/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ //Needed for Raspberry Pi header incussion #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "common/scummsys.h" #if defined(RASPBERRYPI) #include "backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h" #include "graphics/scaler/aspect.h" #include "common/mutex.h" #include "common/textconsole.h" #include struct dispvarsStruct { DISPMANX_DISPLAY_HANDLE_T display; DISPMANX_MODEINFO_T amode; DISPMANX_UPDATE_HANDLE_T update; DISPMANX_RESOURCE_HANDLE_T resources[2]; DISPMANX_ELEMENT_HANDLE_T element; VC_IMAGE_TYPE_T pixFormat; VC_DISPMANX_ALPHA_T *alpha; VC_RECT_T srcRect; VC_RECT_T dstRect; VC_RECT_T bmpRect; uint vcImagePtr; uint screen; uint pitch; uint flipPage; bool aspectRatioCorrection; void *pixmem; }; DispmanXSdlGraphicsManager::DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource) : SurfaceSdlGraphicsManager(sdlEventSource) { _dispvars = new dispvarsStruct; DispmanXInit(); } DispmanXSdlGraphicsManager::~DispmanXSdlGraphicsManager() { DispmanXVideoQuit(); delete _dispvars; } void DispmanXSdlGraphicsManager::DispmanXInit () { _dispvars->screen = 0; _dispvars->flipPage = 0; _dispvars->vcImagePtr = 0; // Before we call any vc_* function, we need to call this one. bcm_host_init(); _dispvars->display = vc_dispmanx_display_open(_dispvars->screen); } void DispmanXSdlGraphicsManager::DispmanXSetup (int width, int height, int bpp) { DispmanXFreeResources(); vc_dispmanx_display_get_info(_dispvars->display, &(_dispvars->amode)); _dispvars->pitch = width * (bpp/8); _dispvars->pixFormat = VC_IMAGE_RGB565; // Transparency disabled VC_DISPMANX_ALPHA_T layerAlpha; layerAlpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; layerAlpha.opacity = 255; layerAlpha.mask = 0; _dispvars->alpha = &layerAlpha; if (_dispvars->aspectRatioCorrection) { float orig_ratio = ((float)width / (float)height); int dst_width = _dispvars->amode.height * orig_ratio; // If we obtain an scaled image width that is bigger than the physical screen width, // then we keep the physical screen width as our maximun width. if (dst_width > _dispvars->amode.width) dst_width = _dispvars->amode.width; int dst_ypos = (_dispvars->amode.width - dst_width) / 2; vc_dispmanx_rect_set(&(_dispvars->dstRect), dst_ypos, 0, dst_width, _dispvars->amode.height); } else { vc_dispmanx_rect_set(&(_dispvars->dstRect), 0, 0, _dispvars->amode.width, _dispvars->amode.height); } // We configure the rects now vc_dispmanx_rect_set(&(_dispvars->bmpRect), 0, 0, width, height); vc_dispmanx_rect_set(&(_dispvars->srcRect), 0, 0, width << 16, height << 16); // We create two resources for double buffering _dispvars->resources[0] = vc_dispmanx_resource_create(_dispvars->pixFormat, width, height, &(_dispvars->vcImagePtr)); _dispvars->resources[1] = vc_dispmanx_resource_create(_dispvars->pixFormat, width, height, &(_dispvars->vcImagePtr)); // Add element _dispvars->update = vc_dispmanx_update_start(0); _dispvars->element = vc_dispmanx_element_add(_dispvars->update, _dispvars->display, 0, &(_dispvars->dstRect), _dispvars->resources[_dispvars->flipPage], &(_dispvars->srcRect), DISPMANX_PROTECTION_NONE, _dispvars->alpha, 0, (DISPMANX_TRANSFORM_T)0); vc_dispmanx_update_submit_sync(_dispvars->update); } void DispmanXSdlGraphicsManager::DispmanXUpdate() { vc_dispmanx_resource_write_data(_dispvars->resources[_dispvars->flipPage], _dispvars->pixFormat, _dispvars->pitch, _dispvars->pixmem, &(_dispvars->bmpRect)); // Update starts _dispvars->update = vc_dispmanx_update_start(0); vc_dispmanx_element_change_source(_dispvars->update, _dispvars->element, _dispvars->resources[_dispvars->flipPage]); vc_dispmanx_update_submit_sync(_dispvars->update); // Update ends _dispvars->flipPage = !_dispvars->flipPage; return; } void DispmanXSdlGraphicsManager::DispmanXFreeResources(void) { _dispvars->update = vc_dispmanx_update_start(0); vc_dispmanx_resource_delete(_dispvars->resources[0]); vc_dispmanx_resource_delete(_dispvars->resources[1]); vc_dispmanx_element_remove(_dispvars->update, _dispvars->element); vc_dispmanx_update_submit_sync(_dispvars->update); } void DispmanXSdlGraphicsManager::DispmanXVideoQuit() { DispmanXFreeResources(); vc_dispmanx_display_close(_dispvars->display); bcm_host_deinit(); } bool DispmanXSdlGraphicsManager::loadGFXMode() { _forceFull = true; // In DispmanX, we manage aspect ratio correction, so for scummvm it's always disabled. _videoMode.aspectRatioCorrection = false; _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor; // // Create the surface that contains the 8 bit game data // #ifdef USE_RGB_COLOR _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, _screenFormat.bytesPerPixel << 3, ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); if (_screen == NULL) error("allocating _screen failed"); // Avoid having SDL_SRCALPHA set even if we supplied an alpha-channel in the format. SDL_SetAlpha(_screen, 0, 255); #else _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("allocating _screen failed"); #endif // SDL 1.2 palettes default to all black, // SDL 1.3 palettes default to all white, // Thus set our own default palette to all black. // SDL_SetColors does nothing for non indexed surfaces. SDL_SetColors(_screen, _currentPalette, 0, 256); // // Create the surface that contains the scaled graphics in 16 bit mode // // We call DispmanXSetup() before SDL_SetVideoMode() because we use _hwscreen == null // to know inside DispmanXSetup() if we've been there before and need to free resources. DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight, 16); // _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, SDL_FULLSCREEN); _hwscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, 0, 0, 0, 0); _dispvars->pixmem = _hwscreen->pixels; // We draw on a RAM surface, but we make this call just to get SDL input initialized. // Even if we don't use the returned SDL_Surface *, we still need to use the right dimensions // for mouse pointer adjustment to work correctly. SDL_SetVideoMode(_videoMode.screenWidth, _videoMode.screenHeight, 16, SDL_FULLSCREEN); #ifdef USE_RGB_COLOR detectSupportedFormats(); #endif if (_hwscreen == NULL) { // DON'T use error(), as this tries to bring up the debug // console, which WON'T WORK now that _hwscreen is hosed. if (!_oldVideoMode.setup) { warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); g_system->quit(); } else { return false; } } // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("allocating _tmpscreen failed"); _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_overlayscreen == NULL) error("allocating _overlayscreen failed"); _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; _overlayFormat.rLoss = _overlayscreen->format->Rloss; _overlayFormat.gLoss = _overlayscreen->format->Gloss; _overlayFormat.bLoss = _overlayscreen->format->Bloss; _overlayFormat.aLoss = _overlayscreen->format->Aloss; _overlayFormat.rShift = _overlayscreen->format->Rshift; _overlayFormat.gShift = _overlayscreen->format->Gshift; _overlayFormat.bShift = _overlayscreen->format->Bshift; _overlayFormat.aShift = _overlayscreen->format->Ashift; _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen2 == NULL) error("allocating _tmpscreen2 failed"); #ifdef USE_OSD _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _hwscreen->w, _hwscreen->h, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_osdSurface == NULL) error("allocating _osdSurface failed"); SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); #endif _eventSource->resetKeyboadEmulation( _videoMode.screenWidth * _videoMode.scaleFactor - 1, effectiveScreenHeight() - 1); // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); return true; } void DispmanXSdlGraphicsManager::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; int height, width; ScalerProc *scalerProc; int scale1; // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos || (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)}; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_screen && _paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } #ifdef USE_OSD // OSD visible (i.e. non-transparent)? if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { // Updated alpha value const int diff = SDL_GetTicks() - _osdFadeStartTime; if (diff > 0) { if (diff >= kOSDFadeOutDuration) { // Back to full transparency _osdAlpha = SDL_ALPHA_TRANSPARENT; } else { // Do a linear fade out... const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; } SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); _forceFull = true; } } #endif if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; width = _videoMode.screenWidth; height = _videoMode.screenHeight; scalerProc = _scalerProc; scale1 = _videoMode.scaleFactor; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; width = _videoMode.overlayWidth; height = _videoMode.overlayHeight; scalerProc = Normal1x; scale1 = 1; } // Add the area covered by the mouse cursor to the list of dirty rects if // we have to redraw the mouse. if (_mouseNeedsRedraw) undrawMouse(); // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; _dirtyRectList[0].w = width; _dirtyRectList[0].h = height; } // Only draw anything if necessary if (_numDirtyRects > 0 || _mouseNeedsRedraw) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; for (r = _dirtyRectList; r != lastRect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to access the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwscreen); srcPitch = srcSurf->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList; r != lastRect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int rx1 = r->x * scale1; if (dst_y < height) { dst_h = r->h; if (dst_h > height - dst_y) dst_h = height - dst_y; dst_y = dst_y * scale1; assert(scalerProc != NULL); scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); } r->x = rx1; r->y = dst_y; r->w = r->w * scale1; r->h = dst_h * scale1; } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwscreen); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirtyRectList[0].y = 0; _dirtyRectList[0].h = effectiveScreenHeight(); } drawMouse(); #ifdef USE_OSD if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); } #endif // Finally, blit all our changes to the screen if (!_displayDisabled) { SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); DispmanXUpdate(); } } _numDirtyRects = 0; _forceFull = false; _mouseNeedsRedraw = false; } bool DispmanXSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) { // Ctrl-Alt-a toggles aspect ratio correction if (key == 'a') { beginGFXTransaction(); setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_dispvars->aspectRatioCorrection); endGFXTransaction(); #ifdef USE_OSD char buffer[128]; if (_dispvars->aspectRatioCorrection) sprintf(buffer, "%s", ("Enabled aspect ratio correction")); else sprintf(buffer, "%s", ("Disabled aspect ratio correction")); displayMessageOnOSD(buffer); #endif internUpdateScreen(); return true; } return true; } void DispmanXSdlGraphicsManager::setFullscreenMode(bool enable) { _videoMode.fullscreen = enable; return; } void DispmanXSdlGraphicsManager::setAspectRatioCorrection(bool enable) { Common::StackLock lock(_graphicsMutex); // Ratio correction is managed externally by dispmanx, so we disable it at the SDL level but take note, // so it's effectively taken into account at the dispmanx level in DispmanXSetup(). if (_oldVideoMode.setup && _dispvars->aspectRatioCorrection == enable) return; if (_transactionMode == kTransactionActive) { _dispvars->aspectRatioCorrection = enable; _transactionDetails.needHotswap = false; DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight, 16); } } #endif