/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_ACTION #define COMMON_ACTION #include "common/events.h" #include "common/func.h" #include "common/list.h" #include "common/str.h" namespace Common { struct HardwareKey; class Keymap; enum ActionType { kGenericActionType, // common actions kDirectionUpAction, kDirectionDownAction, kDirectionLeftAction, kDirectionRightAction, kLeftClickAction, kRightClickAction, kSaveAction, kMenuAction, kQuitAction, kVirtualKeyboardAction, kKeyRemapAction, kVolumeUpAction, kVolumeDownAction, kActionTypeMax }; enum ActionCategory { kGenericActionCategory, // classes of action - probably need to be slightly more specific than this kInGameAction, // effects the actual gameplay kSystemAction, //show a menu / change volume / etc kActionCategoryMax }; struct Action { /** unique id used for saving/loading to config */ int32 id; /** Human readable description */ String description; /** Events to be sent when mapped key is pressed */ List events; ActionCategory category; ActionType type; int priority; int group; int flags; private: /** Hardware key that is mapped to this Action */ const HardwareKey *_hwKey; Keymap *_parent; public: Action( int32 id, String des = "", ActionCategory cat = kGenericActionCategory, ActionType typ = kGenericActionType, int pri = 0, int grp = 0, int flg = 0 ); void addEvent(const Event &evt) { events.push_back(evt); } void setParent(Keymap *parent); Keymap *getParent() { return _parent; } void mapKey(const HardwareKey *key); const HardwareKey *getMappedKey() const; }; struct ActionPriorityComp : public BinaryFunction { bool operator()(const Action *x, const Action *y) const { return x->priority > y->priority; } bool operator()(const Action &x, const Action &y) const { return x.priority > y.priority; } }; } // end of namespace Common #endif