/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef WIN32 #if defined(ARRAYSIZE) && !defined(_WINDOWS_) #undef ARRAYSIZE #endif #define WIN32_LEAN_AND_MEAN #include #undef ARRAYSIZE #endif #if defined(USE_GLES) #include #include #elif defined(MACOSX) #include #include #else #include #include #endif #include "graphics/surface.h" #include "common/rect.h" #include "common/array.h" /** * OpenGL texture manager class */ class GLTexture { public: static void initGLExtensions(); GLTexture(byte bpp, GLenum format, GLenum type); virtual ~GLTexture(); virtual void refresh(); virtual void allocBuffer(GLuint width, GLuint height); virtual void fillBuffer(byte x); virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h); virtual void drawTexture() { drawTexture(0, 0, _surface.w, _surface.h); } virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); Graphics::Surface *getSurface() { return &_surface; } GLuint getWidth() const { return _surface.w; } GLuint getHeight() const { return _surface.h; } GLuint getTextureName() const { return _textureName; } protected: const byte _bytesPerPixel; const GLenum _glFormat; const GLenum _glType; Graphics::Surface _surface; GLuint _textureName; GLuint _textureWidth; GLuint _textureHeight; };