/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(OPENPANDORA) #include "backends/graphics/openpandora/op-graphics.h" #include "backends/events/openpandora/op-events.h" #include "graphics/scaler/aspect.h" #include "common/mutex.h" #include "common/textconsole.h" static SDL_Cursor *hiddenCursor; OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window) : SurfaceSdlGraphicsManager(sdlEventSource, window) { } bool OPGraphicsManager::loadGFXMode() { uint8_t hiddenCursorData = 0; hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); /* On the OpenPandora we need to work around an SDL assumption that returns relative mouse coordinates when you get to the screen edges using the touchscreen. The workaround is to set a blank SDL cursor and not disable it (Hackish I know). The root issues likes in the Windows Manager GRAB code in SDL. That is why the issue is not seen on framebuffer devices like the GP2X (there is no X window manager ;)). */ SDL_ShowCursor(SDL_ENABLE); SDL_SetCursor(hiddenCursor); _videoMode.fullscreen = true; return SurfaceSdlGraphicsManager::loadGFXMode(); } void OPGraphicsManager::unloadGFXMode() { uint8_t hiddenCursorData = 0; hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0); // Free the hidden SDL cursor created in loadGFXMode SDL_FreeCursor(hiddenCursor); SurfaceSdlGraphicsManager::unloadGFXMode(); } #endif