/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/scummsys.h" #ifdef _WIN32_WCE #include "common/system.h" #include "common/translation.h" #include "common/mutex.h" #include "graphics/scaler/downscaler.h" #include "graphics/scaler/aspect.h" #include "backends/graphics/wincesdl/wincesdl-graphics.h" #include "backends/events/wincesdl/wincesdl-events.h" #include "backends/platform/wince/wince-sdl.h" #include "backends/platform/wince/resource.h" #include "backends/platform/wince/CEActionsPocket.h" #include "backends/platform/wince/CEActionsSmartphone.h" #include "backends/platform/wince/CEDevice.h" #include "backends/platform/wince/CEScaler.h" #include "backends/platform/wince/CEgui/ItemAction.h" WINCESdlGraphicsManager::WINCESdlGraphicsManager(SdlEventSource *sdlEventSource) : SdlGraphicsManager(sdlEventSource), _panelInitialized(false), _noDoubleTapRMB(false), _toolbarHighDrawn(false), _newOrientation(0), _orientationLandscape(0), _panelVisible(true), _saveActiveToolbar(NAME_MAIN_PANEL), _panelStateForced(false), _canBeAspectScaled(false), _scalersChanged(false), _saveToolbarState(false), _mouseBackupOld(NULL), _mouseBackupDim(0), _mouseBackupToolbar(NULL), _usesEmulatedMouse(false), _forceHideMouse(false), _hasfocus(true), _zoomUp(false), _zoomDown(false) { memset(&_mouseCurState, 0, sizeof(_mouseCurState)); if (_isSmartphone) { _mouseCurState.x = 20; _mouseCurState.y = 20; } loadDeviceConfigurationElement("repeatTrigger", _keyRepeatTrigger, 200); loadDeviceConfigurationElement("repeatX", _repeatX, 4); loadDeviceConfigurationElement("repeatY", _repeatY, 4); loadDeviceConfigurationElement("stepX1", _stepX1, 2); loadDeviceConfigurationElement("stepX2", _stepX2, 10); loadDeviceConfigurationElement("stepX3", _stepX3, 40); loadDeviceConfigurationElement("stepY1", _stepY1, 2); loadDeviceConfigurationElement("stepY2", _stepY2, 10); loadDeviceConfigurationElement("stepY3", _stepY3, 20); ConfMan.flushToDisk(); _isSmartphone = CEDevice::isSmartphone(); // Query SDL for screen size and init screen dependent stuff OSystem_WINCE3::initScreenInfos(); create_toolbar(); _hasSmartphoneResolution = CEDevice::hasSmartphoneResolution() || CEDevice::isSmartphone(); if (_hasSmartphoneResolution) _panelVisible = false; // init correctly in smartphones _screen = NULL; } // Graphics mode consts // Low end devices 240x320 static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = { {"1x", _s("Normal (no scaling)"), GFX_NORMAL}, {0, 0, 0} }; // High end device 480x640 static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = { {"1x", _s("Normal (no scaling)"), GFX_NORMAL}, {"2x", "2x", GFX_DOUBLESIZE}, #ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :) {"2xsai", "2xSAI", GFX_2XSAI}, {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, #endif {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, #ifndef _MSC_VER {"hq2x", "HQ2x", GFX_HQ2X}, {"tv2x", "TV2x", GFX_TV2X}, #endif {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, {0, 0, 0} }; const OSystem::GraphicsMode *WINCESdlGraphicsManager::getSupportedGraphicsModes() const { if (CEDevice::hasWideResolution()) return s_supportedGraphicsModesHigh; else return s_supportedGraphicsModesLow; } bool WINCESdlGraphicsManager::hasFeature(OSystem::Feature f) { return (f == OSystem::kFeatureVirtualKeyboard); } void WINCESdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { switch (f) { case OSystem::kFeatureFullscreenMode: return; case OSystem::kFeatureVirtualKeyboard: if (_hasSmartphoneResolution) return; _toolbarHighDrawn = false; if (enable) { _panelStateForced = true; if (!_toolbarHandler.visible()) swap_panel_visibility(); //_saveToolbarState = _toolbarHandler.visible(); _saveActiveToolbar = _toolbarHandler.activeName(); _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); _toolbarHandler.setVisible(true); } else if (_panelStateForced) { _panelStateForced = false; _toolbarHandler.setActive(_saveActiveToolbar); //_toolbarHandler.setVisible(_saveToolbarState); } return; case OSystem::kFeatureDisableKeyFiltering: if (_hasSmartphoneResolution) { GUI::Actions::Instance()->beginMapping(enable); } return; default: SdlGraphicsManager::setFeatureState(f, enable); } } bool WINCESdlGraphicsManager::getFeatureState(OSystem::Feature f) { switch (f) { case OSystem::kFeatureFullscreenMode: return false; case OSystem::kFeatureVirtualKeyboard: return (_panelStateForced); default: return SdlGraphicsManager::getFeatureState(f); } } int WINCESdlGraphicsManager::getDefaultGraphicsMode() const { return GFX_NORMAL; } void WINCESdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { if (_hasSmartphoneResolution && h == 240) h = 200; // mainly for the launcher if (_isSmartphone && !ConfMan.hasKey("landscape")) { ConfMan.setInt("landscape", 1); ConfMan.flushToDisk(); } _canBeAspectScaled = false; if (w == 320 && h == 200 && !_hasSmartphoneResolution) { _canBeAspectScaled = true; h = 240; // use the extra 40 pixels height for the toolbar } if (h == 400) // touche engine fixup h += 80; if (!_hasSmartphoneResolution) { if (h == 240) _toolbarHandler.setOffset(200); else _toolbarHandler.setOffset(400); } else { if (h == 240) _toolbarHandler.setOffset(200); else // 176x220 _toolbarHandler.setOffset(0); } if (w != (uint) _videoMode.screenWidth || h != (uint) _videoMode.screenHeight) _scalersChanged = false; _videoMode.overlayWidth = w; _videoMode.overlayHeight = h; SdlGraphicsManager::initSize(w, h, format); if (_scalersChanged) { unloadGFXMode(); loadGFXMode(); _scalersChanged = false; } update_game_settings(); } void WINCESdlGraphicsManager::loadDeviceConfigurationElement(Common::String element, int &value, int defaultValue) { value = ConfMan.getInt(element, ConfMan.kApplicationDomain); if (!value) { value = defaultValue; ConfMan.setInt(element, value, ConfMan.kApplicationDomain); } } void WINCESdlGraphicsManager::move_cursor_up() { int x, y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatY) y -= _stepY3; else if (_keyRepeat) y -= _stepY2; else y -= _stepY1; if (y < 0) y = 0; EventsBuffer::simulateMouseMove(x, y); } void WINCESdlGraphicsManager::move_cursor_down() { int x, y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatY) y += _stepY3; else if (_keyRepeat) y += _stepY2; else y += _stepY1; if (y > _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd) y = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd; EventsBuffer::simulateMouseMove(x, y); } void WINCESdlGraphicsManager::move_cursor_left() { int x, y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatX) x -= _stepX3; else if (_keyRepeat) x -= _stepX2; else x -= _stepX1; if (x < 0) x = 0; EventsBuffer::simulateMouseMove(x, y); } void WINCESdlGraphicsManager::move_cursor_right() { int x, y; _usesEmulatedMouse = true; retrieve_mouse_location(x, y); if (_keyRepeat > _repeatX) x += _stepX3; else if (_keyRepeat) x += _stepX2; else x += _stepX1; if (x > _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd) x = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd; EventsBuffer::simulateMouseMove(x, y); } void WINCESdlGraphicsManager::retrieve_mouse_location(int &x, int &y) { x = _mouseCurState.x; y = _mouseCurState.y; x = x * _scaleFactorXm / _scaleFactorXd; y = y * _scaleFactorYm / _scaleFactorYd; if (_zoomDown) y -= 240; } void WINCESdlGraphicsManager::switch_zone() { int x, y; int i; retrieve_mouse_location(x, y); for (i = 0; i < TOTAL_ZONES; i++) if (x >= _zones[i].x && y >= _zones[i].y && x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height) { _mouseXZone[i] = x; _mouseYZone[i] = y; break; } _currentZone = i + 1; if (_currentZone >= TOTAL_ZONES) _currentZone = 0; EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]); } void WINCESdlGraphicsManager::add_right_click(bool pushed) { int x, y; retrieve_mouse_location(x, y); EventsBuffer::simulateMouseRightClick(x, y, pushed); } void WINCESdlGraphicsManager::add_left_click(bool pushed) { int x, y; retrieve_mouse_location(x, y); EventsBuffer::simulateMouseLeftClick(x, y, pushed); } bool WINCESdlGraphicsManager::update_scalers() { _videoMode.aspectRatioCorrection = false; if (CEDevice::hasPocketPCResolution()) { if (_videoMode.mode != GFX_NORMAL) return false; if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) || CEDevice::hasSquareQVGAResolution()) { if (OSystem_WINCE3::getScreenWidth() != 320) { _scaleFactorXm = 3; _scaleFactorXd = 4; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = DownscaleHorizByThreeQuarters; } else { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = Normal1x; } } else if (_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) { if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && _canBeAspectScaled) { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 6; _scaleFactorYd = 5; _scalerProc = Normal1xAspect; _videoMode.aspectRatioCorrection = true; } else { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = Normal1x; } } else if (_videoMode.screenWidth == 640 && !(OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640))) { _scaleFactorXm = 1; _scaleFactorXd = 2; _scaleFactorYm = 1; _scaleFactorYd = 2; _scalerProc = DownscaleAllByHalf; } else if (_videoMode.screenWidth == 640 && (OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640))) { _scaleFactorXm = 1; _scaleFactorXd = 1; _scaleFactorYm = 1; _scaleFactorYd = 1; _scalerProc = Normal1x; } return true; } else if (CEDevice::hasWideResolution()) { #ifdef USE_ARM_SCALER_ASM if (_videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) { if (!_panelVisible && !_overlayVisible && _canBeAspectScaled) { _scaleFactorXm = 2; _scaleFactorXd = 1; _scaleFactorYm = 12; _scaleFactorYd = 5; _scalerProc = Normal2xAspect; _videoMode.aspectRatioCorrection = true; } else if ((_panelVisible || _overlayVisible) && _canBeAspectScaled) { _scaleFactorXm = 2; _scaleFactorXd = 1; _scaleFactorYm = 2; _scaleFactorYd = 1; _scalerProc = Normal2x; } return true; } #endif } else if (CEDevice::hasSmartphoneResolution()) { if (_videoMode.mode != GFX_NORMAL) return false; if (_videoMode.screenWidth > 320) error("Game resolution not supported on Smartphone"); #ifdef ARM _scaleFactorXm = 11; _scaleFactorXd = 16; #else _scaleFactorXm = 2; _scaleFactorXd = 3; #endif _scaleFactorYm = 7; _scaleFactorYd = 8; _scalerProc = SmartphoneLandscape; initZones(); return true; } return false; } void WINCESdlGraphicsManager::update_game_settings() { Common::String gameid(ConfMan.get("gameid")); // Finish panel initialization if (!_panelInitialized && !gameid.empty()) { CEGUI::Panel *panel; _panelInitialized = true; // Add the main panel panel = new CEGUI::Panel(0, 32); panel->setBackground(IMAGE_PANEL); // Save panel->add(NAME_ITEM_OPTIONS, new CEGUI::ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE)); // Skip panel->add(NAME_ITEM_SKIP, new CEGUI::ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP)); // sound //__XXX__ panel->add(NAME_ITEM_SOUND, new CEGUI::ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster)); panel->add(NAME_ITEM_SOUND, new CEGUI::ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &OSystem_WINCE3::_soundMaster)); // bind keys panel->add(NAME_ITEM_BINDKEYS, new CEGUI::ItemAction(ITEM_BINDKEYS, POCKET_ACTION_BINDKEYS)); // portrait/landscape - screen dependent // FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled) if (ConfMan.hasKey("landscape")) { if (ConfMan.get("landscape")[0] > 57) { _newOrientation = _orientationLandscape = ConfMan.getBool("landscape"); //ConfMan.removeKey("landscape", ""); ConfMan.setInt("landscape", _orientationLandscape); } else _newOrientation = _orientationLandscape = ConfMan.getInt("landscape"); } else { _newOrientation = _orientationLandscape = 0; } panel->add(NAME_ITEM_ORIENTATION, new CEGUI::ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation, 2)); _toolbarHandler.add(NAME_MAIN_PANEL, *panel); _toolbarHandler.setActive(NAME_MAIN_PANEL); _toolbarHandler.setVisible(true); if (_videoMode.mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getInt("landscape")) { setGraphicsMode(GFX_NORMAL); hotswapGFXMode(); } if (_hasSmartphoneResolution) panel->setVisible(false); _saveToolbarState = true; } if (ConfMan.hasKey("no_doubletap_rightclick")) _noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick"); } void WINCESdlGraphicsManager::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; static bool old_overlayVisible = false; int numRectsOut = 0; int16 routx, routy, routw, routh, stretch, shakestretch; assert(_hwscreen != NULL); // bail if the application is minimized, be nice to OS if (!_hasfocus) { Sleep(20); return; } // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _videoMode.screenWidth *_scaleFactorXm / _scaleFactorXd, _newShakePos *_scaleFactorYm / _scaleFactorYd}; if (_videoMode.aspectRatioCorrection) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Make sure the mouse is drawn, if it should be drawn. drawMouse(); // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; } if (old_overlayVisible != _overlayVisible) { old_overlayVisible = _overlayVisible; update_scalers(); } // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; if (!_zoomDown) _dirtyRectList[0].y = 0; else _dirtyRectList[0].y = _videoMode.screenHeight / 2; _dirtyRectList[0].w = _videoMode.screenWidth; if (!_zoomUp && !_zoomDown) _dirtyRectList[0].h = _videoMode.screenHeight; else _dirtyRectList[0].h = _videoMode.screenHeight / 2; _toolbarHandler.forceRedraw(); } // Only draw anything if necessary if (_numDirtyRects > 0) { SDL_Rect *r, *rout; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects; bool toolbarVisible = _toolbarHandler.visible(); int toolbarOffset = _toolbarHandler.getOffset(); for (r = _dirtyRectList; r != last_rect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to access the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. // NOTE: This is also known as BLACK MAGIC, copied from the sdl backend if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwscreen); srcPitch = srcSurf->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) { // always clamp to enclosing, downsampled-grid-aligned rect in the downscaled image if (_scaleFactorXd != 1) { stretch = r->x % _scaleFactorXd; r->x -= stretch; r->w += stretch; r->w = (r->x + r->w + _scaleFactorXd - 1) / _scaleFactorXd * _scaleFactorXd - r->x; } if (_scaleFactorYd != 1) { stretch = r->y % _scaleFactorYd; r->y -= stretch; r->h += stretch; r->h = (r->y + r->h + _scaleFactorYd - 1) / _scaleFactorYd * _scaleFactorYd - r->y; } // transform shakestretch = _currentShakePos * _scaleFactorYm / _scaleFactorYd; routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen routy = r->y * _scaleFactorYm / _scaleFactorYd + shakestretch; // adjust for shake offset routw = r->w * _scaleFactorXm / _scaleFactorXd; routh = r->h * _scaleFactorYm / _scaleFactorYd - shakestretch; // clipping destination rectangle inside device screen (more strict, also more tricky but more stable) // note that all current scalers do not make dst rect exceed left/right, unless chosen badly (FIXME) if (_zoomDown) routy -= 240; // adjust for zoom position if (routy + routh < 0) continue; if (routy < 0) { routh += routy; r->y -= routy * _scaleFactorYd / _scaleFactorYm; routy = 0; r->h = routh * _scaleFactorYd / _scaleFactorYm; } if (_orientationLandscape) { if (routy > OSystem_WINCE3::getScreenWidth()) continue; if (routy + routh > OSystem_WINCE3::getScreenWidth()) { routh = OSystem_WINCE3::getScreenWidth() - routy; r->h = routh * _scaleFactorYd / _scaleFactorYm; } } else { if (routy > OSystem_WINCE3::getScreenHeight()) continue; if (routy + routh > OSystem_WINCE3::getScreenHeight()) { routh = OSystem_WINCE3::getScreenHeight() - routy; r->h = routh * _scaleFactorYd / _scaleFactorYm; } } // check if the toolbar is overwritten if (toolbarVisible && r->y + r->h >= toolbarOffset) _toolbarHandler.forceRedraw(); // blit it (with added voodoo from the sdl backend, shifting the source rect again) _scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + routx * 2 + routy * dstPitch, dstPitch, r->w, r->h - _currentShakePos); // add this rect to output rout->x = routx; rout->y = routy - shakestretch; rout->w = routw; rout->h = routh + shakestretch; numRectsOut++; rout++; } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwscreen); } // Add the toolbar if needed SDL_Rect toolbar_rect[1]; if (_panelVisible && _toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) { // It can be drawn, scale it uint32 srcPitch, dstPitch; SDL_Surface *toolbarSurface; ScalerProc *toolbarScaler; if (_videoMode.screenHeight > 240) { if (!_toolbarHighDrawn) { // Resize the toolbar SDL_LockSurface(_toolbarLow); SDL_LockSurface(_toolbarHigh); Normal2x((byte *)_toolbarLow->pixels, _toolbarLow->pitch, (byte *)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h); SDL_UnlockSurface(_toolbarHigh); SDL_UnlockSurface(_toolbarLow); _toolbarHighDrawn = true; } toolbar_rect[0].w *= 2; toolbar_rect[0].h *= 2; toolbarSurface = _toolbarHigh; } else toolbarSurface = _toolbarLow; drawToolbarMouse(toolbarSurface, true); // draw toolbar mouse if applicable // Apply the appropriate scaler SDL_LockSurface(toolbarSurface); SDL_LockSurface(_hwscreen); srcPitch = toolbarSurface->pitch; dstPitch = _hwscreen->pitch; toolbarScaler = _scalerProc; if (_videoMode.scaleFactor == 2) toolbarScaler = Normal2x; else if (_videoMode.scaleFactor == 3) toolbarScaler = Normal3x; toolbarScaler((byte *)toolbarSurface->pixels, srcPitch, (byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch), dstPitch, toolbar_rect[0].w, toolbar_rect[0].h); SDL_UnlockSurface(toolbarSurface); SDL_UnlockSurface(_hwscreen); // And blit it toolbar_rect[0].y = _toolbarHandler.getOffset(); toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd; toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd; toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd; toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd; SDL_UpdateRects(_hwscreen, 1, toolbar_rect); drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse } // Finally, blit all our changes to the screen if (numRectsOut > 0) SDL_UpdateRects(_hwscreen, numRectsOut, _dirtyRectOut); _numDirtyRects = 0; _forceFull = false; } bool WINCESdlGraphicsManager::setGraphicsMode(int mode) { Common::StackLock lock(_graphicsMutex); int oldScaleFactorXm = _scaleFactorXm; int oldScaleFactorXd = _scaleFactorXd; int oldScaleFactorYm = _scaleFactorYm; int oldScaleFactorYd = _scaleFactorYd; _scaleFactorXm = -1; _scaleFactorXd = -1; _scaleFactorYm = -1; _scaleFactorYd = -1; if (ConfMan.hasKey("landscape")) if (ConfMan.get("landscape")[0] > 57) { _newOrientation = _orientationLandscape = ConfMan.getBool("landscape"); ConfMan.setInt("landscape", _orientationLandscape); } else _newOrientation = _orientationLandscape = ConfMan.getInt("landscape"); else _newOrientation = _orientationLandscape = 0; if (OSystem_WINCE3::isOzone() && (OSystem_WINCE3::getScreenWidth() >= 640 || OSystem_WINCE3::getScreenHeight() >= 640) && mode) _scaleFactorXm = -1; if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape) _videoMode.mode = GFX_NORMAL; else _videoMode.mode = mode; if (_scaleFactorXm < 0) { /* Standard scalers, from the SDL backend */ switch (_videoMode.mode) { case GFX_NORMAL: _videoMode.scaleFactor = 1; _scalerProc = Normal1x; break; case GFX_DOUBLESIZE: _videoMode.scaleFactor = 2; _scalerProc = Normal2x; break; case GFX_TRIPLESIZE: _videoMode.scaleFactor = 3; _scalerProc = Normal3x; break; case GFX_2XSAI: _videoMode.scaleFactor = 2; _scalerProc = _2xSaI; break; case GFX_SUPER2XSAI: _videoMode.scaleFactor = 2; _scalerProc = Super2xSaI; break; case GFX_SUPEREAGLE: _videoMode.scaleFactor = 2; _scalerProc = SuperEagle; break; case GFX_ADVMAME2X: _videoMode.scaleFactor = 2; _scalerProc = AdvMame2x; break; case GFX_ADVMAME3X: _videoMode.scaleFactor = 3; _scalerProc = AdvMame3x; break; #ifdef USE_HQ_SCALERS case GFX_HQ2X: _videoMode.scaleFactor = 2; _scalerProc = HQ2x; break; case GFX_HQ3X: _videoMode.scaleFactor = 3; _scalerProc = HQ3x; break; #endif case GFX_TV2X: _videoMode.scaleFactor = 2; _scalerProc = TV2x; break; case GFX_DOTMATRIX: _videoMode.scaleFactor = 2; _scalerProc = DotMatrix; break; default: error("unknown gfx mode %d", mode); } } // Check if the scaler can be accepted, if not get back to normal scaler if (_videoMode.scaleFactor && ((_videoMode.scaleFactor * _videoMode.screenWidth > OSystem_WINCE3::getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenWidth > OSystem_WINCE3::getScreenHeight()) || (_videoMode.scaleFactor * _videoMode.screenHeight > OSystem_WINCE3::getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenHeight > OSystem_WINCE3::getScreenHeight()))) { _videoMode.scaleFactor = 1; _scalerProc = Normal1x; } // Common scaler system was used if (_scaleFactorXm < 0) { _scaleFactorXm = _videoMode.scaleFactor; _scaleFactorXd = 1; _scaleFactorYm = _videoMode.scaleFactor; _scaleFactorYd = 1; } _forceFull = true; if (oldScaleFactorXm != _scaleFactorXm || oldScaleFactorXd != _scaleFactorXd || oldScaleFactorYm != _scaleFactorYm || oldScaleFactorYd != _scaleFactorYd) { _scalersChanged = true; } else _scalersChanged = false; return true; } bool WINCESdlGraphicsManager::loadGFXMode() { int displayWidth; int displayHeight; unsigned int flags = SDL_FULLSCREEN | SDL_SWSURFACE; _videoMode.fullscreen = true; // forced _forceFull = true; _tmpscreen = NULL; // Recompute scalers if necessary update_scalers(); // Create the surface that contains the 8 bit game data _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("_screen failed (%s)", SDL_GetError()); // Create the surface that contains the scaled graphics in 16 bit mode // Always use full screen mode to have a "clean screen" if (!_videoMode.aspectRatioCorrection) { displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd; displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd; } else { displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; displayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; } switch (_orientationLandscape) { case 1: flags |= SDL_LANDSCVIDEO; break; case 2: flags |= SDL_INVLNDVIDEO; break; default: flags |= SDL_PORTRTVIDEO; } _hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, flags); if (_hwscreen == NULL) { warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); g_system->quit(); } // see what orientation sdl finally accepted if (_hwscreen->flags & SDL_PORTRTVIDEO) _orientationLandscape = _newOrientation = 0; else if (_hwscreen->flags & SDL_LANDSCVIDEO) _orientationLandscape = _newOrientation = 1; else _orientationLandscape = _newOrientation = 2; // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); _overlayFormat.bytesPerPixel = _hwscreen->format->BytesPerPixel; _overlayFormat.rLoss = _hwscreen->format->Rloss; _overlayFormat.gLoss = _hwscreen->format->Gloss; _overlayFormat.bLoss = _hwscreen->format->Bloss; _overlayFormat.aLoss = _hwscreen->format->Aloss; _overlayFormat.rShift = _hwscreen->format->Rshift; _overlayFormat.gShift = _hwscreen->format->Gshift; _overlayFormat.bShift = _hwscreen->format->Bshift; _overlayFormat.aShift = _hwscreen->format->Ashift; // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("_tmpscreen creation failed (%s)", SDL_GetError()); // Overlay if (CEDevice::hasDesktopResolution()) { _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd, 16, 0, 0, 0, 0); if (_overlayscreen == NULL) error("_overlayscreen failed (%s)", SDL_GetError()); _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd + 3, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd + 3, 16, 0, 0, 0, 0); if (_tmpscreen2 == NULL) error("_tmpscreen2 failed (%s)", SDL_GetError()); } else { _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, 0, 0, 0, 0); if (_overlayscreen == NULL) error("_overlayscreen failed (%s)", SDL_GetError()); _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, 0, 0, 0, 0); if (_tmpscreen2 == NULL) error("_tmpscreen2 failed (%s)", SDL_GetError()); } // Toolbar _toolbarHighDrawn = false; uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); // *not* leaking memory here _toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_toolbarLow == NULL) error("_toolbarLow failed (%s)", SDL_GetError()); if (_videoMode.screenHeight > 240) { uint16 *toolbar_screen_high = (uint16 *)calloc(640 * 80, sizeof(uint16)); _toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen_high, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_toolbarHigh == NULL) error("_toolbarHigh failed (%s)", SDL_GetError()); } else _toolbarHigh = NULL; // keyboard cursor control, some other better place for it? _sdlEventSource->resetKeyboadEmulation(_videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1, _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1); return true; } void WINCESdlGraphicsManager::unloadGFXMode() { if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; } if (_hwscreen) { SDL_FreeSurface(_hwscreen); _hwscreen = NULL; } if (_tmpscreen) { SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; } } bool WINCESdlGraphicsManager::hotswapGFXMode() { if (!_screen) return false; // Keep around the old _screen & _tmpscreen so we can restore the screen data // after the mode switch. (also for the overlay) SDL_Surface *old_screen = _screen; SDL_Surface *old_tmpscreen = _tmpscreen; SDL_Surface *old_overlayscreen = _overlayscreen; SDL_Surface *old_tmpscreen2 = _tmpscreen2; // Release the HW screen surface SDL_FreeSurface(_hwscreen); // Release toolbars free(_toolbarLow->pixels); SDL_FreeSurface(_toolbarLow); if (_toolbarHigh) { free(_toolbarHigh->pixels); SDL_FreeSurface(_toolbarHigh); } // Setup the new GFX mode if (!loadGFXMode()) { unloadGFXMode(); _screen = old_screen; _overlayscreen = old_overlayscreen; return false; } // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // Restore old screen content SDL_BlitSurface(old_screen, NULL, _screen, NULL); SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL); if (_overlayVisible) { SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); SDL_BlitSurface(old_tmpscreen2, NULL, _tmpscreen2, NULL); } // Free the old surfaces SDL_FreeSurface(old_screen); SDL_FreeSurface(old_tmpscreen); SDL_FreeSurface(old_overlayscreen); SDL_FreeSurface(old_tmpscreen2); // Blit everything back to the screen _toolbarHighDrawn = false; internUpdateScreen(); // Make sure that a Common::EVENT_SCREEN_CHANGED gets sent later -> FIXME this crashes when no game has been loaded. // _modeChanged = true; return true; } bool WINCESdlGraphicsManager::saveScreenshot(const char *filename) { assert(_hwscreen != NULL); Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends SDL_SaveBMP(_hwscreen, filename); return true; } void WINCESdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); if (_overlayscreen == NULL) return; // Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _videoMode.overlayWidth - x) { w = _videoMode.overlayWidth - x; } if (h > _videoMode.overlayHeight - y) { h = _videoMode.overlayHeight - y; } if (w <= 0 || h <= 0) return; // Mark the modified region as dirty addDirtyRect(x, y, w, h); undrawMouse(); if (SDL_LockSurface(_overlayscreen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; do { memcpy(dst, buf, w * 2); dst += _overlayscreen->pitch; buf += pitch; } while (--h); SDL_UnlockSurface(_overlayscreen); } void WINCESdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { assert(_transactionMode == kTransactionNone); assert(src); if (_screen == NULL) return; Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends /* Clip the coordinates */ if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > _videoMode.screenWidth - x) { w = _videoMode.screenWidth - x; } if (h > _videoMode.screenHeight - y) { h = _videoMode.screenHeight - y; } if (w <= 0 || h <= 0) return; addDirtyRect(x, y, w, h); undrawMouse(); // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x; if (_videoMode.screenWidth == pitch && pitch == w) { memcpy(dst, src, h * w); } else { do { memcpy(dst, src, w); src += pitch; dst += _videoMode.screenWidth; } while (--h); } // Unlock the screen surface SDL_UnlockSurface(_screen); } void WINCESdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { undrawMouse(); if (w == 0 || h == 0) return; _mouseCurState.w = w; _mouseCurState.h = h; _mouseHotspotX = hotspot_x; _mouseHotspotY = hotspot_y; _mouseKeyColor = keycolor; free(_mouseData); _mouseData = (byte *) malloc(w * h); memcpy(_mouseData, buf, w * h); if (w > _mouseBackupDim || h > _mouseBackupDim) { // mouse has been undrawn, adjust sprite backup area free(_mouseBackupOld); free(_mouseBackupToolbar); uint16 tmp = (w > h) ? w : h; _mouseBackupOld = (byte *) malloc(tmp * tmp * 2); // can hold 8bpp (playfield) or 16bpp (overlay) data _mouseBackupToolbar = (uint16 *) malloc(tmp * tmp * 2); // 16 bpp _mouseBackupDim = tmp; } } void WINCESdlGraphicsManager::adjustMouseEvent(const Common::Event &event) { if (!event.synthetic) { Common::Event newEvent(event); newEvent.synthetic = true; if (!_overlayVisible) { /* newEvent.mouse.x = newEvent.mouse.x * _scaleFactorXd / _scaleFactorXm; newEvent.mouse.y = newEvent.mouse.y * _scaleFactorYd / _scaleFactorYm; newEvent.mouse.x /= _videoMode.scaleFactor; newEvent.mouse.y /= _videoMode.scaleFactor; */ if (_videoMode.aspectRatioCorrection) newEvent.mouse.y = aspect2Real(newEvent.mouse.y); } g_system->getEventManager()->pushEvent(newEvent); } } void WINCESdlGraphicsManager::setMousePos(int x, int y) { if (x != _mouseCurState.x || y != _mouseCurState.y) { undrawMouse(); _mouseCurState.x = x; _mouseCurState.y = y; updateScreen(); } } Graphics::Surface *WINCESdlGraphicsManager::lockScreen() { // Make sure mouse pointer is not painted over the playfield at the time of locking undrawMouse(); return SdlGraphicsManager::lockScreen(); } void WINCESdlGraphicsManager::showOverlay() { assert(_transactionMode == kTransactionNone); if (_overlayVisible) return; undrawMouse(); _overlayVisible = true; update_scalers(); clearOverlay(); } void WINCESdlGraphicsManager::hideOverlay() { assert(_transactionMode == kTransactionNone); if (!_overlayVisible) return; undrawMouse(); _overlayVisible = false; clearOverlay(); _forceFull = true; } void WINCESdlGraphicsManager::blitCursor() { } void WINCESdlGraphicsManager::drawToolbarMouse(SDL_Surface *surf, bool draw) { if (!_mouseData || !_usesEmulatedMouse) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY - _toolbarHandler.getOffset(); int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; const byte *src = _mouseData; int width; // clip if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } if (w > surf->w - x) w = surf->w - x; if (h > surf->h - y) h = surf->h - y; if (w <= 0 || h <= 0) return; if (SDL_LockSurface(surf) == -1) error("SDL_LockSurface failed at internDrawToolbarMouse: %s", SDL_GetError()); uint16 *bak = _mouseBackupToolbar; // toolbar surfaces are 16bpp uint16 *dst; dst = (uint16 *)surf->pixels + y * surf->w + x; if (draw) { // blit it while (h > 0) { width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != _mouseKeyColor) // transparent color *dst = 0xFFFF; dst++; width--; } src += _mouseCurState.w - w; bak += _mouseBackupDim - w; dst += surf->w - w; h--; } } else { // restore bg for (y = 0; y < h; ++y, bak += _mouseBackupDim, dst += surf->w) memcpy(dst, bak, w << 1); } SDL_UnlockSurface(surf); } void WINCESdlGraphicsManager::warpMouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd); // SDL_WarpMouse() generates a mouse movement event, so // set_mouse_pos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } } void WINCESdlGraphicsManager::unlockScreen() { SdlGraphicsManager::unlockScreen(); } void WINCESdlGraphicsManager::internDrawMouse() { if (!_mouseNeedsRedraw || !_mouseVisible || !_mouseData) return; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; byte color; const byte *src = _mouseData; // Image representing the mouse int width; // clip the mouse rect, and adjust the src pointer accordingly if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * _mouseCurState.w; y = 0; } if (w > _videoMode.screenWidth - x) w = _videoMode.screenWidth - x; if (h > _videoMode.screenHeight - y) h = _videoMode.screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Draw the mouse cursor; backup the covered area in "bak" if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); // Mark as dirty addDirtyRect(x, y, w, h); if (!_overlayVisible) { byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x; while (h > 0) { width = w; while (width > 0) { *bak++ = *dst; color = *src++; if (color != _mouseKeyColor) // transparent, don't draw *dst = color; dst++; width--; } src += _mouseCurState.w - w; bak += _mouseBackupDim - w; dst += _videoMode.screenWidth - w; h--; } } else { uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse byte *dst; // Surface we are drawing into dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2; while (h > 0) { width = w; while (width > 0) { *bak++ = *(uint16 *)dst; color = *src++; if (color != 0xFF) // 0xFF = transparent, don't draw *(uint16 *)dst = SDL_MapRGB(_overlayscreen->format, _currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); dst += 2; width--; } src += _mouseCurState.w - w; bak += _mouseBackupDim - w; dst += _overlayscreen->pitch - w * 2; h--; } } SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen); // Finally, set the flag to indicate the mouse has been drawn _mouseNeedsRedraw = false; } void WINCESdlGraphicsManager::undrawMouse() { assert(_transactionMode == kTransactionNone); if (_mouseNeedsRedraw) return; int old_mouse_x = _mouseCurState.x - _mouseHotspotX; int old_mouse_y = _mouseCurState.y - _mouseHotspotY; int old_mouse_w = _mouseCurState.w; int old_mouse_h = _mouseCurState.h; // clip the mouse rect, and adjust the src pointer accordingly if (old_mouse_x < 0) { old_mouse_w += old_mouse_x; old_mouse_x = 0; } if (old_mouse_y < 0) { old_mouse_h += old_mouse_y; old_mouse_y = 0; } if (old_mouse_w > _videoMode.screenWidth - old_mouse_x) old_mouse_w = _videoMode.screenWidth - old_mouse_x; if (old_mouse_h > _videoMode.screenHeight - old_mouse_y) old_mouse_h = _videoMode.screenHeight - old_mouse_y; // Quick check to see if anything has to be drawn at all if (old_mouse_w <= 0 || old_mouse_h <= 0) return; if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); int y; if (!_overlayVisible) { byte *dst, *bak = _mouseBackupOld; // No need to do clipping here, since drawMouse() did that already dst = (byte *)_screen->pixels + old_mouse_y * _videoMode.screenWidth + old_mouse_x; for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _videoMode.screenWidth) memcpy(dst, bak, old_mouse_w); } else { byte *dst; uint16 *bak = (uint16 *)_mouseBackupOld; // No need to do clipping here, since drawMouse() did that already dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2; for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _overlayscreen->pitch) memcpy(dst, bak, old_mouse_w << 1); } addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen); _mouseNeedsRedraw = true; } void WINCESdlGraphicsManager::drawMouse() { if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse) internDrawMouse(); } bool WINCESdlGraphicsManager::showMouse(bool visible) { if (_mouseVisible == visible) return visible; if (visible == false) undrawMouse(); bool last = _mouseVisible; _mouseVisible = visible; _mouseNeedsRedraw = true; return last; } void WINCESdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool mouseRect) { if (_forceFull || _paletteDirtyEnd) return; SdlGraphicsManager::addDirtyRect(x, y, w, h, false); } void WINCESdlGraphicsManager::swap_panel_visibility() { //if (!_forcePanelInvisible && !_panelStateForced) { if (_zoomDown || _zoomUp) return; if (_panelVisible) { if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD) _panelVisible = !_panelVisible; else _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); } else { _toolbarHandler.setActive(NAME_MAIN_PANEL); _panelVisible = !_panelVisible; } _toolbarHandler.setVisible(_panelVisible); _toolbarHighDrawn = false; if (_videoMode.screenHeight > 240) addDirtyRect(0, 400, 640, 80); else addDirtyRect(0, 200, 320, 40); if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible) internUpdateScreen(); else { update_scalers(); hotswapGFXMode(); } //} } void WINCESdlGraphicsManager::swap_panel() { _toolbarHighDrawn = false; //if (!_panelStateForced) { if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible) _toolbarHandler.setActive(NAME_MAIN_PANEL); else _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); if (_videoMode.screenHeight > 240) addDirtyRect(0, 400, 640, 80); else addDirtyRect(0, 200, 320, 40); _toolbarHandler.setVisible(true); if (!_panelVisible) { _panelVisible = true; update_scalers(); hotswapGFXMode(); } //} } void WINCESdlGraphicsManager::swap_smartphone_keyboard() { _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); _panelVisible = !_panelVisible; _toolbarHandler.setVisible(_panelVisible); if (_videoMode.screenHeight > 240) addDirtyRect(0, 0, 640, 80); else addDirtyRect(0, 0, 320, 40); internUpdateScreen(); } void WINCESdlGraphicsManager::swap_zoom_up() { if (_zoomUp) { // restore visibility _toolbarHandler.setVisible(_saveToolbarZoom); // restore scaler _scaleFactorYd = 2; _scalerProc = DownscaleAllByHalf; _zoomUp = false; _zoomDown = false; } else { // only active if running on a PocketPC if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf) return; if (_scalerProc == DownscaleAllByHalf) { _saveToolbarZoom = _toolbarHandler.visible(); _toolbarHandler.setVisible(false); // set zoom scaler _scaleFactorYd = 1; _scalerProc = DownscaleHorizByHalf; } _zoomDown = false; _zoomUp = true; } // redraw whole screen addDirtyRect(0, 0, 640, 480); internUpdateScreen(); } void WINCESdlGraphicsManager::swap_zoom_down() { if (_zoomDown) { // restore visibility _toolbarHandler.setVisible(_saveToolbarZoom); // restore scaler _scaleFactorYd = 2; _scalerProc = DownscaleAllByHalf; _zoomDown = false; _zoomUp = false; } else { // only active if running on a PocketPC if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf) return; if (_scalerProc == DownscaleAllByHalf) { _saveToolbarZoom = _toolbarHandler.visible(); _toolbarHandler.setVisible(false); // set zoom scaler _scaleFactorYd = 1; _scalerProc = DownscaleHorizByHalf; } _zoomUp = false; _zoomDown = true; } // redraw whole screen addDirtyRect(0, 0, 640, 480); internUpdateScreen(); } void WINCESdlGraphicsManager::swap_mouse_visibility() { _forceHideMouse = !_forceHideMouse; if (_forceHideMouse) undrawMouse(); } // Smartphone actions void WINCESdlGraphicsManager::initZones() { int i; _currentZone = 0; for (i = 0; i < TOTAL_ZONES; i++) { _mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)) * _scaleFactorXm / _scaleFactorXd; _mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)) * _scaleFactorYm / _scaleFactorYd; } } void WINCESdlGraphicsManager::smartphone_rotate_display() { _orientationLandscape = _newOrientation = _orientationLandscape == 1 ? 2 : 1; ConfMan.setInt("landscape", _orientationLandscape); ConfMan.flushToDisk(); hotswapGFXMode(); } void WINCESdlGraphicsManager::create_toolbar() { CEGUI::PanelKeyboard *keyboard; // Add the keyboard keyboard = new CEGUI::PanelKeyboard(PANEL_KEYBOARD); _toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard); _toolbarHandler.setVisible(false); } WINCESdlGraphicsManager::zoneDesc WINCESdlGraphicsManager::_zones[TOTAL_ZONES] = { { 0, 0, 320, 145 }, { 0, 145, 150, 55 }, { 150, 145, 170, 55 } }; #endif /* _WIN32_WCE */