/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/graphics/openglsdl/openglsdl-graphics.h" #include "common/textconsole.h" #include "common/config-manager.h" #ifdef USE_OSD #include "common/translation.h" #endif OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource) : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0), _graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0), _desiredFullscreenWidth(0), _desiredFullscreenHeight(0) { // Setup OpenGL attributes for SDL SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // Retrieve a list of working fullscreen modes const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN); if (availableModes != (void *)-1) { for (;*availableModes; ++availableModes) { const SDL_Rect *mode = *availableModes; _fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h)); } // Sort the modes in ascending order. Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end()); } // In case SDL is fine with every mode we will force the desktop mode. // TODO? We could also try to add some default resolutions here. if (_fullscreenVideoModes.empty() && desktopWidth && desktopHeight) { _fullscreenVideoModes.push_back(VideoMode(desktopWidth, desktopHeight)); } // Get information about display sizes from the previous runs. if (ConfMan.hasKey("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain)) { _desiredFullscreenWidth = ConfMan.getInt("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain); _desiredFullscreenHeight = ConfMan.getInt("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain); } else { // Use the desktop resolutions when no previous default has been setup. _desiredFullscreenWidth = desktopWidth; _desiredFullscreenHeight = desktopHeight; } } OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() { } void OpenGLSdlGraphicsManager::activateManager() { SdlGraphicsManager::activateManager(); // Register the graphics manager as a event observer g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false); } void OpenGLSdlGraphicsManager::deactivateManager() { // Unregister the event observer if (g_system->getEventManager()->getEventDispatcher()) { g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); } SdlGraphicsManager::deactivateManager(); } bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) { switch (f) { case OSystem::kFeatureFullscreenMode: case OSystem::kFeatureIconifyWindow: return true; default: return OpenGLGraphicsManager::hasFeature(f); } } void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { switch (f) { case OSystem::kFeatureFullscreenMode: assert(getTransactionMode() != kTransactionNone); _wantsFullScreen = enable; // When we switch to windowed mode we will ignore resize events. This // avoids bad resizes to the (former) fullscreen resolution. if (!enable) { _ignoreResizeEvents = 10; } break; case OSystem::kFeatureIconifyWindow: if (enable) { SDL_WM_IconifyWindow(); } break; default: OpenGLGraphicsManager::setFeatureState(f, enable); } } bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) { switch (f) { case OSystem::kFeatureFullscreenMode: if (_hwScreen) { return (_hwScreen->flags & SDL_FULLSCREEN) != 0; } else { return _wantsFullScreen; } default: return OpenGLGraphicsManager::getFeatureState(f); } } bool OpenGLSdlGraphicsManager::setGraphicsMode(int mode) { // HACK: This is stupid but the SurfaceSDL backend defaults to 2x. This // assures that the launcher (which requests 320x200) has a reasonable // size. It also makes small games have a reasonable size (i.e. at least // 640x400). We follow the same logic here until we have a better way to // give hints to our backend for that. _graphicsScale = 2; return OpenGLGraphicsManager::setGraphicsMode(mode); } void OpenGLSdlGraphicsManager::resetGraphicsScale() { OpenGLGraphicsManager::resetGraphicsScale(); // HACK: See OpenGLSdlGraphicsManager::setGraphicsMode. _graphicsScale = 1; } #ifdef USE_RGB_COLOR Common::List OpenGLSdlGraphicsManager::getSupportedFormats() const { Common::List formats; // Our default mode is (memory layout wise) RGBA8888 which is a different // logical layout depending on the endianness. We chose this mode because // it is the only 32bit color mode we can safely assume to be present in // OpenGL and OpenGL ES implementations. Thus, we need to supply different // logical formats based on endianness. #ifdef SCUMM_LITTLE_ENDIAN // ABGR8888 formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); #else // RGBA8888 formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); #endif // RGB565 formats.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); // RGBA5551 formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); // RGBA4444 formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); #ifndef USE_GLES #ifdef SCUMM_LITTLE_ENDIAN // RGBA8888 formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); #else // ABGR8888 formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)); #endif // ARGB8888, this should not be here, but Sword25 requires it. :-/ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); // RGB555, this is used by SCUMM HE 16 bit games. formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); #endif formats.push_back(Graphics::PixelFormat::createFormatCLUT8()); return formats; } #endif void OpenGLSdlGraphicsManager::updateScreen() { if (_ignoreResizeEvents) { --_ignoreResizeEvents; } OpenGLGraphicsManager::updateScreen(); // Swap OpenGL buffers SDL_GL_SwapBuffers(); } void OpenGLSdlGraphicsManager::notifyVideoExpose() { } void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) { if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) { // We save that we handled a resize event here. We need to know this // so we do not overwrite the users requested window size whenever we // switch aspect ratio or similar. _gotResize = true; if (!setupMode(width, height)) { warning("OpenGLSdlGraphicsManager::notifyResize: Resize failed ('%s')", SDL_GetError()); g_system->quit(); } } } void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) { adjustMousePosition(point.x, point.y); } void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) { setMousePosition(mouse.x, mouse.y); } void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) { SDL_WarpMouse(x, y); } bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) { // In some cases we might not want to load the requested video mode. This // will assure that the window size is not altered. if (_ignoreLoadVideoMode) { _ignoreLoadVideoMode = false; return true; } // This function should never be called from notifyResize thus we know // that the requested size came from somewhere else. _gotResize = false; // Save the requested dimensions. _lastRequestedWidth = requestedWidth; _lastRequestedHeight = requestedHeight; // Apply the currently saved scale setting. requestedWidth *= _graphicsScale; requestedHeight *= _graphicsScale; // Set up the mode. return setupMode(requestedWidth, requestedHeight); } bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) { // In case we request a fullscreen mode we will use the mode the user // has chosen last time or the biggest mode available. if (_wantsFullScreen) { if (_desiredFullscreenWidth && _desiredFullscreenHeight) { // In case only a distinct set of modes is available we check // whether the requested mode is actually available. if (!_fullscreenVideoModes.empty()) { VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end(), VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight)); // It's not available fall back to default. if (i == _fullscreenVideoModes.end()) { _desiredFullscreenWidth = 0; _desiredFullscreenHeight = 0; } } } // In case no desired mode has been set we default to the biggest mode // available or the requested mode in case we don't know any // any fullscreen modes. if (!_desiredFullscreenWidth || !_desiredFullscreenHeight) { if (!_fullscreenVideoModes.empty()) { VideoModeArray::const_iterator i = _fullscreenVideoModes.end(); --i; _desiredFullscreenWidth = i->width; _desiredFullscreenHeight = i->height; } else { _desiredFullscreenWidth = width; _desiredFullscreenHeight = height; } } // Remember our choice. ConfMan.setInt("last_fullscreen_mode_width", _desiredFullscreenWidth, Common::ConfigManager::kApplicationDomain); ConfMan.setInt("last_fullscreen_mode_height", _desiredFullscreenHeight, Common::ConfigManager::kApplicationDomain); // Use our choice. width = _desiredFullscreenWidth; height = _desiredFullscreenHeight; } // WORKAROUND: Working around infamous SDL bugs when switching // resolutions too fast. This might cause the event system to supply // incorrect mouse position events otherwise. // Reference: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=665779 const uint32 curTime = SDL_GetTicks(); if (_hwScreen && (curTime < _lastVideoModeLoad || curTime - _lastVideoModeLoad < 100)) { for (int i = 10; i > 0; --i) { SDL_PumpEvents(); SDL_Delay(10); } } _lastVideoModeLoad = curTime; uint32 flags = SDL_OPENGL; if (_wantsFullScreen) { flags |= SDL_FULLSCREEN; } else { flags |= SDL_RESIZABLE; } if (_hwScreen) { // When a video mode has been setup already we notify the manager that // the context is about to be destroyed. // We do this because on Windows SDL_SetVideoMode can destroy and // recreate the OpenGL context. notifyContextDestroy(); } _hwScreen = SDL_SetVideoMode(width, height, 32, flags); if (!_hwScreen) { // We treat fullscreen requests as a "hint" for now. This means in // case it is not available we simply ignore it. if (_wantsFullScreen) { _hwScreen = SDL_SetVideoMode(width, height, 32, SDL_OPENGL | SDL_RESIZABLE); } } if (_hwScreen) { // This is pretty confusing since RGBA8888 talks about the memory // layout here. This is a different logical layout depending on // whether we run on little endian or big endian. However, we can // only safely assume that RGBA8888 in memory layout is supported. // Thus, we chose this one. const Graphics::PixelFormat rgba8888 = #ifdef SCUMM_LITTLE_ENDIAN Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); #else Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); #endif notifyContextCreate(rgba8888, rgba8888); setActualScreenSize(_hwScreen->w, _hwScreen->h); } return _hwScreen != nullptr; } bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) { switch (event.type) { case Common::EVENT_KEYUP: return isHotkey(event); case Common::EVENT_KEYDOWN: if (event.kbd.hasFlags(Common::KBD_ALT)) { if ( event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) { // Alt-Return and Alt-Enter toggle full screen mode beginGFXTransaction(); setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode)); endGFXTransaction(); #ifdef USE_OSD if (getFeatureState(OSystem::kFeatureFullscreenMode)) { displayMessageOnOSD("Fullscreen mode"); } else { displayMessageOnOSD("Windowed mode"); } #endif return true; } if (event.kbd.keycode == Common::KEYCODE_s) { // Alt-s creates a screenshot Common::String filename; for (int n = 0;; n++) { SDL_RWops *file; filename = Common::String::format("scummvm%05d.bmp", n); file = SDL_RWFromFile(filename.c_str(), "r"); if (!file) break; SDL_RWclose(file); } saveScreenshot(filename.c_str()); debug("Saved screenshot '%s'", filename.c_str()); return true; } } else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) { if ( event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS) { // Ctrl+Alt+Plus/Minus Increase/decrease the size const int direction = (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS) ? +1 : -1; if (getFeatureState(OSystem::kFeatureFullscreenMode)) { // In case we are in fullscreen we will choose the previous // or next mode. // In case no modes are available we do nothing. if (_fullscreenVideoModes.empty()) { return true; } // Look for the current mode. VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end(), VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight)); if (i == _fullscreenVideoModes.end()) { return true; } // Cycle through the modes in the specified direction. if (direction > 0) { ++i; if (i == _fullscreenVideoModes.end()) { i = _fullscreenVideoModes.begin(); } } else { if (i == _fullscreenVideoModes.begin()) { i = _fullscreenVideoModes.end(); } --i; } _desiredFullscreenWidth = i->width; _desiredFullscreenHeight = i->height; // Try to setup the mode. if (!setupMode(_lastRequestedWidth, _lastRequestedHeight)) { warning("OpenGLSdlGraphicsManager::notifyEvent: Fullscreen resize failed ('%s')", SDL_GetError()); g_system->quit(); } } else { // Calculate the next scaling setting. We approximate the // current scale setting in case the user resized the // window. Then we apply the direction change. _graphicsScale = MAX(_hwScreen->w / _lastRequestedWidth, _hwScreen->h / _lastRequestedHeight); _graphicsScale = MAX(_graphicsScale + direction, 1); // Since we overwrite a user resize here we reset its // flag here. This makes enabling AR smoother because it // will change the window size like in surface SDL. _gotResize = false; // Try to setup the mode. if (!setupMode(_lastRequestedWidth * _graphicsScale, _lastRequestedHeight * _graphicsScale)) { warning("OpenGLSdlGraphicsManager::notifyEvent: Window resize failed ('%s')", SDL_GetError()); g_system->quit(); } } #ifdef USE_OSD const Common::String osdMsg = Common::String::format("Resolution: %dx%d", _hwScreen->w, _hwScreen->h); displayMessageOnOSD(osdMsg.c_str()); #endif return true; } else if (event.kbd.keycode == Common::KEYCODE_a) { // In case the user changed the window size manually we will // not change the window size again here. _ignoreLoadVideoMode = _gotResize; // Ctrl+Alt+a toggles the aspect ratio correction state. beginGFXTransaction(); setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection)); endGFXTransaction(); // Make sure we do not ignore the next resize. This // effectively checks whether loadVideoMode has been called. assert(!_ignoreLoadVideoMode); #ifdef USE_OSD Common::String osdMsg = "Aspect ratio correction: "; osdMsg += getFeatureState(OSystem::kFeatureAspectRatioCorrection) ? "enabled" : "disabled"; displayMessageOnOSD(osdMsg.c_str()); #endif return true; } else if (event.kbd.keycode == Common::KEYCODE_f) { // Ctrl+Alt+f toggles the graphics modes. // We are crazy we will allow the OpenGL base class to // introduce new graphics modes like shaders for special // filtering. If some other OpenGL subclass needs this, // we can think of refactoring this. int mode = getGraphicsMode(); const OSystem::GraphicsMode *supportedModes = getSupportedGraphicsModes(); const OSystem::GraphicsMode *modeDesc = nullptr; // Search the current mode. for (; supportedModes->name; ++supportedModes) { if (supportedModes->id == mode) { modeDesc = supportedModes; break; } } assert(modeDesc); // Try to use the next mode in the list. ++modeDesc; if (!modeDesc->name) { modeDesc = getSupportedGraphicsModes(); } // Never ever try to resize the window when we simply want to // switch the graphics mode. This assures that the window size // does not change. _ignoreLoadVideoMode = true; beginGFXTransaction(); setGraphicsMode(modeDesc->id); endGFXTransaction(); // Make sure we do not ignore the next resize. This // effectively checks whether loadVideoMode has been called. assert(!_ignoreLoadVideoMode); #ifdef USE_OSD const Common::String osdMsg = Common::String::format("Graphics mode: %s", _(modeDesc->description)); displayMessageOnOSD(osdMsg.c_str()); #endif return true; } } // Fall through default: return false; } } bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) { if (event.kbd.hasFlags(Common::KBD_ALT)) { return event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER || event.kbd.keycode == Common::KEYCODE_s; } else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) { return event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS || event.kbd.keycode == Common::KEYCODE_a || event.kbd.keycode == Common::KEYCODE_f; } return false; }