/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_GRAPHICS_OPENGL_H #define BACKENDS_GRAPHICS_OPENGL_H #include "backends/graphics/opengl/gltexture.h" #include "backends/graphics/graphics.h" #include "common/events.h" namespace OpenGL { enum { GFX_NORMAL = 0, GFX_DOUBLESIZE = 1, GFX_TRIPLESIZE = 2 }; } /** * Open GL graphics manager */ class OpenGLGraphicsManager : public GraphicsManager, public Common::EventObserver { public: OpenGLGraphicsManager(); virtual ~OpenGLGraphicsManager(); virtual bool hasFeature(OSystem::Feature f); virtual void setFeatureState(OSystem::Feature f, bool enable); virtual bool getFeatureState(OSystem::Feature f); virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; #ifdef USE_RGB_COLOR virtual Graphics::PixelFormat getScreenFormat() const; virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0; #endif virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL); virtual int getScreenChangeID() const; virtual void beginGFXTransaction(); virtual OSystem::TransactionError endGFXTransaction(); virtual int16 getHeight(); virtual int16 getWidth(); virtual void setPalette(const byte *colors, uint start, uint num); virtual void grabPalette(byte *colors, uint start, uint num); virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void fillScreen(uint32 col); virtual void updateScreen(); virtual void setShakePos(int shakeOffset); virtual void setFocusRectangle(const Common::Rect& rect); virtual void clearFocusRectangle(); virtual void showOverlay(); virtual void hideOverlay(); virtual Graphics::PixelFormat getOverlayFormat() const; virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getOverlayHeight(); virtual int16 getOverlayWidth(); virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL); virtual void setCursorPalette(const byte *colors, uint start, uint num); virtual void disableCursorPalette(bool disable); virtual void displayMessageOnOSD(const char *msg); // Override from Common::EventObserver bool notifyEvent(const Common::Event &event); protected: GLTexture* _gameTexture; GLTexture* _overlayTexture; GLTexture* _mouseTexture; virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &glFormat, GLenum &type); virtual void internUpdateScreen(); virtual bool loadGFXMode(); virtual void unloadGFXMode(); virtual bool hotswapGFXMode(); Graphics::Surface _lockedScreen; int _screenChangeCount; #ifdef USE_RGB_COLOR Graphics::PixelFormat _screenFormat; Graphics::PixelFormat _cursorFormat; #endif bool _overlayVisible; Graphics::PixelFormat _overlayFormat; enum { kTransactionNone = 0, kTransactionActive = 1, kTransactionRollback = 2 }; struct TransactionDetails { bool sizeChanged; bool needHotswap; bool needUpdatescreen; #ifdef USE_RGB_COLOR bool formatChanged; #endif }; TransactionDetails _transactionDetails; int _transactionMode; struct VideoState { bool setup; bool fullscreen; //bool aspectRatioCorrection; //AspectRatio desiredAspectRatio; int mode; int scaleFactor; int screenWidth, screenHeight; int overlayWidth, overlayHeight; int hardwareWidth, hardwareHeight; #ifdef USE_RGB_COLOR Graphics::PixelFormat format; #endif }; VideoState _videoMode, _oldVideoMode; struct MousePos { // The mouse position, using either virtual (game) or real // (overlay) coordinates. int16 x, y; // The size and hotspot of the original cursor image. int16 w, h; int16 hotX, hotY; // The size and hotspot of the pre-scaled cursor image, in real // coordinates. int16 rW, rH; int16 rHotX, rHotY; // The size and hotspot of the pre-scaled cursor image, in game // coordinates. int16 vW, vH; int16 vHotX, vHotY; MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), vHotX(0), vHotY(0) { } }; MousePos _mouseCurState; bool _mouseVisible; bool _mouseNeedsRedraw; uint8 *_cursorPalette; bool _cursorPaletteDisabled; virtual void adjustMouseEvent(const Common::Event &event); virtual void setMousePos(int x, int y); // Shake mode int _currentShakePos; int _newShakePos; }; #endif