/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/graphics/sdl/sdl-graphics.h" #include "backends/platform/sdl/sdl-sys.h" #include "backends/events/sdl/sdl-events.h" #include "common/textconsole.h" SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source, SdlWindow *window) : _eventSource(source), _window(window) { } SdlGraphicsManager::~SdlGraphicsManager() { } void SdlGraphicsManager::activateManager() { _eventSource->setGraphicsManager(this); } void SdlGraphicsManager::deactivateManager() { _eventSource->setGraphicsManager(0); } SdlGraphicsManager::State SdlGraphicsManager::getState() { State state; state.screenWidth = getWidth(); state.screenHeight = getHeight(); state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection); state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode); state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette); #ifdef USE_RGB_COLOR state.pixelFormat = getScreenFormat(); #endif return state; } bool SdlGraphicsManager::setState(const State &state) { beginGFXTransaction(); #ifdef USE_RGB_COLOR initSize(state.screenWidth, state.screenHeight, &state.pixelFormat); #else initSize(state.screenWidth, state.screenHeight, 0); #endif setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio); setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen); setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette); if (endGFXTransaction() != OSystem::kTransactionSuccess) { return false; } else { return true; } }