/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H #define BACKENDS_GRAPHICS_SDL_DINGUX_H #include "backends/graphics/sdl/sdl-graphics.h" #include "graphics/scaler/aspect.h" // for aspect2Real #include "graphics/scaler/downscaler.h" enum { GFX_HALF = 12 }; class DINGUXSdlGraphicsManager : public SdlGraphicsManager { public: DINGUXSdlGraphicsManager(SdlEventSource *boss); bool hasFeature(OSystem::Feature f); void setFeatureState(OSystem::Feature f, bool enable); bool getFeatureState(OSystem::Feature f); int getDefaultGraphicsMode() const; void initSize(uint w, uint h); const OSystem::GraphicsMode *getSupportedGraphicsModes() const; bool setGraphicsMode(const char *name); bool setGraphicsMode(int mode); void setGraphicsModeIntern(); void internUpdateScreen(); void showOverlay(); void hideOverlay(); bool loadGFXMode(); void drawMouse(); void undrawMouse(); virtual void warpMouse(int x, int y); SdlGraphicsManager::MousePos *getMouseCurState(); SdlGraphicsManager::VideoState *getVideoMode(); virtual void adjustMouseEvent(const Common::Event &event); }; #endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */