/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H #define BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" #include class PSP2SdlGraphicsManager : public SurfaceSdlGraphicsManager { public: PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window); virtual ~PSP2SdlGraphicsManager(); virtual OSystem::TransactionError endGFXTransaction(); virtual const OSystem::GraphicsMode *getSupportedShaders() const; protected: virtual void setGraphicsModeIntern(); virtual void unloadGFXMode(); virtual bool hotswapGFXMode(); virtual void internUpdateScreen(); virtual void updateShader(); virtual void setAspectRatioCorrection(bool enable); virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags); void PSP2_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects); void PSP2_UpdateFiltering(); bool _hardwareAspectRatioCorrection; vita2d_texture *_vitatex_hwscreen; void *_sdlpixels_hwscreen; vita2d_shader *_shaders[6]; }; #endif