/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/keymapper/keymap-manager.h" #include "common/algorithm.h" namespace Common { void KeymapManager::Domain::setDefaultKeymap(Keymap *map) { delete _defaultKeymap; _defaultKeymap = map; } void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) { KeymapMap::iterator it = _keymaps.find(name); if (it != _keymaps.end()) delete _keymaps[name]; _keymaps[name] = map; } void KeymapManager::Domain::deleteAllKeyMaps() { KeymapMap::iterator it; for (it = _keymaps.begin(); it != _keymaps.end(); it++) { //it->_value->saveMappings(_configDomain, it->_key); delete it->_value; } _keymaps.clear(); if (_defaultKeymap) { //_defaultKeymap->saveMappings(_configDomain, "default"); delete _defaultKeymap; } } Keymap *KeymapManager::Domain::getDefaultKeymap() { return _defaultKeymap; } Keymap *KeymapManager::Domain::getKeymap(const String& name) { KeymapMap::iterator it = _keymaps.find(name); if (it != _keymaps.end()) return it->_value; else return 0; } KeymapManager::KeymapManager() { _hardwareKeys = 0; _globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain)); } KeymapManager::~KeymapManager() { delete _hardwareKeys; } void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) { if (_hardwareKeys) error("Hardware key set already registered!"); _hardwareKeys = keys; } void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) { ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); assert(dom); initKeymap(dom, "default", map); _globalDomain.setDefaultKeymap(map); } void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) { ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); assert(dom); initKeymap(dom, name, map); _globalDomain.addKeymap(name, map); } void KeymapManager::refreshGameDomain() { if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { _gameDomain.deleteAllKeyMaps(); _gameDomain.setConfigDomain(ConfMan.getActiveDomain()); } } void KeymapManager::registerDefaultGameKeymap(Keymap *map) { refreshGameDomain(); initKeymap(_gameDomain.getConfigDomain(), "default", map); _gameDomain.setDefaultKeymap(map); } void KeymapManager::registerGameKeymap(const String& name, Keymap *map) { refreshGameDomain(); initKeymap(_gameDomain.getConfigDomain(), name, map); _gameDomain.addKeymap(name, map); } void KeymapManager::initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *map) { map->loadMappings(domain, name, _hardwareKeys); if (map->isComplete(_hardwareKeys) == false) automaticMap(map); } void KeymapManager::automaticMap(Keymap *map) { List actions(map->getActions()), unmapped; List::iterator actIt; List keys = _hardwareKeys->getHardwareKeys(); List::iterator keyIt, selectedKey; // sort by priority ActionPriorityComp priorityComp; sort(actions.begin(), actions.end(), priorityComp); for (actIt = actions.begin(); actIt != actions.end(); actIt++) { selectedKey = keys.end(); Action *act = *actIt; for (keyIt = keys.begin(); keyIt != keys.end(); keyIt++) { if ((*keyIt)->preferredType == act->type) { selectedKey = keyIt; break; } else if ((*keyIt)->preferredCategory == act->category && selectedKey == keys.end()) { selectedKey = keyIt; } } if (selectedKey != keys.end()) { act->mapKey(*selectedKey); keys.erase(selectedKey); } else unmapped.push_back(act); } actIt = unmapped.begin(); keyIt = keys.begin(); while (actIt != unmapped.end() && keyIt != keys.end()) (*actIt)->mapKey(*keyIt); } Keymap *KeymapManager::getKeymap(const String& name) { Keymap *keymap = _gameDomain.getKeymap(name); if (!keymap) _globalDomain.getKeymap(name); return keymap; } } // end of namespace Common