVisible) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwScreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceRedraw = true; } // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_screen && _paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceRedraw = true; } if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; width = _videoMode.screenWidth; height = _videoMode.screenHeight; scalerProc = _scalerProc; scale1 = _videoMode.scaleFactor; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; width = _videoMode.overlayWidth; height = _videoMode.overlayHeight; scalerProc = Normal1x; scale1 = 1; } // Add the area covered by the mouse cursor to the list of dirty rects if // we have to redraw the mouse. if (_cursorNeedsRedraw) undrawMouse(); #ifdef USE_OSD updateOSD(); #endif // Force a full redraw if requested if (_forceRedraw) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; _dirtyRectList[0].w = width; _dirtyRectList[0].h = height; } // Only draw anything if necessary if (_numDirtyRects > 0 || _cursorNeedsRedraw) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; for (r = _dirtyRectList; r != lastRect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to access the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwScreen); srcPitch = srcSurf->pitch; dstPitch = _hwScreen->pitch; for (r = _dirtyRectList; r != lastRect; ++r) { int dst_y = r->y + _currentShakePos; int dst_h = 0; int dst_w = r->w; int orig_dst_y = 0; int dst_x = r->x; int src_y; int src_x; if (dst_y < height) { dst_h = r->h; if (dst_h > height - dst_y) dst_h = height - dst_y; orig_dst_y = dst_y; src_x = dst_x; src_y = dst_y; if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst_y = real2Aspect(dst_y); assert(scalerProc != NULL); if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) { if (dst_x % 2 == 1) { dst_x--; dst_w++; } if (dst_y % 2 == 1) { dst_y--; dst_h++; } src_x = dst_x; src_y = dst_y; dst_x = dst_x / 2; dst_y = dst_y / 2; scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch, (byte *)_hwScreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h); } else { scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwScreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); } } if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) { r->w = r->w / 2; r->h = dst_h / 2; } else { r->w = r->w; r->h = dst_h; } r->x = dst_x; r->y = dst_y; #ifdef USE_SCALERS if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) r->h = stretch200To240((uint8 *) _hwScreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1, _videoMode.filtering); #endif } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwScreen); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceRedraw) { _dirtyRectList[0].y = 0; _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? _videoMode.hardwareHeight / 2 : _videoMode.hardwareHeight; } drawMouse(); #ifdef USE_OSD drawOSD(); #endif // Finally, blit all our changes to the screen SDL_UpdateRects(_hwScreen, _numDirtyRects, _dirtyRectList); } _numDirtyRects = 0; _forceRedraw = false; _cursorNeedsRedraw = false; } void DINGUXSdlGraphicsManager::showOverlay() { if (_videoMode.mode == GFX_HALF) { _cursorX = _cursorX / 2; _cursorY = _cursorY / 2; } SurfaceSdlGraphicsManager::showOverlay(); } void DINGUXSdlGraphicsManager::hideOverlay() { if (_videoMode.mode == GFX_HALF) { _cursorX = _cursorX * 2; _cursorY = _cursorY * 2; } SurfaceSdlGraphicsManager::hideOverlay(); } bool DINGUXSdlGraphicsManager::loadGFXMode() { debug("Game ScreenMode = %d*%d", _videoMode.screenWidth, _videoMode.screenHeight); // Forcefully disable aspect ratio correction for games // which starts with a native 240px height resolution. // This fixes games with weird resolutions, like MM Nes (256x240) if (_videoMode.screenHeight == 240) { _videoMode.aspectRatioCorrection = false; } if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { _videoMode.aspectRatioCorrection = false; setGraphicsMode(GFX_HALF); debug("GraphicsMode set to HALF"); } else { setGraphicsMode(GFX_NORMAL); debug("GraphicsMode set to NORMAL"); } if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) { _videoMode.overlayWidth = _videoMode.screenWidth / 2; _videoMode.overlayHeight = _videoMode.screenHeight / 2; _videoMode.fullscreen = true; } else { _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) _videoMode.aspectRatioCorrection = false; _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) { _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); _videoMode.hardwareHeight = real2Aspect(_videoMode.hardwareHeight); } } return SurfaceSdlGraphicsManager::loadGFXMode(); } bool DINGUXSdlGraphicsManager::hasFeature(OSystem::Feature f) const { return (f == OSystem::kFeatureAspectRatioCorrection) || (f == OSystem::kFeatureCursorPalette); } void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { switch (f) { case OSystem::kFeatureAspectRatioCorrection: setAspectRatioCorrection(enable); break; case OSystem::kFeatureCursorPalette: _cursorPaletteDisabled = !enable; blitCursor(); break; default: break; } } bool DINGUXSdlGraphicsManager::getFeatureState(OSystem::Feature f) const { assert(_transactionMode == kTransactionNone); switch (f) { case OSystem::kFeatureAspectRatioCorrection: return _videoMode.aspectRatioCorrection; case OSystem::kFeatureCursorPalette: return !_cursorPaletteDisabled; default: return false; } } void DINGUXSdlGraphicsManager::warpMouse(int x, int y) { if (_cursorX != x || _cursorY != y) { if (_videoMode.mode == GFX_HALF && !_overlayVisible) { x = x / 2; y = y / 2; } } SurfaceSdlGraphicsManager::warpMouse(x, y); } void DINGUXSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) { if (!_overlayVisible) { if (_videoMode.mode == GFX_HALF) { point.x *= 2; point.y *= 2; } point.x /= _videoMode.scaleFactor; point.y /= _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) point.y = aspect2Real(point.y); } } #endif