/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_H #define BACKENDS_GRAPHICS_OPENGL_OPENGL_H // The purpose of this header is to include the OpenGL headers in an uniform // fashion. A notable example for a non standard port is the Tizen port. #include "common/scummsys.h" #ifdef WIN32 #if defined(ARRAYSIZE) && !defined(_WINDOWS_) #undef ARRAYSIZE #endif #define WIN32_LEAN_AND_MEAN #include #undef ARRAYSIZE #endif // HACK: In case common/util.h has been included already we need to make sure // to define ARRAYSIZE again in case of Windows. #if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H) #define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) #endif #if defined(TIZEN) #include using namespace Tizen::Graphics::Opengl; #elif defined(USE_GLES) #include #elif defined(SDL_BACKEND) #include #else #include #endif #endif