/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_KEYMAP_MANAGER #define COMMON_KEYMAP_MANAGER #include "backends/keymapper/hardware-key.h" #include "backends/keymapper/keymap.h" #include "common/hash-str.h" #include "common/hashmap.h" namespace Common { class KeymapManager { public: class Domain { typedef HashMap KeymapMap; public: Domain() : _configDomain(0) {} ~Domain() { deleteAllKeyMaps(); } void setConfigDomain(ConfigManager::Domain *confDom) { _configDomain = confDom; } ConfigManager::Domain *getConfigDomain() { return _configDomain; } void addKeymap(Keymap *map); void deleteAllKeyMaps(); Keymap *getKeymap(const String& name); typedef KeymapMap::iterator iterator; typedef KeymapMap::const_iterator const_iterator; iterator begin() { return _keymaps.begin(); } const_iterator begin() const { return _keymaps.begin(); } iterator end() { return _keymaps.end(); } const_iterator end() const { return _keymaps.end(); } uint32 count() { return _keymaps.size(); } private: ConfigManager::Domain *_configDomain; KeymapMap _keymaps; }; KeymapManager(); ~KeymapManager(); void registerHardwareKeySet(HardwareKeySet *keys); HardwareKeySet *getHardwareKeySet() { return _hardwareKeys; } void registerGlobalKeymap(Keymap *map); void refreshGameDomain(); void registerGameKeymap(Keymap *map); Keymap *getKeymap(const String& name); Domain& getGlobalDomain() { return _globalDomain; } Domain& getGameDomain() { return _gameDomain; } private: void initKeymap(ConfigManager::Domain *domain, Keymap *keymap); void automaticMap(Keymap *map); Action *getParentMappedAction(Keymap *map, KeyState key); Domain _globalDomain; Domain _gameDomain; HardwareKeySet *_hardwareKeys; }; } // end of namespace Common #endif