/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_HARDWARE_KEY_H #define COMMON_HARDWARE_KEY_H #include "common/scummsys.h" #ifdef ENABLE_KEYMAPPER #include "backends/keymapper/types.h" #include "common/str.h" #include "common/keyboard.h" #include "common/list.h" #include "common/util.h" namespace Common { #define HWKEY_ID_SIZE (30) // Structure for describing specific key+modifier combos mapped to actions, // to allow for modifiers to work properly without having to define the whole // hardware key set an additional time for each possible modifier combination struct ActionKey { KeyCode keycode; byte flags; ActionKey () { keycode = KEYCODE_INVALID; flags = 0; } ActionKey (const KeyState &key) { keycode = key.keycode; flags = key.flags; } ActionKey (KeyCode ky, byte f) { keycode = ky; flags = f; } bool operator ==(const ActionKey &x) const { return keycode == x.keycode && flags == x.flags; } }; /** * Describes an available hardware key */ struct HardwareKey { /** unique id used for saving/loading to config */ char hwKeyId[HWKEY_ID_SIZE]; /** Human readable description */ String description; /** * The KeyState that is generated by the back-end * when this hardware key is pressed. */ ActionKey key; KeyType type; ActionType preferredAction; // Mask of modifiers that can possibly apply to this key. byte modMask; HardwareKey(const char *i, ActionKey ky = ActionKey(), String desc = "", byte mods = ~0, KeyType typ = kGenericKeyType, ActionType prefAct = kGenericActionType) : key(ky), description(desc), type(typ), preferredAction(prefAct), modMask(mods) { assert(i); strncpy(hwKeyId, i, HWKEY_ID_SIZE); } }; /** * Describes an available hardware modifier */ struct HardwareMod { /** unique id used for saving/loading to config */ char hwModId[HWKEY_ID_SIZE]; /** Human readable description */ String description; /** * The modifier flags that are generated by the * back-end when this modifier key is pressed. */ byte modFlags; HardwareMod(const char *i, byte mf, String desc = "") : modFlags(mf), description(desc) { assert(i); strncpy(hwModId, i, HWKEY_ID_SIZE); } }; /** * Simple class to encapsulate a device's set of HardwareKeys. * Each device should instantiate this and call addHardwareKey a number of times * in its constructor to define the device's available keys. */ class HardwareKeySet { public: virtual ~HardwareKeySet() { List::const_iterator it; for (it = _keys.begin(); it != _keys.end(); it++) delete *it; } void addHardwareMod(HardwareMod *mod) { checkForMod(mod); _mods.push_back(mod); } void addHardwareKey(HardwareKey *key) { checkForKey(key); _keys.push_back(key); } const HardwareKey *findHardwareKey(const char *id) const { List::const_iterator it; for (it = _keys.begin(); it != _keys.end(); it++) { if (strncmp((*it)->hwKeyId, id, HWKEY_ID_SIZE) == 0) return (*it); } return 0; } const HardwareKey *findHardwareKey(const ActionKey& keystate) const { List::const_iterator it; for (it = _keys.begin(); it != _keys.end(); it++) { if ((*it)->key.keycode == keystate.keycode) return (*it); } return 0; } const HardwareMod *findHardwareMod(const char *id) const { List::const_iterator it; for (it = _mods.begin(); it != _mods.end(); it++) { if (strncmp((*it)->hwModId, id, HWKEY_ID_SIZE) == 0) return (*it); } return 0; } const HardwareMod *findHardwareMod(const ActionKey& keystate) const { List::const_iterator it; for (it = _mods.begin(); it != _mods.end(); it++) { if ((*it)->modFlags == keystate.flags) return (*it); } return 0; } const List &getHardwareKeys() const { return _keys; } uint size() const { return _keys.size(); } private: void checkForKey(HardwareKey *key) { List::iterator it; for (it = _keys.begin(); it != _keys.end(); it++) { if (strncmp((*it)->hwKeyId, key->hwKeyId, HWKEY_ID_SIZE) == 0) error("Error adding HardwareKey '%s' - id of %s already in use!", key->description.c_str(), key->hwKeyId); else if ((*it)->key == key->key) error("Error adding HardwareKey '%s' - key already in use!", key->description.c_str()); } } void checkForMod(HardwareMod *mod) { List::iterator it; for (it = _mods.begin(); it != _mods.end(); it++) { if (strncmp((*it)->hwModId, mod->hwModId, HWKEY_ID_SIZE) == 0) error("Error adding HardwareMod '%s' - id of %s already in use!", mod->description.c_str(), mod->hwModId); else if ((*it)->modFlags == mod->modFlags) error("Error adding HardwareMod '%s' - modFlags already in use!", mod->description.c_str()); } } List _keys; List _mods; }; } // end of namespace Common #endif // #ifdef ENABLE_KEYMAPPER #endif // #ifndef COMMON_HARDWARE_KEY_H