/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H #define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H #include "backends/graphics/opengl/pipelines/pipeline.h" namespace OpenGL { #if !USE_FORCED_GLES class Shader; class ShaderPipeline : public Pipeline { public: ShaderPipeline(Shader *shader); virtual void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a); virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates); virtual void setProjectionMatrix(const GLfloat *projectionMatrix); protected: virtual void activateInternal(); virtual void deactivateInternal(); GLint _vertexAttribLocation; GLint _texCoordAttribLocation; GLint _colorAttribLocation; GLfloat _colorAttributes[4*4]; Shader *const _activeShader; }; #endif // !USE_FORCED_GLES } // End of namespace OpenGL #endif