/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(OPENPANDORA) #include "backends/graphics/openpandora/op-graphics.h" #include "backends/events/openpandora/op-events.h" //#include "backends/platform/openpandora/op-sdl.h" #include "graphics/scaler/aspect.h" #include "common/mutex.h" #include "common/textconsole.h" OPGraphicsManager::OPGraphicsManager(SdlEventSource *sdlEventSource) : SurfaceSdlGraphicsManager(sdlEventSource) { } bool OPGraphicsManager::loadGFXMode() { /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL deal with the boarders (it saves cleaning up the overlay when the game screen is smaller than the overlay ;) */ _videoMode.overlayWidth = 640; _videoMode.overlayHeight = 480; _videoMode.fullscreen = true; if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) _videoMode.aspectRatioCorrection = false; return SurfaceSdlGraphicsManager::loadGFXMode(); } #endif