/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef GP2X #include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h" #include "graphics/scaler/aspect.h" #include static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"Fullscreen", "1x", GFX_NORMAL}, {0, 0, 0} }; GP2XSdlGraphicsManager::GP2XSdlGraphicsManager() : _adjustZoomOnMouse(false) { } const OSystem::GraphicsMode *GP2XSdlGraphicsManager::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int GP2XSdlGraphicsManager::getDefaultGraphicsMode() const { return GFX_NORMAL; } bool GP2XSdlGraphicsManager::hasFeature(OSystem::Feature f) { if (f == OSystem::kFeatureIconifyWindow) return false; return SdlGraphicsManager::hasFeature(f); } void GP2XSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { if (f != OSystem::kFeatureIconifyWindow) SdlGraphicsManager::setFeatureState(f, enable); } void GP2XSdlGraphicsManager::drawMouse() { if (!_mouseVisible || !_mouseSurface) { _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; return; } SDL_Rect zoomdst; SDL_Rect dst; int scale; int hotX, hotY; int tmpScreenWidth, tmpScreenHeight; // Temp vars to ensure we zoom to the LCD resolution or greater. tmpScreenWidth = _videoMode.screenWidth; tmpScreenHeight = _videoMode.screenHeight; if (_videoMode.screenHeight <= 240) { tmpScreenHeight = 240; } if (_videoMode.screenWidth <= 320) { tmpScreenWidth = 320; } dst.x = _mouseCurState.x; dst.y = _mouseCurState.y; if (!_overlayVisible) { scale = _videoMode.scaleFactor; dst.w = _mouseCurState.vW; dst.h = _mouseCurState.vH; hotX = _mouseCurState.vHotX; hotY = _mouseCurState.vHotY; } else { scale = 1; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; hotX = _mouseCurState.rHotX; hotY = _mouseCurState.rHotY; } // The mouse is undrawn using virtual coordinates, i.e. they may be // scaled and aspect-ratio corrected. _mouseBackup.x = dst.x - hotX; _mouseBackup.y = dst.y - hotY; _mouseBackup.w = dst.w; _mouseBackup.h = dst.h; // We draw the pre-scaled cursor image, so now we need to adjust for // scaling, shake position and aspect ratio correction manually. if (!_overlayVisible) { dst.y += _currentShakePos; } if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst.y = real2Aspect(dst.y); dst.x = scale * dst.x - _mouseCurState.rHotX; dst.y = scale * dst.y - _mouseCurState.rHotY; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; // Hacking about with the zoom around mouse pointer stuff. if (_adjustZoomOnMouse){ zoomdst.w = (tmpScreenWidth / 2); zoomdst.h = (tmpScreenHeight / 2); // Create a zoomed rect centered on the mouse pointer. // Will pan 1/4 of the screen. if (dst.x > ((tmpScreenWidth / 4) * 3)) { zoomdst.x = (tmpScreenWidth / 2); } else { zoomdst.x = (dst.x - (tmpScreenWidth / 4)); if (zoomdst.x < 0) { zoomdst.x = 0; } } if (dst.y > ((tmpScreenHeight / 4) * 3)) { zoomdst.y = (tmpScreenHeight / 2); } else { zoomdst.y = (dst.y - (tmpScreenHeight / 4)); if (zoomdst.y < 0) { zoomdst.y = 0; } } SDL_GP2X_Display(&zoomdst); } else { // Make sure we are looking at the whole screen otherwise. zoomdst.x = 0; zoomdst.y = 0; zoomdst.w = (tmpScreenWidth); zoomdst.h = (tmpScreenHeight); SDL_GP2X_Display(&zoomdst); }; // Note that SDL_BlitSurface() and addDirtyRect() will both perform any // clipping necessary if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); // The screen will be updated using real surface coordinates, i.e. // they will not be scaled or aspect-ratio corrected. addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); } void GP2XSdlGraphicsManager::toggleZoomOnMouse() { _adjustZoomOnMouse = !_adjustZoomOnMouse; } #endif