/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/keymapper/keymap.h" #ifdef ENABLE_KEYMAPPER #include "common/system.h" #include "backends/keymapper/hardware-input.h" #include "backends/keymapper/keymapper-defaults.h" #define KEYMAP_KEY_PREFIX "keymap_" namespace Common { Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _nonkeymap(), _configDomain(0) { List::iterator it; for (it = _actions.begin(); it != _actions.end(); ++it) { const HardwareInput *hwInput = (*it)->getMappedInput(); if (hwInput) { if (hwInput->type == kHardwareInputTypeKeyboard) _keymap[hwInput->key] = *it; else if (hwInput->type == kHardwareInputTypeGeneric) _nonkeymap[hwInput->inputCode] = *it; } } } Keymap::~Keymap() { List::iterator it; for (it = _actions.begin(); it != _actions.end(); ++it) delete *it; } void Keymap::addAction(Action *action) { if (findAction(action->id)) error("Action with id %s already in KeyMap", action->id); _actions.push_back(action); } void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) { if (hwInput->type == kHardwareInputTypeKeyboard) { HashMap::iterator it = _keymap.find(hwInput->key); // if input is already mapped to a different action then unmap it from there if (it != _keymap.end() && action != it->_value) it->_value->mapInput(0); // now map it _keymap[hwInput->key] = action; } else if (hwInput->type == kHardwareInputTypeGeneric) { HashMap::iterator it = _nonkeymap.find(hwInput->inputCode); // if input is already mapped to a different action then unmap it from there if (it != _nonkeymap.end() && action != it->_value) it->_value->mapInput(0); // now map it _nonkeymap[hwInput->inputCode] = action; } } void Keymap::unregisterMapping(Action *action) { const HardwareInput *hwInput = action->getMappedInput(); if (hwInput) { if (hwInput->type == kHardwareInputTypeKeyboard) _keymap.erase(hwInput->key); else if (hwInput->type == kHardwareInputTypeGeneric) _nonkeymap.erase(hwInput->inputCode); } } Action *Keymap::getAction(const char *id) { return findAction(id); } Action *Keymap::findAction(const char *id) { List::iterator it; for (it = _actions.begin(); it != _actions.end(); ++it) { if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0) return *it; } return 0; } const Action *Keymap::findAction(const char *id) const { List::const_iterator it; for (it = _actions.begin(); it != _actions.end(); ++it) { if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0) return *it; } return 0; } Action *Keymap::getMappedAction(const KeyState& ks) const { HashMap::iterator it; it = _keymap.find(ks); if (it == _keymap.end()) return 0; else return it->_value; } Action *Keymap::getMappedAction(const HardwareInputCode code) const { HashMap::iterator it; it = _nonkeymap.find(code); if (it == _nonkeymap.end()) return 0; else return it->_value; } void Keymap::setConfigDomain(ConfigManager::Domain *dom) { _configDomain = dom; } void Keymap::loadMappings(const HardwareInputSet *hwKeys) { if (!_configDomain) return; if (_actions.empty()) return; Common::KeymapperDefaultBindings *defaults = g_system->getKeymapperDefaultBindings(); HashMap mappedInputs; List::iterator it; String prefix = KEYMAP_KEY_PREFIX + _name + "_"; for (it = _actions.begin(); it != _actions.end(); ++it) { Action* ua = *it; String actionId(ua->id); String confKey = prefix + actionId; String hwInputId = _configDomain->getVal(confKey); bool defaulted = false; // fall back to the platform-specific defaults if (hwInputId.empty() && defaults) { hwInputId = defaults->getDefaultBinding(_name, actionId); if (!hwInputId.empty()) defaulted = true; } // there's no mapping if (hwInputId.empty()) continue; const HardwareInput *hwInput = hwKeys->findHardwareInput(hwInputId.c_str()); if (!hwInput) { warning("HardwareInput with ID '%s' not known", hwInputId.c_str()); continue; } if (defaulted) { if (mappedInputs.contains(hwInputId)) { debug(1, "Action [%s] not falling back to hardcoded default value [%s] because the hardware input is in use", confKey.c_str(), hwInputId.c_str()); continue; } warning("Action [%s] fell back to hardcoded default value [%s]", confKey.c_str(), hwInputId.c_str()); } mappedInputs.setVal(hwInputId, hwInput); // map the key ua->mapInput(hwInput); } } void Keymap::saveMappings() { if (!_configDomain) return; List::const_iterator it; String prefix = KEYMAP_KEY_PREFIX + _name + "_"; for (it = _actions.begin(); it != _actions.end(); ++it) { uint actIdLen = strlen((*it)->id); actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen; String actId((*it)->id, (*it)->id + actIdLen); String hwId = ""; if ((*it)->getMappedInput()) { hwId = (*it)->getMappedInput()->id; } _configDomain->setVal(prefix + actId, hwId); } } bool Keymap::isComplete(const HardwareInputSet *hwInputs) { List::iterator it; bool allMapped = true; uint numberMapped = 0; for (it = _actions.begin(); it != _actions.end(); ++it) { if ((*it)->getMappedInput()) { ++numberMapped; } else { allMapped = false; } } return allMapped || (numberMapped == hwInputs->size()); } } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER