/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_ACTION_H #define COMMON_ACTION_H #include "common/scummsys.h" #ifdef ENABLE_KEYMAPPER #include "common/events.h" #include "common/func.h" #include "common/list.h" #include "common/str.h" namespace Common { struct HardwareInput; class Keymap; #define ACTION_ID_SIZE (5) struct KeyActionEntry { const KeyState ks; const char *id; const char *description; }; struct Action { /** unique id used for saving/loading to config */ char id[ACTION_ID_SIZE]; /** Human readable description */ String description; /** Events to be sent when mapped key is pressed */ List events; private: /** Hardware input that is mapped to this Action */ const HardwareInput *_hwInput; Keymap *_boss; public: Action(Keymap *boss, const char *id, String des = ""); void addEvent(const Event &evt) { events.push_back(evt); } void addEvent(const EventType evtType) { Event evt; evt.type = evtType; events.push_back(evt); } void addKeyEvent(const KeyState &ks) { Event evt; evt.type = EVENT_KEYDOWN; evt.kbd = ks; addEvent(evt); } void addLeftClickEvent() { addEvent(EVENT_LBUTTONDOWN); } void addMiddleClickEvent() { addEvent(EVENT_MBUTTONDOWN); } void addRightClickEvent() { addEvent(EVENT_RBUTTONDOWN); } Keymap *getParent() { return _boss; } void mapInput(const HardwareInput *input); const HardwareInput *getMappedInput() const; }; } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER #endif // #ifndef COMMON_ACTION_H