/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_GRAPHICS_SDL_GP2XWIZ_H #define BACKENDS_GRAPHICS_SDL_GP2XWIZ_H #include "backends/graphics/sdl/sdl-graphics.h" // FIXME: For now keep hacks in this header to save polluting the SDL backend. enum { GFX_HALF = 12 }; class GP2XWIZSdlGraphicsManager : public SdlGraphicsManager { public: virtual void setGraphicsModeIntern(); virtual bool setGraphicsMode(int mode); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual void initSize(uint w, uint h); virtual void internUpdateScreen(); virtual bool loadGFXMode(); virtual void drawMouse(); virtual void undrawMouse(); virtual void showOverlay(); virtual void hideOverlay(); virtual void warpMouse(int x, int y); }; #endif