/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/keymapper/keymapper.h" #ifdef ENABLE_KEYMAPPER #include "common/config-manager.h" namespace Common { void Keymapper::Domain::addKeymap(Keymap *map) { iterator it = find(map->getName()); if (it != end()) delete it->_value; setVal(map->getName(), map); } void Keymapper::Domain::deleteAllKeyMaps() { for (iterator it = begin(); it != end(); ++it) delete it->_value; clear(); } Keymap *Keymapper::Domain::getKeymap(const String& name) { iterator it = find(name); if (it != end()) return it->_value; else return 0; } Keymapper::Keymapper(EventManager *evtMgr) : _eventMan(evtMgr), _enabled(true), _hardwareKeys(0) { ConfigManager::Domain *confDom = ConfMan.getDomain(ConfigManager::kKeymapperDomain); _globalDomain.setConfigDomain(confDom); } Keymapper::~Keymapper() { delete _hardwareKeys; } void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) { if (_hardwareKeys) error("Hardware key set already registered"); if (!keys) { warning("No hardware keys are supplied"); return; } _hardwareKeys = keys; } void Keymapper::addGlobalKeymap(Keymap *keymap) { initKeymap(_globalDomain, keymap); } void Keymapper::addGameKeymap(Keymap *keymap) { if (ConfMan.getActiveDomain() == 0) error("Call to Keymapper::addGameKeymap when no game loaded"); // Detect whether the active game changed since last call. // If so, flush the game key configuration. if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { cleanupGameKeymaps(); _gameDomain.setConfigDomain(ConfMan.getActiveDomain()); } initKeymap(_gameDomain, keymap); } void Keymapper::initKeymap(Domain &domain, Keymap *map) { if (!_hardwareKeys) { warning("No hardware keys were registered yet (%s)", map->getName().c_str()); return; } map->setConfigDomain(domain.getConfigDomain()); map->loadMappings(_hardwareKeys); if (map->isComplete(_hardwareKeys) == false) { map->automaticMapping(_hardwareKeys); map->saveMappings(); ConfMan.flushToDisk(); } domain.addKeymap(map); } void Keymapper::cleanupGameKeymaps() { // Flush all game specific keymaps _gameDomain.deleteAllKeyMaps(); // Now restore the stack of active maps. Re-add all global keymaps, drop // the game specific (=deleted) ones. Stack newStack; for (int i = 0; i < _activeMaps.size(); i++) { if (_activeMaps[i].global) newStack.push(_activeMaps[i]); } _activeMaps = newStack; } Keymap *Keymapper::getKeymap(const String& name, bool &global) { Keymap *keymap = _gameDomain.getKeymap(name); global = false; if (!keymap) { keymap = _globalDomain.getKeymap(name); global = true; } return keymap; } bool Keymapper::pushKeymap(const String& name, bool inherit) { bool global; Keymap *newMap = getKeymap(name, global); if (!newMap) { warning("Keymap '%s' not registered", name.c_str()); return false; } pushKeymap(newMap, inherit, global); return true; } void Keymapper::pushKeymap(Keymap *newMap, bool inherit, bool global) { MapRecord mr = {newMap, inherit, global}; _activeMaps.push(mr); } void Keymapper::popKeymap() { if (!_activeMaps.empty()) _activeMaps.pop(); } bool Keymapper::notifyEvent(const Common::Event &ev) { if (ev.type == Common::EVENT_KEYDOWN) return mapKeyDown(ev.kbd); else if (ev.type == Common::EVENT_KEYUP) return mapKeyUp(ev.kbd); else return false; } bool Keymapper::mapKeyDown(const KeyState& key) { return mapKey(key, true); } bool Keymapper::mapKeyUp(const KeyState& key) { return mapKey(key, false); } bool Keymapper::mapKey(const KeyState& key, bool keyDown) { if (!_enabled || _activeMaps.empty()) return false; Action *action = 0; if (keyDown) { // Search for key in active keymap stack for (int i = _activeMaps.size() - 1; i >= 0; --i) { MapRecord mr = _activeMaps[i]; action = mr.keymap->getMappedAction(key); if (action || mr.inherit == false) break; } if (action) _keysDown[key] = action; } else { HashMap::iterator it = _keysDown.find(key); if (it != _keysDown.end()) { action = it->_value; _keysDown.erase(key); } } if (!action) return false; executeAction(action, keyDown); return true; } Action *Keymapper::getAction(const KeyState& key) { Action *action = 0; return action; } void Keymapper::executeAction(const Action *action, bool keyDown) { List::const_iterator it; for (it = action->events.begin(); it != action->events.end(); ++it) { Event evt = *it; switch (evt.type) { case EVENT_KEYDOWN: if (!keyDown) evt.type = EVENT_KEYUP; break; case EVENT_KEYUP: if (keyDown) evt.type = EVENT_KEYDOWN; break; case EVENT_LBUTTONDOWN: if (!keyDown) evt.type = EVENT_LBUTTONUP; break; case EVENT_LBUTTONUP: if (keyDown) evt.type = EVENT_LBUTTONDOWN; break; case EVENT_RBUTTONDOWN: if (!keyDown) evt.type = EVENT_RBUTTONUP; break; case EVENT_RBUTTONUP: if (keyDown) evt.type = EVENT_RBUTTONDOWN; break; case EVENT_MBUTTONDOWN: if (!keyDown) evt.type = EVENT_MBUTTONUP; break; case EVENT_MBUTTONUP: if (keyDown) evt.type = EVENT_MBUTTONDOWN; break; default: // don't deliver other events on key up if (!keyDown) continue; } evt.mouse = _eventMan->getMousePos(); addEvent(evt); } } const HardwareKey *Keymapper::findHardwareKey(const KeyState& key) { return (_hardwareKeys) ? _hardwareKeys->findHardwareKey(key) : 0; } } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER