/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(SDL_BACKEND) #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" #include "backends/events/sdl/sdl-events.h" #include "backends/platform/sdl/sdl.h" #include "common/config-manager.h" #include "common/mutex.h" #include "common/textconsole.h" #include "common/translation.h" #include "common/util.h" #ifdef USE_RGB_COLOR #include "common/list.h" #endif #include "graphics/font.h" #include "graphics/fontman.h" #include "graphics/scaler.h" #include "graphics/scaler/aspect.h" #include "graphics/surface.h" #include "gui/EventRecorder.h" static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"1x", _s("Normal (no scaling)"), GFX_NORMAL}, #ifdef USE_SCALERS {"2x", "2x", GFX_DOUBLESIZE}, {"3x", "3x", GFX_TRIPLESIZE}, {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, #ifdef USE_HQ_SCALERS {"hq2x", "HQ2x", GFX_HQ2X}, {"hq3x", "HQ3x", GFX_HQ3X}, #endif {"tv2x", "TV2x", GFX_TV2X}, {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, #endif {0, 0, 0} }; DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres") // Table of the cursor scalers [scaleFactor - 1] static ScalerProc *scalersMagn[3] = { #ifdef USE_SCALERS Normal1x, AdvMame2x, AdvMame3x #else // remove dependencies on other scalers Normal1x, Normal1x, Normal1x #endif }; static const int s_gfxModeSwitchTable[][4] = { { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, { GFX_NORMAL, GFX_2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, { GFX_NORMAL, GFX_TV2X, -1, -1 }, { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } }; #ifdef USE_SCALERS static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); #endif AspectRatio::AspectRatio(int w, int h) { // TODO : Validation and so on... // Currently, we just ensure the program don't instantiate non-supported aspect ratios _kw = w; _kh = h; } #if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) static AspectRatio getDesiredAspectRatio() { const size_t AR_COUNT = 4; const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" }; const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) }; //TODO : We could parse an arbitrary string, if we code enough proper validation Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio"); for (size_t i = 0; i < AR_COUNT; i++) { assert(desiredAspectRatioAsStrings[i] != NULL); if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) { return desiredAspectRatios[i]; } } // TODO : Report a warning return AspectRatio(0, 0); } #endif SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource) : SdlGraphicsManager(sdlEventSource), #ifdef USE_OSD _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0), #endif _hwscreen(0), _screen(0), _tmpscreen(0), #ifdef USE_RGB_COLOR _screenFormat(Graphics::PixelFormat::createFormatCLUT8()), _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()), #endif _overlayVisible(false), _overlayscreen(0), _tmpscreen2(0), _scalerProc(0), _screenChangeCount(0), _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0), _mouseOrigSurface(0), _cursorDontScale(false), _cursorPaletteDisabled(true), _currentShakePos(0), _newShakePos(0), _paletteDirtyStart(0), _paletteDirtyEnd(0), _screenIsLocked(false), _graphicsMutex(0), _displayDisabled(false), #ifdef USE_SDL_DEBUG_FOCUSRECT _enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(), #endif _transactionMode(kTransactionNone) { // allocate palette storage _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; memset(&_mouseCurState, 0, sizeof(_mouseCurState)); _graphicsMutex = g_system->createMutex(); #ifdef USE_SDL_DEBUG_FOCUSRECT if (ConfMan.hasKey("use_sdl_debug_focusrect")) _enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect"); #endif memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); memset(&_videoMode, 0, sizeof(_videoMode)); memset(&_transactionDetails, 0, sizeof(_transactionDetails)); #if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) _videoMode.mode = GFX_DOUBLESIZE; _videoMode.scaleFactor = 2; _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio"); _videoMode.desiredAspectRatio = getDesiredAspectRatio(); _scalerProc = Normal2x; #else // for small screen platforms _videoMode.mode = GFX_NORMAL; _videoMode.scaleFactor = 1; _videoMode.aspectRatioCorrection = false; _scalerProc = Normal1x; #endif _scalerType = 0; #if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) _videoMode.fullscreen = ConfMan.getBool("fullscreen"); #else _videoMode.fullscreen = true; #endif } SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() { unloadGFXMode(); if (_mouseSurface) SDL_FreeSurface(_mouseSurface); _mouseSurface = 0; if (_mouseOrigSurface) SDL_FreeSurface(_mouseOrigSurface); _mouseOrigSurface = 0; g_system->deleteMutex(_graphicsMutex); free(_currentPalette); free(_cursorPalette); free(_mouseData); } void SurfaceSdlGraphicsManager::activateManager() { GraphicsManager::activateManager(); initEventSource(); // Register the graphics manager as a event observer g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false); } void SurfaceSdlGraphicsManager::deactivateManager() { // Unregister the event observer if (g_system->getEventManager()->getEventDispatcher()) { g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); } deinitEventSource(); GraphicsManager::deactivateManager(); } bool SurfaceSdlGraphicsManager::hasFeature(OSystem::Feature f) { return (f == OSystem::kFeatureFullscreenMode) || (f == OSystem::kFeatureAspectRatioCorrection) || (f == OSystem::kFeatureCursorPalette) || (f == OSystem::kFeatureIconifyWindow); } void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { switch (f) { case OSystem::kFeatureFullscreenMode: setFullscreenMode(enable); break; case OSystem::kFeatureAspectRatioCorrection: setAspectRatioCorrection(enable); break; case OSystem::kFeatureCursorPalette: _cursorPaletteDisabled = !enable; blitCursor(); break; case OSystem::kFeatureIconifyWindow: if (enable) SDL_WM_IconifyWindow(); break; default: break; } } bool SurfaceSdlGraphicsManager::getFeatureState(OSystem::Feature f) { // We need to allow this to be called from within a transaction, since we // currently use it to retreive the graphics state, when switching from // SDL->OpenGL mode for example. //assert(_transactionMode == kTransactionNone); switch (f) { case OSystem::kFeatureFullscreenMode: return _videoMode.fullscreen; case OSystem::kFeatureAspectRatioCorrection: return _videoMode.aspectRatioCorrection; case OSystem::kFeatureCursorPalette: return !_cursorPaletteDisabled; default: return false; } } const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int SurfaceSdlGraphicsManager::getDefaultGraphicsMode() const { return GFX_DOUBLESIZE; } void SurfaceSdlGraphicsManager::resetGraphicsScale() { setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]); } void SurfaceSdlGraphicsManager::beginGFXTransaction() { assert(_transactionMode == kTransactionNone); _transactionMode = kTransactionActive; _transactionDetails.sizeChanged = false; _transactionDetails.needHotswap = false; _transactionDetails.needUpdatescreen = false; _transactionDetails.normal1xScaler = false; #ifdef USE_RGB_COLOR _transactionDetails.formatChanged = false; #endif _oldVideoMode = _videoMode; } OSystem::TransactionError SurfaceSdlGraphicsManager::endGFXTransaction() { int errors = OSystem::kTransactionSuccess; assert(_transactionMode != kTransactionNone); if (_transactionMode == kTransactionRollback) { if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { errors |= OSystem::kTransactionFullscreenFailed; _videoMode.fullscreen = _oldVideoMode.fullscreen; } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) { errors |= OSystem::kTransactionAspectRatioFailed; _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection; } else if (_videoMode.mode != _oldVideoMode.mode) { errors |= OSystem::kTransactionModeSwitchFailed; _videoMode.mode = _oldVideoMode.mode; _videoMode.scaleFactor = _oldVideoMode.scaleFactor; #ifdef USE_RGB_COLOR } else if (_videoMode.format != _oldVideoMode.format) { errors |= OSystem::kTransactionFormatNotSupported; _videoMode.format = _oldVideoMode.format; _screenFormat = _videoMode.format; #endif } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { errors |= OSystem::kTransactionSizeChangeFailed; _videoMode.screenWidth = _oldVideoMode.screenWidth; _videoMode.screenHeight = _oldVideoMode.screenHeight; _videoMode.overlayWidth = _oldVideoMode.overlayWidth; _videoMode.overlayHeight = _oldVideoMode.overlayHeight; } if (_videoMode.fullscreen == _oldVideoMode.fullscreen && _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && _videoMode.mode == _oldVideoMode.mode && _videoMode.screenWidth == _oldVideoMode.screenWidth && _videoMode.screenHeight == _oldVideoMode.screenHeight) { // Our new video mode would now be exactly the same as the // old one. Since we still can not assume SDL_SetVideoMode // to be working fine, we need to invalidate the old video // mode, so loadGFXMode would error out properly. _oldVideoMode.setup = false; } } #ifdef USE_RGB_COLOR if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) { #else if (_transactionDetails.sizeChanged) { #endif unloadGFXMode(); if (!loadGFXMode()) { if (_oldVideoMode.setup) { _transactionMode = kTransactionRollback; errors |= endGFXTransaction(); } } else { setGraphicsModeIntern(); clearOverlay(); _videoMode.setup = true; // OSystem_SDL::pollEvent used to update the screen change count, // but actually it gives problems when a video mode was changed // but OSystem_SDL::pollEvent was not called. This for example // caused a crash under certain circumstances when doing an RTL. // To fix this issue we update the screen change count right here. _screenChangeCount++; } } else if (_transactionDetails.needHotswap) { setGraphicsModeIntern(); if (!hotswapGFXMode()) { if (_oldVideoMode.setup) { _transactionMode = kTransactionRollback; errors |= endGFXTransaction(); } } else { _videoMode.setup = true; // OSystem_SDL::pollEvent used to update the screen change count, // but actually it gives problems when a video mode was changed // but OSystem_SDL::pollEvent was not called. This for example // caused a crash under certain circumstances when doing an RTL. // To fix this issue we update the screen change count right here. _screenChangeCount++; if (_transactionDetails.needUpdatescreen) internUpdateScreen(); } } else if (_transactionDetails.needUpdatescreen) { setGraphicsModeIntern(); internUpdateScreen(); } _transactionMode = kTransactionNone; return (OSystem::TransactionError)errors; } #ifdef USE_RGB_COLOR Common::List SurfaceSdlGraphicsManager::getSupportedFormats() const { assert(!_supportedFormats.empty()); return _supportedFormats; } void SurfaceSdlGraphicsManager::detectSupportedFormats() { // Clear old list _supportedFormats.clear(); // Some tables with standard formats that we always list // as "supported". If frontend code tries to use one of // these, we will perform the necessary format // conversion in the background. Of course this incurs a // performance hit, but on desktop ports this should not // matter. We still push the currently active format to // the front, so if frontend code just uses the first // available format, it will get one that is "cheap" to // use. const Graphics::PixelFormat RGBList[] = { #ifdef USE_RGB_COLOR // RGBA8888, ARGB8888, RGB888 Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), #endif // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) }; const Graphics::PixelFormat BGRList[] = { #ifdef USE_RGB_COLOR // ABGR8888, BGRA8888, BGR888 Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), #endif // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) }; Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); if (_hwscreen) { // Get our currently set hardware format format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel, 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss, 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss, _hwscreen->format->Rshift, _hwscreen->format->Gshift, _hwscreen->format->Bshift, _hwscreen->format->Ashift); // Workaround to SDL not providing an accurate Aloss value on Mac OS X. if (_hwscreen->format->Amask == 0) format.aLoss = 8; // Push it first, as the prefered format. _supportedFormats.push_back(format); } // TODO: prioritize matching alpha masks int i; // Push some RGB formats for (i = 0; i < ARRAYSIZE(RGBList); i++) { if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) continue; if (RGBList[i] != format) _supportedFormats.push_back(RGBList[i]); } // Push some BGR formats for (i = 0; i < ARRAYSIZE(BGRList); i++) { if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel)) continue; if (BGRList[i] != format) _supportedFormats.push_back(BGRList[i]); } // Finally, we always supposed 8 bit palette graphics _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8()); } #endif bool SurfaceSdlGraphicsManager::setGraphicsMode(int mode) { Common::StackLock lock(_graphicsMutex); assert(_transactionMode == kTransactionActive); if (_oldVideoMode.setup && _oldVideoMode.mode == mode) return true; int newScaleFactor = 1; switch (mode) { case GFX_NORMAL: newScaleFactor = 1; break; #ifdef USE_SCALERS case GFX_DOUBLESIZE: newScaleFactor = 2; break; case GFX_TRIPLESIZE: newScaleFactor = 3; break; case GFX_2XSAI: newScaleFactor = 2; break; case GFX_SUPER2XSAI: newScaleFactor = 2; break; case GFX_SUPEREAGLE: newScaleFactor = 2; break; case GFX_ADVMAME2X: newScaleFactor = 2; break; case GFX_ADVMAME3X: newScaleFactor = 3; break; #ifdef USE_HQ_SCALERS case GFX_HQ2X: newScaleFactor = 2; break; case GFX_HQ3X: newScaleFactor = 3; break; #endif case GFX_TV2X: newScaleFactor = 2; break; case GFX_DOTMATRIX: newScaleFactor = 2; break; #endif // USE_SCALERS default: warning("unknown gfx mode %d", mode); return false; } _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) _transactionDetails.needHotswap = true; _transactionDetails.needUpdatescreen = true; _videoMode.mode = mode; _videoMode.scaleFactor = newScaleFactor; return true; } void SurfaceSdlGraphicsManager::setGraphicsModeIntern() { Common::StackLock lock(_graphicsMutex); ScalerProc *newScalerProc = 0; switch (_videoMode.mode) { case GFX_NORMAL: newScalerProc = Normal1x; break; #ifdef USE_SCALERS case GFX_DOUBLESIZE: newScalerProc = Normal2x; break; case GFX_TRIPLESIZE: newScalerProc = Normal3x; break; case GFX_2XSAI: newScalerProc = _2xSaI; break; case GFX_SUPER2XSAI: newScalerProc = Super2xSaI; break; case GFX_SUPEREAGLE: newScalerProc = SuperEagle; break; case GFX_ADVMAME2X: newScalerProc = AdvMame2x; break; case GFX_ADVMAME3X: newScalerProc = AdvMame3x; break; #ifdef USE_HQ_SCALERS case GFX_HQ2X: newScalerProc = HQ2x; break; case GFX_HQ3X: newScalerProc = HQ3x; break; #endif case GFX_TV2X: newScalerProc = TV2x; break; case GFX_DOTMATRIX: newScalerProc = DotMatrix; break; #endif // USE_SCALERS default: error("Unknown gfx mode %d", _videoMode.mode); } _scalerProc = newScalerProc; if (_videoMode.mode != GFX_NORMAL) { for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) { _scalerType = i; break; } } } if (!_screen || !_hwscreen) return; // Blit everything to the screen _forceFull = true; // Even if the old and new scale factors are the same, we may have a // different scaler for the cursor now. blitCursor(); } int SurfaceSdlGraphicsManager::getGraphicsMode() const { assert(_transactionMode == kTransactionNone); return _videoMode.mode; } void SurfaceSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { assert(_transactionMode == kTransactionActive); #ifdef USE_RGB_COLOR //avoid redundant format changes Graphics::PixelFormat newFormat; if (!format) newFormat = Graphics::PixelFormat::createFormatCLUT8(); else newFormat = *format; assert(newFormat.bytesPerPixel > 0); if (newFormat != _videoMode.format) { _videoMode.format = newFormat; _transactionDetails.formatChanged = true; _screenFormat = newFormat; } #endif // Avoid redundant res changes if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) return; _videoMode.screenWidth = w; _videoMode.screenHeight = h; _transactionDetails.sizeChanged = true; } int SurfaceSdlGraphicsManager::effectiveScreenHeight() const { return _videoMode.scaleFactor * (_videoMode.aspectRatioCorrection ? real2Aspect(_videoMode.screenHeight) : _videoMode.screenHeight); } static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) { assert(&width != &height); if (desiredAspectRatio.isAuto()) return; int kw = desiredAspectRatio.kw(); int kh = desiredAspectRatio.kh(); const int w = width; const int h = height; SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format assert(availableModes); const SDL_Rect *bestMode = NULL; uint bestMetric = (uint)-1; // Metric is wasted space while (const SDL_Rect *mode = *availableModes++) { if (mode->w < w) continue; if (mode->h < h) continue; if (mode->h * kw != mode->w * kh) continue; uint metric = mode->w * mode->h - w * h; if (metric > bestMetric) continue; bestMetric = metric; bestMode = mode; } if (!bestMode) { warning("Unable to enforce the desired aspect ratio"); return; } width = bestMode->w; height = bestMode->h; } bool SurfaceSdlGraphicsManager::loadGFXMode() { _forceFull = true; #if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA) _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) _videoMode.aspectRatioCorrection = false; if (_videoMode.aspectRatioCorrection) _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; _videoMode.hardwareHeight = effectiveScreenHeight(); // On GPH devices ALL the _videoMode.hardware... are setup in GPHGraphicsManager::loadGFXMode() #elif !defined(GPH_DEVICE) _videoMode.hardwareWidth = _videoMode.overlayWidth; _videoMode.hardwareHeight = _videoMode.overlayHeight; #endif // // Create the surface that contains the 8 bit game data // #ifdef USE_RGB_COLOR _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, _screenFormat.bytesPerPixel << 3, ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); if (_screen == NULL) error("allocating _screen failed"); #else _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("allocating _screen failed"); #endif // SDL 1.2 palettes default to all black, // SDL 1.3 palettes default to all white, // Thus set our own default palette to all black. // SDL_SetColors does nothing for non indexed surfaces. SDL_SetColors(_screen, _currentPalette, 0, 256); // // Create the surface that contains the scaled graphics in 16 bit mode // if (_videoMode.fullscreen) { fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight); } #ifdef ENABLE_EVENTRECORDER _displayDisabled = ConfMan.getBool("disable_display"); if (_displayDisabled) { _hwscreen = g_eventRec.getSurface(_videoMode.hardwareWidth, _videoMode.hardwareHeight); } else #endif { _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); } #ifdef USE_RGB_COLOR detectSupportedFormats(); #endif if (_hwscreen == NULL) { // DON'T use error(), as this tries to bring up the debug // console, which WON'T WORK now that _hwscreen is hosed. if (!_oldVideoMode.setup) { warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); g_system->quit(); } else { return false; } } // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("allocating _tmpscreen failed"); _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_overlayscreen == NULL) error("allocating _overlayscreen failed"); _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; _overlayFormat.rLoss = _overlayscreen->format->Rloss; _overlayFormat.gLoss = _overlayscreen->format->Gloss; _overlayFormat.bLoss = _overlayscreen->format->Bloss; _overlayFormat.aLoss = _overlayscreen->format->Aloss; _overlayFormat.rShift = _overlayscreen->format->Rshift; _overlayFormat.gShift = _overlayscreen->format->Gshift; _overlayFormat.bShift = _overlayscreen->format->Bshift; _overlayFormat.aShift = _overlayscreen->format->Ashift; _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen2 == NULL) error("allocating _tmpscreen2 failed"); #ifdef USE_OSD _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _hwscreen->w, _hwscreen->h, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_osdSurface == NULL) error("allocating _osdSurface failed"); SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); #endif _eventSource->resetKeyboadEmulation( _videoMode.screenWidth * _videoMode.scaleFactor - 1, effectiveScreenHeight() - 1); // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); return true; } void SurfaceSdlGraphicsManager::unloadGFXMode() { if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; } if (_hwscreen) { SDL_FreeSurface(_hwscreen); _hwscreen = NULL; } if (_tmpscreen) { SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; } if (_tmpscreen2) { SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; } if (_overlayscreen) { SDL_FreeSurface(_overlayscreen); _overlayscreen = NULL; } #ifdef USE_OSD if (_osdSurface) { SDL_FreeSurface(_osdSurface); _osdSurface = NULL; } #endif DestroyScalers(); } bool SurfaceSdlGraphicsManager::hotswapGFXMode() { if (!_screen) return false; // Keep around the old _screen & _overlayscreen so we can restore the screen data // after the mode switch. SDL_Surface *old_screen = _screen; _screen = NULL; SDL_Surface *old_overlayscreen = _overlayscreen; _overlayscreen = NULL; // Release the HW screen surface SDL_FreeSurface(_hwscreen); _hwscreen = NULL; SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; #ifdef USE_OSD // Release the OSD surface SDL_FreeSurface(_osdSurface); _osdSurface = NULL; #endif // Setup the new GFX mode if (!loadGFXMode()) { unloadGFXMode(); _screen = old_screen; _overlayscreen = old_overlayscreen; return false; } // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // Restore old screen content SDL_BlitSurface(old_screen, NULL, _screen, NULL); SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); // Free the old surfaces SDL_FreeSurface(old_screen); SDL_FreeSurface(old_overlayscreen); // Update cursor to new scale blitCursor(); // Blit everything to the screen internUpdateScreen(); return true; } void SurfaceSdlGraphicsManager::updateScreen() { assert(_transactionMode == kTransactionNone); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends internUpdateScreen(); } void SurfaceSdlGraphicsManager::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; int height, width; ScalerProc *scalerProc; int scale1; // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) #if defined(DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE) assert(_hwscreen != NULL); assert(_hwscreen->map->sw_data != NULL); #endif // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos || (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)}; if (_videoMode.aspectRatioCorrection && !_overlayVisible) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_screen && _paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } #ifdef USE_OSD // OSD visible (i.e. non-transparent)? if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { // Updated alpha value const int diff = SDL_GetTicks() - _osdFadeStartTime; if (diff > 0) { if (diff >= kOSDFadeOutDuration) { // Back to full transparency _osdAlpha = SDL_ALPHA_TRANSPARENT; } else { // Do a linear fade out... const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; } SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); _forceFull = true; } } #endif if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; width = _videoMode.screenWidth; height = _videoMode.screenHeight; scalerProc = _scalerProc; scale1 = _videoMode.scaleFactor; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; width = _videoMode.overlayWidth; height = _videoMode.overlayHeight; scalerProc = Normal1x; scale1 = 1; } // Add the area covered by the mouse cursor to the list of dirty rects if // we have to redraw the mouse. if (_mouseNeedsRedraw) undrawMouse(); // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; _dirtyRectList[0].w = width; _dirtyRectList[0].h = height; } // Only draw anything if necessary if (_numDirtyRects > 0 || _mouseNeedsRedraw) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; for (r = _dirtyRectList; r != lastRect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to access the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwscreen); srcPitch = srcSurf->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList; r != lastRect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int orig_dst_y = 0; register int rx1 = r->x * scale1; if (dst_y < height) { dst_h = r->h; if (dst_h > height - dst_y) dst_h = height - dst_y; orig_dst_y = dst_y; dst_y = dst_y * scale1; if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst_y = real2Aspect(dst_y); assert(scalerProc != NULL); scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); } r->x = rx1; r->y = dst_y; r->w = r->w * scale1; r->h = dst_h * scale1; #ifdef USE_SCALERS if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); #endif } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwscreen); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirtyRectList[0].y = 0; _dirtyRectList[0].h = effectiveScreenHeight(); } drawMouse(); #ifdef USE_OSD if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); } #endif #ifdef USE_SDL_DEBUG_FOCUSRECT // We draw the focus rectangle on top of everything, to assure it's easily visible. // Of course when the overlay is visible we do not show it, since it is only for game // specific focus. if (_enableFocusRect && !_overlayVisible) { int y = _focusRect.top + _currentShakePos; int h = 0; int x = _focusRect.left * scale1; int w = _focusRect.width() * scale1; if (y < height) { h = _focusRect.height(); if (h > height - y) h = height - y; y *= scale1; if (_videoMode.aspectRatioCorrection && !_overlayVisible) y = real2Aspect(y); if (h > 0 && w > 0) { SDL_LockSurface(_hwscreen); // Use white as color for now. Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF); // First draw the top and bottom lines // then draw the left and right lines if (_hwscreen->format->BytesPerPixel == 2) { uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2); byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2); while (w--) { *top++ = rectColor; *bottom++ = rectColor; } while (h--) { *(uint16 *)left = rectColor; *(uint16 *)right = rectColor; left += _hwscreen->pitch; right += _hwscreen->pitch; } } else if (_hwscreen->format->BytesPerPixel == 4) { uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4); byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4); while (w--) { *top++ = rectColor; *bottom++ = rectColor; } while (h--) { *(uint32 *)left = rectColor; *(uint32 *)right = rectColor; left += _hwscreen->pitch; right += _hwscreen->pitch; } } SDL_UnlockSurface(_hwscreen); } } } #endif // Finally, blit all our changes to the screen if (!_displayDisabled) { SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); } } _numDirtyRects = 0; _forceFull = false; _mouseNeedsRedraw = false; } bool SurfaceSdlGraphicsManager::saveScreenshot(const char *filename) { assert(_hwscreen != NULL); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends return SDL_SaveBMP(_hwscreen, filename) == 0; } void SurfaceSdlGraphicsManager::setFullscreenMode(bool enable) { Common::StackLock lock(_graphicsMutex); if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) return; if (_transactionMode == kTransactionActive) { _videoMode.fullscreen = enable; _transactionDetails.needHotswap = true; } } void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) { Common::StackLock lock(_graphicsMutex); if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable) return; if (_transactionMode == kTransactionActive) { _videoMode.aspectRatioCorrection = enable; _transactionDetails.needHotswap = true; } } void SurfaceSdlGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); assert(buf); if (_screen == NULL) { warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL"); return; } Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends assert(x >= 0 && x < _videoMode.screenWidth); assert(y >= 0 && y < _videoMode.screenHeight); assert(h > 0 && y + h <= _videoMode.screenHeight); assert(w > 0 && x + w <= _videoMode.screenWidth); addDirtyRect(x, y, w, h); // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); #ifdef USE_RGB_COLOR byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel; if (_videoMode.screenWidth == w && pitch == _screen->pitch) { memcpy(dst, buf, h*pitch); } else { const byte *src = (const byte *)buf; do { memcpy(dst, src, w * _screenFormat.bytesPerPixel); src += pitch; dst += _screen->pitch; } while (--h); } #else byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x; if (_screen->pitch == pitch && pitch == w) { memcpy(dst, buf, h*w); } else { const byte *src = (const byte *)buf; do { memcpy(dst, src, w); src += pitch; dst += _screen->pitch; } while (--h); } #endif // Unlock the screen surface SDL_UnlockSurface(_screen); } Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() { assert(_transactionMode == kTransactionNone); // Lock the graphics mutex g_system->lockMutex(_graphicsMutex); // paranoia check assert(!_screenIsLocked); _screenIsLocked = true; // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); _framebuffer.init(_screen->w, _screen->h, _screen->pitch, _screen->pixels, #ifdef USE_RGB_COLOR _screenFormat #else Graphics::PixelFormat::createFormatCLUT8() #endif ); return &_framebuffer; } void SurfaceSdlGraphicsManager::unlockScreen() { assert(_transactionMode == kTransactionNone); // paranoia check assert(_screenIsLocked); _screenIsLocked = false; // Unlock the screen surface SDL_UnlockSurface(_screen); // Trigger a full screen update _forceFull = true; // Finally unlock the graphics mutex g_system->unlockMutex(_graphicsMutex); } void SurfaceSdlGraphicsManager::fillScreen(uint32 col) { Graphics::Surface *screen = lockScreen(); if (screen && screen->getPixels()) memset(screen->getPixels(), col, screen->h * screen->pitch); unlockScreen(); } void SurfaceSdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { if (_forceFull) return; if (_numDirtyRects == NUM_DIRTY_RECT) { _forceFull = true; return; } int height, width; if (!_overlayVisible && !realCoordinates) { width = _videoMode.screenWidth; height = _videoMode.screenHeight; } else { width = _videoMode.overlayWidth; height = _videoMode.overlayHeight; } // Extend the dirty region by 1 pixel for scalers // that "smear" the screen, e.g. 2xSAI if (!realCoordinates) { x--; y--; w+=2; h+=2; } // clip if (x < 0) { w += x; x = 0; } if (y < 0) { h += y; y=0; } if (w > width - x) { w = width - x; } if (h > height - y) { h = height - y; } #ifdef USE_SCALERS if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) { makeRectStretchable(x, y, w, h); } #endif if (w == width && h == height) { _forceFull = true; return; } if (w > 0 && h > 0) { SDL_Rect *r = &_dirtyRectList[_numDirtyRects++]; r->x = x; r->y = y; r->w = w; r->h = h; } } int16 SurfaceSdlGraphicsManager::getHeight() { return _videoMode.screenHeight; } int16 SurfaceSdlGraphicsManager::getWidth() { return _videoMode.screenWidth; } void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) { assert(colors); #ifdef USE_RGB_COLOR assert(_screenFormat.bytesPerPixel == 1); #endif // Setting the palette before _screen is created is allowed - for now - // since we don't actually set the palette until the screen is updated. // But it could indicate a programming error, so let's warn about it. if (!_screen) warning("SurfaceSdlGraphicsManager::setPalette: _screen == NULL"); const byte *b = colors; uint i; SDL_Color *base = _currentPalette + start; for (i = 0; i < num; i++, b += 3) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; } if (start < _paletteDirtyStart) _paletteDirtyStart = start; if (start + num > _paletteDirtyEnd) _paletteDirtyEnd = start + num; // Some games blink cursors with palette if (_cursorPaletteDisabled) blitCursor(); } void SurfaceSdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) { assert(colors); #ifdef USE_RGB_COLOR assert(_screenFormat.bytesPerPixel == 1); #endif const SDL_Color *base = _currentPalette + start; for (uint i = 0; i < num; ++i) { colors[i * 3] = base[i].r; colors[i * 3 + 1] = base[i].g; colors[i * 3 + 2] = base[i].b; } } void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { assert(colors); const byte *b = colors; uint i; SDL_Color *base = _cursorPalette + start; for (i = 0; i < num; i++, b += 3) { base[i].r = b[0]; base[i].g = b[1]; base[i].b = b[2]; } _cursorPaletteDisabled = false; blitCursor(); } void SurfaceSdlGraphicsManager::setShakePos(int shake_pos) { assert(_transactionMode == kTransactionNone); _newShakePos = shake_pos; } void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { #ifdef USE_SDL_DEBUG_FOCUSRECT // Only enable focus rectangle debug code, when the user wants it if (!_enableFocusRectDebugCode) return; _enableFocusRect = true; _focusRect = rect; if (rect.left < 0 || rect.top < 0 || rect.right > _videoMode.screenWidth || rect.bottom > _videoMode.screenHeight) warning("SurfaceSdlGraphicsManager::setFocusRectangle: Got a rect which does not fit inside the screen bounds: %d,%d,%d,%d", rect.left, rect.top, rect.right, rect.bottom); // It's gross but we actually sometimes get rects, which are not inside the screen bounds, // thus we need to clip the rect here... _focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight); // We just fake this as a dirty rect for now, to easily force an screen update whenever // the rect changes. addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height()); #endif } void SurfaceSdlGraphicsManager::clearFocusRectangle() { #ifdef USE_SDL_DEBUG_FOCUSRECT // Only enable focus rectangle debug code, when the user wants it if (!_enableFocusRectDebugCode) return; _enableFocusRect = false; // We just fake this as a dirty rect for now, to easily force an screen update whenever // the rect changes. addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height()); #endif } #pragma mark - #pragma mark --- Overlays --- #pragma mark - void SurfaceSdlGraphicsManager::showOverlay() { assert(_transactionMode == kTransactionNone); int x, y; if (_overlayVisible) return; _overlayVisible = true; // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 x = _mouseCurState.x * _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor; else y = _mouseCurState.y * _videoMode.scaleFactor; warpMouse(x, y); clearOverlay(); } void SurfaceSdlGraphicsManager::hideOverlay() { assert(_transactionMode == kTransactionNone); if (!_overlayVisible) return; int x, y; _overlayVisible = false; // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 x = _mouseCurState.x / _videoMode.scaleFactor; y = _mouseCurState.y / _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) y = aspect2Real(y); warpMouse(x, y); clearOverlay(); _forceFull = true; } void SurfaceSdlGraphicsManager::clearOverlay() { //assert(_transactionMode == kTransactionNone); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends if (!_overlayVisible) return; // Clear the overlay by making the game screen "look through" everywhere. SDL_Rect src, dst; src.x = src.y = 0; dst.x = dst.y = 1; src.w = dst.w = _videoMode.screenWidth; src.h = dst.h = _videoMode.screenHeight; if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); SDL_LockSurface(_tmpscreen); SDL_LockSurface(_overlayscreen); _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight); #ifdef USE_SCALERS if (_videoMode.aspectRatioCorrection) stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0); #endif SDL_UnlockSurface(_tmpscreen); SDL_UnlockSurface(_overlayscreen); _forceFull = true; } void SurfaceSdlGraphicsManager::grabOverlay(void *buf, int pitch) { assert(_transactionMode == kTransactionNone); if (_overlayscreen == NULL) return; if (SDL_LockSurface(_overlayscreen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *src = (byte *)_overlayscreen->pixels; byte *dst = (byte *)buf; int h = _videoMode.overlayHeight; do { memcpy(dst, src, _videoMode.overlayWidth * 2); src += _overlayscreen->pitch; dst += pitch; } while (--h); SDL_UnlockSurface(_overlayscreen); } void SurfaceSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); if (_overlayscreen == NULL) return; const byte *src = (const byte *)buf; // Clip the coordinates if (x < 0) { w += x; src -= x * 2; x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > _videoMode.overlayWidth - x) { w = _videoMode.overlayWidth - x; } if (h > _videoMode.overlayHeight - y) { h = _videoMode.overlayHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty addDirtyRect(x, y, w, h); if (SDL_LockSurface(_overlayscreen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; do { memcpy(dst, src, w * 2); dst += _overlayscreen->pitch; src += pitch; } while (--h); SDL_UnlockSurface(_overlayscreen); } #pragma mark - #pragma mark --- Mouse --- #pragma mark - bool SurfaceSdlGraphicsManager::showMouse(bool visible) { if (_mouseVisible == visible) return visible; bool last = _mouseVisible; _mouseVisible = visible; _mouseNeedsRedraw = true; return last; } void SurfaceSdlGraphicsManager::setMousePos(int x, int y) { if (x != _mouseCurState.x || y != _mouseCurState.y) { _mouseNeedsRedraw = true; _mouseCurState.x = x; _mouseCurState.y = y; } } void SurfaceSdlGraphicsManager::warpMouse(int x, int y) { int y1 = y; // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode) if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) { setMousePos(x, y); // but change game cursor position return; } if (_videoMode.aspectRatioCorrection && !_overlayVisible) y1 = real2Aspect(y); if (_mouseCurState.x != x || _mouseCurState.y != y) { if (!_overlayVisible) SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); else SDL_WarpMouse(x, y1); // SDL_WarpMouse() generates a mouse movement event, so // setMousePos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } } void SurfaceSdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { #ifdef USE_RGB_COLOR if (!format) _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) _cursorFormat = *format; if (_cursorFormat.bytesPerPixel < 4) assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3))); #else assert(keycolor <= 0xFF); #endif if (w == 0 || h == 0) return; _mouseCurState.hotX = hotspot_x; _mouseCurState.hotY = hotspot_y; _mouseKeyColor = keycolor; _cursorDontScale = dontScale; if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) { _mouseCurState.w = w; _mouseCurState.h = h; if (_mouseOrigSurface) SDL_FreeSurface(_mouseOrigSurface); // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _mouseCurState.w + 2, _mouseCurState.h + 2, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_mouseOrigSurface == NULL) error("allocating _mouseOrigSurface failed"); SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); } free(_mouseData); #ifdef USE_RGB_COLOR _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel); memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); #else _mouseData = (byte *)malloc(w * h); memcpy(_mouseData, buf, w * h); #endif blitCursor(); } void SurfaceSdlGraphicsManager::blitCursor() { byte *dstPtr; const byte *srcPtr = _mouseData; #ifdef USE_RGB_COLOR uint32 color; #else byte color; #endif int w, h, i, j; if (!_mouseOrigSurface || !_mouseData) return; _mouseNeedsRedraw = true; w = _mouseCurState.w; h = _mouseCurState.h; SDL_LockSurface(_mouseOrigSurface); // Make whole surface transparent for (i = 0; i < h + 2; i++) { dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; for (j = 0; j < w + 2; j++) { *(uint16 *)dstPtr = kMouseColorKey; dstPtr += 2; } } // Draw from [1,1] since AdvMame2x adds artefact at 0,0 dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2; SDL_Color *palette; if (_cursorPaletteDisabled) palette = _currentPalette; else palette = _cursorPalette; for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { #ifdef USE_RGB_COLOR if (_cursorFormat.bytesPerPixel > 1) { if (_cursorFormat.bytesPerPixel == 2) color = *(const uint16 *)srcPtr; else color = *(const uint32 *)srcPtr; if (color != _mouseKeyColor) { // transparent, don't draw uint8 r, g, b; _cursorFormat.colorToRGB(color, r, g, b); *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, r, g, b); } dstPtr += 2; srcPtr += _cursorFormat.bytesPerPixel; } else { #endif color = *srcPtr; if (color != _mouseKeyColor) { // transparent, don't draw *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, palette[color].r, palette[color].g, palette[color].b); } dstPtr += 2; srcPtr++; #ifdef USE_RGB_COLOR } #endif } dstPtr += _mouseOrigSurface->pitch - w * 2; } int rW, rH; int cursorScale; if (_cursorDontScale) { // Don't scale the cursor at all if the user requests this behavior. cursorScale = 1; } else { // Scale the cursor with the game screen scale factor. cursorScale = _videoMode.scaleFactor; } // Adapt the real hotspot according to the scale factor. rW = w * cursorScale; rH = h * cursorScale; _mouseCurState.rHotX = _mouseCurState.hotX * cursorScale; _mouseCurState.rHotY = _mouseCurState.hotY * cursorScale; // The virtual dimensions will be the same as the original. _mouseCurState.vW = w; _mouseCurState.vH = h; _mouseCurState.vHotX = _mouseCurState.hotX; _mouseCurState.vHotY = _mouseCurState.hotY; #ifdef USE_SCALERS int rH1 = rH; // store original to pass to aspect-correction function later #endif if (!_cursorDontScale && _videoMode.aspectRatioCorrection) { rH = real2Aspect(rH - 1) + 1; _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); } if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { _mouseCurState.rW = rW; _mouseCurState.rH = rH; if (_mouseSurface) SDL_FreeSurface(_mouseSurface); _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _mouseCurState.rW, _mouseCurState.rH, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_mouseSurface == NULL) error("allocating _mouseSurface failed"); SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); } SDL_LockSurface(_mouseSurface); ScalerProc *scalerProc; // Only apply scaling, when the user allows it. if (!_cursorDontScale) { // If possible, use the same scaler for the cursor as for the rest of // the game. This only works well with the non-blurring scalers so we // actually only use the 1x, 2x and AdvMame scalers. if (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE) scalerProc = _scalerProc; else scalerProc = scalersMagn[_videoMode.scaleFactor - 1]; } else { scalerProc = Normal1x; } scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, _mouseCurState.w, _mouseCurState.h); #ifdef USE_SCALERS if (!_cursorDontScale && _videoMode.aspectRatioCorrection) cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0); #endif SDL_UnlockSurface(_mouseSurface); SDL_UnlockSurface(_mouseOrigSurface); } #ifdef USE_SCALERS // Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from // common/scale/aspect.cpp static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) { int maxDstY = real2Aspect(origSrcY + height - 1); int y; const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch; uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch; for (y = maxDstY; y >= srcY; y--) { const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch; if (srcPtr == dstPtr) break; memcpy(dstPtr, srcPtr, width * 2); dstPtr -= pitch; } return 1 + maxDstY - srcY; } #endif void SurfaceSdlGraphicsManager::undrawMouse() { const int x = _mouseBackup.x; const int y = _mouseBackup.y; // When we switch bigger overlay off mouse jumps. Argh! // This is intended to prevent undrawing offscreen mouse if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) return; if (_mouseBackup.w != 0 && _mouseBackup.h != 0) addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h); } void SurfaceSdlGraphicsManager::drawMouse() { if (!_mouseVisible || !_mouseSurface) { _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; return; } SDL_Rect dst; int scale; int hotX, hotY; dst.x = _mouseCurState.x; dst.y = _mouseCurState.y; if (!_overlayVisible) { scale = _videoMode.scaleFactor; dst.w = _mouseCurState.vW; dst.h = _mouseCurState.vH; hotX = _mouseCurState.vHotX; hotY = _mouseCurState.vHotY; } else { scale = 1; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; hotX = _mouseCurState.rHotX; hotY = _mouseCurState.rHotY; } // The mouse is undrawn using virtual coordinates, i.e. they may be // scaled and aspect-ratio corrected. _mouseBackup.x = dst.x - hotX; _mouseBackup.y = dst.y - hotY; _mouseBackup.w = dst.w; _mouseBackup.h = dst.h; // We draw the pre-scaled cursor image, so now we need to adjust for // scaling, shake position and aspect ratio correction manually. if (!_overlayVisible) { dst.y += _currentShakePos; } if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst.y = real2Aspect(dst.y); dst.x = scale * dst.x - _mouseCurState.rHotX; dst.y = scale * dst.y - _mouseCurState.rHotY; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; // Note that SDL_BlitSurface() and addDirtyRect() will both perform any // clipping necessary if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); // The screen will be updated using real surface coordinates, i.e. // they will not be scaled or aspect-ratio corrected. addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); } #pragma mark - #pragma mark --- On Screen Display --- #pragma mark - #ifdef USE_OSD void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) { assert(_transactionMode == kTransactionNone); assert(msg); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends uint i; // Lock the OSD surface for drawing if (SDL_LockSurface(_osdSurface)) error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); Graphics::Surface dst; dst.init(_osdSurface->w, _osdSurface->h, _osdSurface->pitch, _osdSurface->pixels, Graphics::PixelFormat(_osdSurface->format->BytesPerPixel, 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss, 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss, _osdSurface->format->Rshift, _osdSurface->format->Gshift, _osdSurface->format->Bshift, _osdSurface->format->Ashift)); // The font we are going to use: const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); // Clear everything with the "transparent" color, i.e. the colorkey SDL_FillRect(_osdSurface, 0, kOSDColorKey); // Split the message into separate lines. Common::Array lines; const char *ptr; for (ptr = msg; *ptr; ++ptr) { if (*ptr == '\n') { lines.push_back(Common::String(msg, ptr - msg)); msg = ptr + 1; } } lines.push_back(Common::String(msg, ptr - msg)); // Determine a rect which would contain the message string (clipped to the // screen dimensions). const int vOffset = 6; const int lineSpacing = 1; const int lineHeight = font->getFontHeight() + 2 * lineSpacing; int width = 0; int height = lineHeight * lines.size() + 2 * vOffset; for (i = 0; i < lines.size(); i++) { width = MAX(width, font->getStringWidth(lines[i]) + 14); } // Clip the rect if (width > dst.w) width = dst.w; if (height > dst.h) height = dst.h; // Draw a dark gray rect // TODO: Rounded corners ? Border? SDL_Rect osdRect; osdRect.x = (dst.w - width) / 2; osdRect.y = (dst.h - height) / 2; osdRect.w = width; osdRect.h = height; SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64)); // Render the message, centered, and in white for (i = 0; i < lines.size(); i++) { font->drawString(&dst, lines[i], osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w, SDL_MapRGB(_osdSurface->format, 255, 255, 255), Graphics::kTextAlignCenter); } // Finished drawing, so unlock the OSD surface again SDL_UnlockSurface(_osdSurface); // Init the OSD display parameters, and the fade out _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); // Ensure a full redraw takes place next time the screen is updated _forceFull = true; } #endif bool SurfaceSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) { // Ctrl-Alt-a toggles aspect ratio correction if (key == 'a') { beginGFXTransaction(); setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection); endGFXTransaction(); #ifdef USE_OSD char buffer[128]; if (_videoMode.aspectRatioCorrection) sprintf(buffer, "%s\n%d x %d -> %d x %d", _("Enabled aspect ratio correction"), _videoMode.screenWidth, _videoMode.screenHeight, _hwscreen->w, _hwscreen->h ); else sprintf(buffer, "%s\n%d x %d -> %d x %d", _("Disabled aspect ratio correction"), _videoMode.screenWidth, _videoMode.screenHeight, _hwscreen->w, _hwscreen->h ); displayMessageOnOSD(buffer); #endif internUpdateScreen(); return true; } int newMode = -1; int factor = _videoMode.scaleFactor - 1; SDLKey sdlKey = (SDLKey)key; // Increase/decrease the scale factor if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) { factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1; if (0 <= factor && factor <= 3) { newMode = s_gfxModeSwitchTable[_scalerType][factor]; } } const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9); const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9); if (isNormalNumber || isKeypadNumber) { _scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1); if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) return false; while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { assert(factor > 0); factor--; } newMode = s_gfxModeSwitchTable[_scalerType][factor]; } if (newMode >= 0) { beginGFXTransaction(); setGraphicsMode(newMode); endGFXTransaction(); #ifdef USE_OSD if (_osdSurface) { const char *newScalerName = 0; const OSystem::GraphicsMode *g = getSupportedGraphicsModes(); while (g->name) { if (g->id == _videoMode.mode) { newScalerName = g->description; break; } g++; } if (newScalerName) { char buffer[128]; sprintf(buffer, "%s %s\n%d x %d -> %d x %d", _("Active graphics filter:"), newScalerName, _videoMode.screenWidth, _videoMode.screenHeight, _hwscreen->w, _hwscreen->h ); displayMessageOnOSD(buffer); } } #endif internUpdateScreen(); return true; } else { return false; } } bool SurfaceSdlGraphicsManager::isScalerHotkey(const Common::Event &event) { if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9); const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9); const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS); if (isNormalNumber || isKeypadNumber) { int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1); if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable)) return false; } return (isScaleKey || event.kbd.keycode == 'a'); } return false; } void SurfaceSdlGraphicsManager::toggleFullScreen() { beginGFXTransaction(); setFullscreenMode(!_videoMode.fullscreen); endGFXTransaction(); #ifdef USE_OSD if (_videoMode.fullscreen) displayMessageOnOSD(_("Fullscreen mode")); else displayMessageOnOSD(_("Windowed mode")); #endif } bool SurfaceSdlGraphicsManager::notifyEvent(const Common::Event &event) { switch ((int)event.type) { case Common::EVENT_KEYDOWN: // Alt-Return and Alt-Enter toggle full screen mode if (event.kbd.hasFlags(Common::KBD_ALT) && (event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) { toggleFullScreen(); return true; } // Alt-S: Create a screenshot if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') { char filename[20]; for (int n = 0;; n++) { SDL_RWops *file; sprintf(filename, "scummvm%05d.bmp", n); file = SDL_RWFromFile(filename, "r"); if (!file) break; SDL_RWclose(file); } if (saveScreenshot(filename)) debug("Saved screenshot '%s'", filename); else warning("Could not save screenshot"); return true; } // Ctrl-Alt- will change the GFX mode if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) { if (handleScalerHotkeys(event.kbd.keycode)) return true; } case Common::EVENT_KEYUP: return isScalerHotkey(event); default: break; } return false; } void SurfaceSdlGraphicsManager::notifyVideoExpose() { _forceFull = true; } void SurfaceSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) { if (!_overlayVisible) { point.x /= _videoMode.scaleFactor; point.y /= _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) point.y = aspect2Real(point.y); } } void SurfaceSdlGraphicsManager::notifyMousePos(Common::Point mouse) { transformMouseCoordinates(mouse); setMousePos(mouse.x, mouse.y); } #endif