/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/keymapper/action.h" #ifdef ENABLE_KEYMAPPER #include "backends/keymapper/keymap.h" namespace Common { Action::Action(Keymap *boss, const char *i, String des) : _boss(boss), description(des), _hwInput(0) { assert(i); assert(_boss); Common::strlcpy(id, i, ACTION_ID_SIZE); _boss->addAction(this); } void Action::mapInput(const HardwareInput *input) { if (_hwInput) _boss->unregisterMapping(this); _hwInput = input; if (_hwInput) _boss->registerMapping(this, _hwInput); } const HardwareInput *Action::getMappedInput() const { return _hwInput; } } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER