/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_HARDWARE_KEY_H #define COMMON_HARDWARE_KEY_H #include "common/scummsys.h" #ifdef ENABLE_KEYMAPPER #include "common/keyboard.h" #include "common/list.h" #include "common/str.h" #include "common/textconsole.h" namespace Common { typedef uint32 HardwareInputCode; enum HardwareInputType { /** Input that sends single events */ kHardwareInputTypeGeneric, /** Input that usually send -up and -down events */ kHardwareInputTypeKeyboard }; /** * Describes an available hardware input */ struct HardwareInput { /** unique id used for saving/loading to config */ String id; /** Human readable description */ String description; const HardwareInputType type; /** * A platform specific unique identifier for an input event * generated when this input is triggered. * This is only relevant when type == kHardwareInputTypeGeneric */ HardwareInputCode inputCode; /** * The KeyState that is generated by the back-end * when this hardware key is pressed. * This is only relevant when type == kHardwareInputTypeKeyboard */ KeyState key; HardwareInput(String i, HardwareInputCode ic = 0, String desc = "") : id(i), inputCode(ic), description(desc), type(kHardwareInputTypeGeneric) { } HardwareInput(String i, KeyState ky, String desc = "") : id(i), key(ky), description(desc), type(kHardwareInputTypeKeyboard) { } }; struct HardwareInputTableEntry { const char *hwId; HardwareInputCode code; const char *desc; }; /** * Entry in a static table of available non-modifier keys */ struct KeyTableEntry { const char *hwId; KeyCode keycode; uint16 ascii; const char *desc; bool shiftable; }; /** * Entry in a static table of available key modifiers */ struct ModifierTableEntry { byte flag; const char *id; const char *desc; bool shiftable; }; /** * Simple class to encapsulate a device's set of HardwareInputs. * Each device should instantiate this and call addHardwareInput a number of times * in its constructor to define the device's available keys. */ class HardwareInputSet { public: /** * Add hardware input keys to the set out of key and modifier tables. * @param useDefault auto-add the built-in default inputs * @param keys table of available keys * @param modifiers table of available modifiers */ HardwareInputSet(bool useDefault = false, const KeyTableEntry keys[] = 0, const ModifierTableEntry modifiers[] = 0); virtual ~HardwareInputSet(); void addHardwareInput(const HardwareInput *input); const HardwareInput *findHardwareInput(String id) const; const HardwareInput *findHardwareInput(const HardwareInputCode code) const; const HardwareInput *findHardwareInput(const KeyState& keystate) const; const List &getHardwareInputs() const { return _inputs; } uint size() const { return _inputs.size(); } /** * Add hardware inputs to the set out of a table. * @param inputs table of available inputs */ void addHardwareInputs(const HardwareInputTableEntry inputs[]); /** * Add hardware inputs to the set out of key and modifier tables. * @param keys table of available keys * @param modifiers table of available modifiers */ void addHardwareInputs(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]); void removeHardwareInput(const HardwareInput *input); private: List _inputs; }; } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER #endif // #ifndef COMMON_HARDWARE_KEY_H