/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* This file is based on Mesa 3-D's gl.h and GLES/gl.h from Khronos Registry. * * Mesa 3-D's gl.h file is distributed under the following license: * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * * GLES/gl.h from Khronos Registry is distributed under the following license: * This document is licensed under the SGI Free Software B License Version * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . */ /* * This file is a template file to be used inside specific locations in the * OpenGL graphics code. It is not to be included otherwise. It intentionally * does not contain include guards because it can be required to include it * multiple times in a source file. * * Functions are defined by three different user supplied macros: * GL_FUNC_DEF: Define a (builtin) OpenGL (ES) function. * GL_FUNC_2_DEF: Define a OpenGL (ES) 2.0 function which can be provided by * extensions in OpenGL 1.x contexts. * GL_EXT_FUNC_DEF: Define an OpenGL (ES) extension function. */ #if !defined(GL_FUNC_2_DEF) #define GL_FUNC_2_DEF(ret, name, extName, param) GL_FUNC_DEF(ret, name, param) #define DEFINED_GL_FUNC_2_DEF #endif #if !defined(GL_EXT_FUNC_DEF) #define GL_EXT_FUNC_DEF(ret, name, param) GL_FUNC_DEF(ret, name, param) #define DEFINED_GL_EXT_FUNC_DEF #endif GL_FUNC_DEF(void, glEnable, (GLenum cap)); GL_FUNC_DEF(void, glDisable, (GLenum cap)); GL_FUNC_DEF(GLboolean, glIsEnabled, (GLenum cap)); GL_FUNC_DEF(void, glClear, (GLbitfield mask)); GL_FUNC_DEF(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)); GL_FUNC_DEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)); GL_FUNC_DEF(void, glMatrixMode, (GLenum mode)); GL_FUNC_DEF(void, glLoadIdentity, ()); GL_FUNC_DEF(void, glLoadMatrixf, (const GLfloat *m)); GL_FUNC_DEF(void, glShadeModel, (GLenum mode)); GL_FUNC_DEF(void, glHint, (GLenum target, GLenum mode)); GL_FUNC_DEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); GL_FUNC_DEF(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)); GL_FUNC_DEF(void, glEnableClientState, (GLenum array)); GL_FUNC_DEF(void, glPixelStorei, (GLenum pname, GLint param)); GL_FUNC_DEF(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)); GL_FUNC_DEF(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)); GL_FUNC_DEF(void, glGetIntegerv, (GLenum pname, GLint *params)); GL_FUNC_DEF(void, glDeleteTextures, (GLsizei n, const GLuint *textures)); GL_FUNC_DEF(void, glGenTextures, (GLsizei n, GLuint *textures)); GL_FUNC_DEF(void, glBindTexture, (GLenum target, GLuint texture)); GL_FUNC_DEF(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)); GL_FUNC_DEF(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); GL_FUNC_DEF(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); GL_FUNC_DEF(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); GL_FUNC_DEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); GL_FUNC_DEF(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)); GL_FUNC_DEF(const GLubyte *, glGetString, (GLenum name)); GL_FUNC_DEF(GLenum, glGetError, ()); #if !USE_FORCED_GLES GL_FUNC_2_DEF(void, glEnableVertexAttribArray, glEnableVertexAttribArrayARB, (GLuint index)); GL_FUNC_2_DEF(void, glDisableVertexAttribArray, glDisableVertexAttribArrayARB, (GLuint index)); GL_FUNC_2_DEF(void, glUniform1i, glUniform1iARB, (GLint location, GLint v0)); GL_FUNC_2_DEF(void, glUniform1f, glUniform1fARB, (GLint location, GLfloat v0)); GL_FUNC_2_DEF(void, glUniformMatrix4fv, glUniformMatrix4fvARB, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); GL_FUNC_2_DEF(void, glVertexAttrib4f, glVertexAttrib4fARB, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); GL_FUNC_2_DEF(void, glVertexAttribPointer, glVertexAttribPointerARB, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)); GL_FUNC_2_DEF(GLprogram, glCreateProgram, glCreateProgramObjectARB, ()); GL_FUNC_2_DEF(void, glDeleteProgram, glDeleteObjectARB, (GLprogram program)); GL_FUNC_2_DEF(void, glAttachShader, glAttachObjectARB, (GLprogram program, GLshader shader)); GL_FUNC_2_DEF(void, glDetachShader, glDetachObjectARB, (GLprogram program, GLshader shader)); GL_FUNC_2_DEF(void, glLinkProgram, glLinkProgramARB, (GLprogram program)); GL_FUNC_2_DEF(void, glUseProgram, glUseProgramObjectARB, (GLprogram program)); GL_FUNC_2_DEF(void, glGetProgramiv, glGetObjectParameterivARB, (GLprogram program, GLenum pname, GLint *params)); GL_FUNC_2_DEF(void, glGetProgramInfoLog, glGetInfoLogARB, (GLprogram program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); GL_FUNC_2_DEF(void, glBindAttribLocation, glBindAttribLocationARB, (GLprogram program, GLuint index, const GLchar *name)); GL_FUNC_2_DEF(GLint, glGetAttribLocation, glGetAttribLocationARB, (GLprogram program, const GLchar *name)); GL_FUNC_2_DEF(GLint, glGetUniformLocation, glGetUniformLocationARB, (GLprogram program, const GLchar *name)); GL_FUNC_2_DEF(GLshader, glCreateShader, glCreateShaderObjectARB, (GLenum type)); GL_FUNC_2_DEF(void, glDeleteShader, glDeleteObjectARB, (GLshader shader)); GL_FUNC_2_DEF(void, glGetShaderiv, glGetObjectParameterivARB, (GLshader shader, GLenum pname, GLint *params)); GL_FUNC_2_DEF(void, glGetShaderInfoLog, glGetInfoLogARB, (GLshader shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)); GL_FUNC_2_DEF(void, glShaderSource, glShaderSourceARB, (GLshader shader, GLsizei count, const GLchar *const *string, const GLint *length)); GL_FUNC_2_DEF(void, glCompileShader, glCompileShaderARB, (GLshader shader)); GL_FUNC_2_DEF(void, glBindFramebuffer, glBindFramebufferEXT, (GLenum target, GLuint renderbuffer)); GL_FUNC_2_DEF(void, glDeleteFramebuffers, glDeleteFramebuffersEXT, (GLsizei n, const GLuint *framebuffers)); GL_FUNC_2_DEF(void, glGenFramebuffers, glGenFramebuffersEXT, (GLsizei n, GLuint *renderbuffers)); GL_FUNC_2_DEF(void, glFramebufferTexture2D, glFramebufferTexture2DEXT, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); GL_FUNC_2_DEF(GLenum, glCheckFramebufferStatus, glCheckFramebufferStatusEXT, (GLenum target)); GL_FUNC_2_DEF(void, glActiveTexture, glActiveTextureARB, (GLenum texture)); #endif #ifdef DEFINED_GL_EXT_FUNC_DEF #undef DEFINED_GL_EXT_FUNC_DEF #undef GL_EXT_FUNC_DEF #endif #ifdef DEFINED_GL_FUNC_2_DEF #undef DEFINED_GL_FUNC_2_DEF #undef GL_FUNC_2_DEF #endif