/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/graphics/opengl/extensions.h" #include "backends/graphics/opengl/opengl-sys.h" #include "common/tokenizer.h" namespace OpenGL { bool g_extNPOTSupported = false; void initializeGLExtensions() { const char *extString = (const char *)glGetString(GL_EXTENSIONS); // Initialize default state. g_extNPOTSupported = false; Common::StringTokenizer tokenizer(extString, " "); while (!tokenizer.empty()) { Common::String token = tokenizer.nextToken(); if (token == "GL_ARB_texture_non_power_of_two") { g_extNPOTSupported = true; } } } } // End of namespace OpenGL