/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_GRAPHICS_ABSTRACT_H #define BACKENDS_GRAPHICS_ABSTRACT_H #include "common/system.h" #include "common/noncopyable.h" #include "common/keyboard.h" #include "graphics/mode.h" #include "graphics/palette.h" /** * Abstract class for graphics manager. Subclasses * implement the real functionality. */ class GraphicsManager : public PaletteManager { public: virtual ~GraphicsManager() {} virtual bool hasFeature(OSystem::Feature f) const = 0; virtual void setFeatureState(OSystem::Feature f, bool enable) = 0; virtual bool getFeatureState(OSystem::Feature f) const = 0; virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const { static const OSystem::GraphicsMode noGraphicsModes[] = {{"NONE", "Normal", 0}, {nullptr, nullptr, 0 }}; return noGraphicsModes; }; virtual int getDefaultGraphicsMode() const { return 0; } virtual bool setGraphicsMode(int mode) { return (mode == 0); } virtual void resetGraphicsScale() {} virtual int getGraphicsMode() const { return 0; } virtual const OSystem::GraphicsMode *getSupportedShaders() const { static const OSystem::GraphicsMode no_shader[2] = {{"NONE", "Normal (no shader)", 0}, {0, 0, 0}}; return no_shader; }; virtual bool setShader(int id) { return false; } virtual int getShader() const { return 0; } virtual const OSystem::GraphicsMode *getSupportedStretchModes() const { static const OSystem::GraphicsMode noStretchModes[] = {{"NONE", "Normal", 0}, {nullptr, nullptr, 0 }}; return noStretchModes; } virtual int getDefaultStretchMode() const { return 0; } virtual bool setStretchMode(int mode) { return false; } virtual int getStretchMode() const { return 0; } #ifdef USE_RGB_COLOR virtual Graphics::PixelFormat getScreenFormat() const = 0; virtual Common::List getSupportedFormats() const = 0; #endif virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) = 0; virtual void initSizeHint(const Graphics::ModeList &modes) {} virtual int getScreenChangeID() const = 0; virtual void beginGFXTransaction() = 0; virtual OSystem::TransactionError endGFXTransaction() = 0; virtual int16 getHeight() const = 0; virtual int16 getWidth() const = 0; virtual void setPalette(const byte *colors, uint start, uint num) = 0; virtual void grabPalette(byte *colors, uint start, uint num) const = 0; virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0; virtual Graphics::Surface *lockScreen() = 0; virtual void unlockScreen() = 0; virtual void fillScreen(uint32 col) = 0; virtual void updateScreen() = 0; virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0; virtual void setFocusRectangle(const Common::Rect& rect) = 0; virtual void clearFocusRectangle() = 0; virtual void showOverlay() = 0; virtual void hideOverlay() = 0; virtual Graphics::PixelFormat getOverlayFormat() const = 0; virtual void clearOverlay() = 0; virtual void grabOverlay(void *buf, int pitch) const = 0; virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) = 0; virtual int16 getOverlayHeight() const = 0; virtual int16 getOverlayWidth() const = 0; virtual bool showMouse(bool visible) = 0; virtual void warpMouse(int x, int y) = 0; virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL) = 0; virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0; virtual void displayMessageOnOSD(const char *msg) {} virtual void displayActivityIconOnOSD(const Graphics::Surface *icon) {} // Graphics::PaletteManager interface //virtual void setPalette(const byte *colors, uint start, uint num) = 0; //virtual void grabPalette(byte *colors, uint start, uint num) const = 0; }; #endif