/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef WIN32 #if defined(ARRAYSIZE) && !defined(_WINDOWS_) #undef ARRAYSIZE #endif #define WIN32_LEAN_AND_MEAN #include #undef ARRAYSIZE #endif #ifdef USE_GLES #include #include #else #include #include #endif #include "graphics/surface.h" #include "common/rect.h" #include "common/array.h" /** * OpenGL texture manager class */ class GLTexture { public: static void initGLExtensions(); GLTexture(); virtual ~GLTexture(); virtual void refresh(); virtual void allocBuffer(GLuint width, GLuint height); virtual void fillBuffer(byte x); virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, const void* buf, int pitch); virtual void drawTexture() { drawTexture(0, 0, _surface.w, _surface.h); } virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); const Graphics::Surface* getSurface() const { return &_surface; } GLuint getWidth() const { return _surface.w; } GLuint getHeight() const { return _surface.h; } GLuint getTextureName() const { return _textureName; } protected: virtual byte bytesPerPixel() const = 0; virtual GLenum glFormat() const = 0; virtual GLenum glType() const = 0; Graphics::Surface _surface; GLuint _textureName; GLuint _textureWidth; GLuint _textureHeight; }; /** * OpenGL RGBA 32 bit texture */ class GL32Texture : public GLTexture { protected: virtual byte bytesPerPixel() const { return 4; } virtual GLenum glFormat() const { return GL_RGBA; } virtual GLenum glType() const { return GL_UNSIGNED_BYTE; } }; /** * OpenGL RGBA4444 texture */ class GL4444Texture : public GLTexture { protected: virtual byte bytesPerPixel() const { return 2; } virtual GLenum glFormat() const { return GL_RGBA; } virtual GLenum glType() const { return GL_UNSIGNED_SHORT_4_4_4_4; } }; /** * OpenGL RGB565 texture */ class GL565Texture : public GLTexture { protected: virtual byte bytesPerPixel() const { return 2; } virtual GLenum glFormat() const { return GL_RGB; } virtual GLenum glType() const { return GL_UNSIGNED_SHORT_5_6_5; } };