/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/graphics/opengl/opengl-sys.h" #include "backends/graphics/opengl/opengl-graphics.h" #include "backends/graphics/opengl/shader.h" #include "backends/graphics/opengl/pipelines/pipeline.h" #include "backends/graphics/opengl/framebuffer.h" #include "common/tokenizer.h" #include "common/debug.h" namespace OpenGL { void Context::reset() { maxTextureSize = 0; NPOTSupported = false; shadersSupported = false; multitextureSupported = false; framebufferObjectSupported = false; #define GL_FUNC_DEF(ret, name, param) name = nullptr; #include "backends/graphics/opengl/opengl-func.h" #undef GL_FUNC_DEF activePipeline = nullptr; } Pipeline *Context::setPipeline(Pipeline *pipeline) { Pipeline *oldPipeline = activePipeline; if (oldPipeline) { oldPipeline->deactivate(); } activePipeline = pipeline; if (activePipeline) { activePipeline->activate(); } return oldPipeline; } Context g_context; void OpenGLGraphicsManager::setContextType(ContextType type) { #if USE_FORCED_GL type = kContextGL; #elif USE_FORCED_GLES type = kContextGLES; #elif USE_FORCED_GLES2 type = kContextGLES2; #endif g_context.type = type; } void OpenGLGraphicsManager::initializeGLContext() { // Initialize default state. g_context.reset(); // Load all functions. // We use horrible trickery to silence C++ compilers. // See backends/plugins/sdl/sdl-provider.cpp for more information. assert(sizeof(void (*)()) == sizeof(void *)); void *fn = nullptr; #define LOAD_FUNC(name, loadName) \ fn = getProcAddress(#loadName); \ memcpy(&g_context.name, &fn, sizeof(fn)) #define GL_EXT_FUNC_DEF(ret, name, param) LOAD_FUNC(name, name) #ifdef USE_BUILTIN_OPENGL #define GL_FUNC_DEF(ret, name, param) g_context.name = &name #define GL_FUNC_2_DEF GL_FUNC_DEF #else #define GL_FUNC_DEF GL_EXT_FUNC_DEF #define GL_FUNC_2_DEF(ret, name, extName, param) \ if (g_context.type == kContextGL) { \ LOAD_FUNC(name, extName); \ } else { \ LOAD_FUNC(name, name); \ } #endif #include "backends/graphics/opengl/opengl-func.h" #undef GL_FUNC_2_DEF #undef GL_FUNC_DEF #undef GL_EXT_FUNC_DEF #undef LOAD_FUNC // Obtain maximum texture size. GL_CALL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_context.maxTextureSize)); debug(5, "OpenGL maximum texture size: %d", g_context.maxTextureSize); const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS); debug(5, "OpenGL extensions: %s", extString); bool ARBShaderObjects = false; bool ARBShadingLanguage100 = false; bool ARBVertexShader = false; bool ARBFragmentShader = false; Common::StringTokenizer tokenizer(extString, " "); while (!tokenizer.empty()) { Common::String token = tokenizer.nextToken(); if (token == "GL_ARB_texture_non_power_of_two" || token == "GL_OES_texture_npot") { g_context.NPOTSupported = true; } else if (token == "GL_ARB_shader_objects") { ARBShaderObjects = true; } else if (token == "GL_ARB_shading_language_100") { ARBShadingLanguage100 = true; } else if (token == "GL_ARB_vertex_shader") { ARBVertexShader = true; } else if (token == "GL_ARB_fragment_shader") { ARBFragmentShader = true; } else if (token == "GL_ARB_multitexture") { g_context.multitextureSupported = true; } else if (token == "GL_EXT_framebuffer_object") { g_context.framebufferObjectSupported = true; } } if (g_context.type == kContextGLES2) { // GLES2 always has (limited) NPOT support. g_context.NPOTSupported = true; // GLES2 always has shader support. g_context.shadersSupported = true; // GLES2 always has multi texture support. g_context.multitextureSupported = true; // GLES2 always has FBO support. g_context.framebufferObjectSupported = true; } else { g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader; } // Log context type. switch (g_context.type) { case kContextGL: debug(5, "OpenGL: GL context initialized"); break; case kContextGLES: debug(5, "OpenGL: GLES context initialized"); break; case kContextGLES2: debug(5, "OpenGL: GLES2 context initialized"); break; default: warning("OpenGL: Unknown context initialized"); break; } // Log features supported by GL context. debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported); debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported); debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported); debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported); } } // End of namespace OpenGL