/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_HARDWARE_KEY_H #define COMMON_HARDWARE_KEY_H #include "common/scummsys.h" #ifdef ENABLE_KEYMAPPER #include "common/textconsole.h" namespace Common { /** * Describes an available hardware input */ struct HardwareInput { /** unique id used for saving/loading to config */ String id; /** Human readable description */ String description; /** * The KeyState that is generated by the back-end * when this hardware key is pressed. */ KeyState key; HardwareInput(String i, KeyState ky = KeyState(), String desc = "") : id(i), key(ky), description(desc) { } }; /** * Entry in a static table of available non-modifier keys */ struct KeyTableEntry { const char *hwId; KeyCode keycode; uint16 ascii; const char *desc; bool shiftable; }; /** * Entry in a static table of available key modifiers */ struct ModifierTableEntry { byte flag; const char *id; const char *desc; bool shiftable; }; /** * Simple class to encapsulate a device's set of HardwareInputs. * Each device should instantiate this and call addHardwareInput a number of times * in its constructor to define the device's available keys. */ class HardwareInputSet { public: /** * Add hardware input keys to the set out of key and modifier tables. * @param keys table of available keys * @param modifiers table of available modifiers */ HardwareInputSet(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]) { addHardwareInputs(keys, modifiers); } HardwareInputSet() { } virtual ~HardwareInputSet() { List::const_iterator it; for (it = _inputs.begin(); it != _inputs.end(); it++) delete *it; } void addHardwareInput(const HardwareInput *input) { checkForInput(input); _inputs.push_back(input); } const HardwareInput *findHardwareInput(String id) const { List::const_iterator it; for (it = _inputs.begin(); it != _inputs.end(); it++) { if ((*it)->id == id) return (*it); } return 0; } const HardwareInput *findHardwareInput(const KeyState& keystate) const { List::const_iterator it; for (it = _inputs.begin(); it != _inputs.end(); it++) { if ((*it)->key == keystate) return (*it); } return 0; } const List &getHardwareInputs() const { return _inputs; } uint size() const { return _inputs.size(); } /** * Add hardware inputs to the set out of key and modifier tables. * @param keys table of available keys * @param modifiers table of available modifiers */ void addHardwareInputs(const KeyTableEntry keys[], const ModifierTableEntry modifiers[]) { const KeyTableEntry *key; const ModifierTableEntry *mod; char fullKeyId[50]; char fullKeyDesc[100]; uint16 ascii; for (mod = modifiers; mod->id; mod++) { for (key = keys; key->hwId; key++) { ascii = key->ascii; if (mod->shiftable && key->shiftable) { snprintf(fullKeyId, 50, "%s%c", mod->id, toupper(key->hwId[0])); snprintf(fullKeyDesc, 100, "%s%c", mod->desc, toupper(key->desc[0])); ascii = toupper(key->ascii); } else if (mod->shiftable) { snprintf(fullKeyId, 50, "S+%s%s", mod->id, key->hwId); snprintf(fullKeyDesc, 100, "Shift+%s%s", mod->desc, key->desc); } else { snprintf(fullKeyId, 50, "%s%s", mod->id, key->hwId); snprintf(fullKeyDesc, 100, "%s%s", mod->desc, key->desc); } addHardwareInput(new HardwareInput(fullKeyId, KeyState(key->keycode, ascii, mod->flag), fullKeyDesc)); } } } private: void checkForInput(const HardwareInput *input) { List::iterator it; for (it = _inputs.begin(); it != _inputs.end(); it++) { if ((*it)->id == input->id) error("Error adding HardwareInput '%s' - id of %s already in use!", input->description.c_str(), input->id.c_str()); else if ((*it)->key == input->key) error("Error adding HardwareInput '%s' - key already in use!", input->description.c_str()); } } List _inputs; }; } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER #endif // #ifndef COMMON_HARDWARE_KEY_H