/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H #define BACKENDS_GRAPHICS_OPENGL_DEBUG_H #define OPENGL_DEBUG #ifdef OPENGL_DEBUG namespace OpenGL { void checkGLError(const char *expr, const char *file, int line); } // End of namespace OpenGL #define GL_WRAP_DEBUG(call, name) do { (call); OpenGL::checkGLError(#name, __FILE__, __LINE__); } while (false) #else #define GL_WRAP_DEBUG(call, name) do { (call); } while (false) #endif #endif