/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_GRAPHICS_OPENGLSDL_H #define BACKENDS_GRAPHICS_OPENGLSDL_H #include "backends/platform/sdl/sdl-sys.h" #if defined(ARRAYSIZE) && !defined(_WINDOWS_) #undef ARRAYSIZE #endif #include "backends/graphics/opengl/opengl-graphics.h" /** * SDL OpenGL graphics manager */ class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager { public: OpenGLSdlGraphicsManager(); virtual ~OpenGLSdlGraphicsManager(); virtual bool hasFeature(OSystem::Feature f); virtual void setFeatureState(OSystem::Feature f, bool enable); #ifdef USE_RGB_COLOR virtual Common::List getSupportedFormats() const; #endif virtual bool notifyEvent(const Common::Event &event); virtual void updateScreen(); protected: virtual void internUpdateScreen(); virtual bool loadGFXMode(); virtual void unloadGFXMode(); virtual void setFullscreenMode(bool enable); virtual bool isHotkey(const Common::Event &event); #ifdef USE_RGB_COLOR Common::List _supportedFormats; /** * Update the list of supported pixel formats. * This method is invoked by loadGFXMode(). */ void detectSupportedFormats(); #endif /** * Toggles fullscreen. * @loop loop direction for switching fullscreen mode, if 0 toggles it. */ virtual void toggleFullScreen(int loop); /** * Setup the fullscreen mode. * @return false if failed finding a mode, true otherwise. */ virtual bool setupFullscreenMode(); virtual void setInternalMousePosition(int x, int y); int _lastFullscreenModeWidth; int _lastFullscreenModeHeight; int _desktopWidth; int _desktopHeight; // Hardware screen SDL_Surface *_hwscreen; // If screen was resized by the user bool _screenResized; // Ignore resize events for the number of updateScreen() calls. // Normaly resize events are user generated when resizing the window // from its borders, but in some cases a resize event can be generated // after a fullscreen change. int _ignoreResizeFrames; #ifdef USE_OSD /** * Displays a mode change message in OSD */ void displayModeChangedMsg(); /** * Displays a scale change message in OSD */ void displayScaleChangedMsg(); #endif }; #endif