/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" namespace Common { Action::Action(int32 i, String des, ActionCategory cat, ActionType typ, int pri, int grp, int flg) { id = i; description = des; category = cat; type = typ; priority = pri; group = grp; flags = flg; _hwKey = 0; _parent = 0; } void Action::setParent(Keymap *parent) { _parent = parent; } void Action::mapKey(const HardwareKey *key) { assert(_parent); if (_hwKey) _parent->unregisterMapping(this); _hwKey = key; if (_hwKey) _parent->registerMapping(this, _hwKey); } const HardwareKey *Action::getMappedKey() const { return _hwKey; } } // end of namespace Common