/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "backends/keymapper/remap-dialog.h" #ifdef ENABLE_KEYMAPPER #include "gui/GuiManager.h" #include "gui/PopUpWidget.h" #include "gui/ScrollBarWidget.h" #include "gui/ThemeEval.h" namespace Common { enum { kRemapCmd = 'REMP', kCloseCmd = 'CLOS' }; RemapDialog::RemapDialog() : Dialog("KeyMapper"), _keymapTable(0), _activeRemapAction(0), _topAction(0), _remapTimeout(0) { _keymapper = g_system->getEventManager()->getKeymapper(); assert(_keymapper); _kmPopUpDesc = new GUI::StaticTextWidget(this, "KeyMapper.PopupDesc", "Keymap:"); _kmPopUp = new GUI::PopUpWidget(this, "KeyMapper.Popup"); _scrollBar = new GUI::ScrollBarWidget(this, 0, 0, 0, 0); new GUI::ButtonWidget(this, "KeyMapper.Close", "Close", kCloseCmd); } RemapDialog::~RemapDialog() { free(_keymapTable); } void RemapDialog::open() { bool divider = false; const Stack &activeKeymaps = _keymapper->getActiveStack(); if (!(activeKeymaps.size() > 0)) { _kmPopUp->appendEntry(activeKeymaps.top().keymap->getName() + " (Active)"); divider = true; } Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain(); Keymapper::Domain *_gameKeymaps = 0; int keymapCount = 0; if (_globalKeymaps->empty()) _globalKeymaps = 0; else keymapCount += _globalKeymaps->size(); if (ConfMan.getActiveDomain() != 0) { _gameKeymaps = &_keymapper->getGameDomain(); if (_gameKeymaps->empty()) _gameKeymaps = 0; else keymapCount += _gameKeymaps->size(); } debug(3, "keymaps: %d", keymapCount); _keymapTable = (Keymap **)malloc(sizeof(Keymap*) * keymapCount); Keymapper::Domain::iterator it; uint32 idx = 0; if (_globalKeymaps) { if (divider) _kmPopUp->appendEntry(""); for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); it++) { _kmPopUp->appendEntry(it->_value->getName() + " (Global)", idx); _keymapTable[idx++] = it->_value; } divider = true; } if (_gameKeymaps) { if (divider) _kmPopUp->appendEntry(""); for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); it++) { _kmPopUp->appendEntry(it->_value->getName() + " (Game)", idx); _keymapTable[idx++] = it->_value; } } _changes = false; Dialog::open(); _kmPopUp->setSelected(0); loadKeymap(); } void RemapDialog::close() { _kmPopUp->clearEntries(); free(_keymapTable); _keymapTable = 0; if (_changes) ConfMan.flushToDisk(); Dialog::close(); } void RemapDialog::reflowLayout() { Dialog::reflowLayout(); int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0); int16 areaX, areaY; uint16 areaW, areaH; int spacing = g_gui.xmlEval()->getVar("Globals.KeyMapper.Spacing"); int labelWidth = g_gui.xmlEval()->getVar("Globals.KeyMapper.LabelWidth"); int buttonWidth = g_gui.xmlEval()->getVar("Globals.KeyMapper.ButtonWidth"); int colWidth = labelWidth + buttonWidth + spacing; g_gui.xmlEval()->getWidgetData((const String&)String("KeyMapper.KeymapArea"), areaX, areaY, areaW, areaH); _colCount = (areaW - scrollbarWidth) / colWidth; _rowCount = (areaH + spacing) / (buttonHeight + spacing); if (_colCount <= 0 || _rowCount <= 0) error("Remap dialog too small to display any keymaps"); _scrollBar->resize(areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH); _scrollBar->_entriesPerPage = _rowCount; _scrollBar->_numEntries = 1; _scrollBar->recalc(); uint textYOff = (buttonHeight - kLineHeight) / 2; uint oldSize = _keymapWidgets.size(); uint newSize = _rowCount * _colCount; _keymapWidgets.reserve(newSize); for (uint i = 0; i < newSize; i++) { ActionWidgets widg; if (i >= _keymapWidgets.size()) { widg.actionText = new GUI::StaticTextWidget(this, 0, 0, 0, 0, "", Graphics::kTextAlignRight); widg.keyButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, "", kRemapCmd + i); _keymapWidgets.push_back(widg); } else { widg = _keymapWidgets[i]; } uint x = areaX + (i % _colCount) * colWidth; uint y = areaY + (i / _colCount) * (buttonHeight + spacing); widg.actionText->resize(x, y + textYOff, labelWidth, kLineHeight); widg.keyButton->resize(x + labelWidth, y, buttonWidth, buttonHeight); } while (oldSize > newSize) { ActionWidgets widg = _keymapWidgets.remove_at(--oldSize); removeWidget(widg.actionText); delete widg.actionText; removeWidget(widg.keyButton); delete widg.keyButton; } } void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { debug(0, "Command!"); if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapWidgets.size()) { startRemapping(cmd - kRemapCmd); } else if (cmd == GUI::kPopUpItemSelectedCmd) { loadKeymap(); } else if (cmd == GUI::kSetPositionCmd) { refreshKeymap(); } else if (cmd == kCloseCmd) { close(); } else { GUI::Dialog::handleCommand(sender, cmd, data); } } void RemapDialog::startRemapping(uint i) { if (_topAction + i >= _currentActions.size()) return; _remapTimeout = getMillis() + kRemapTimeoutDelay; _activeRemapAction = _currentActions[_topAction + i].action; _keymapWidgets[i].keyButton->setLabel("..."); _keymapWidgets[i].keyButton->draw(); _keymapper->setEnabled(false); } void RemapDialog::stopRemapping() { _topAction = -1; refreshKeymap(); _activeRemapAction = 0; _keymapper->setEnabled(true); } void RemapDialog::handleKeyDown(Common::KeyState state) { if (_activeRemapAction) return; GUI::Dialog::handleKeyDown(state); } void RemapDialog::handleKeyUp(Common::KeyState state) { if (_activeRemapAction) { const HardwareKey *hwkey = _keymapper->findHardwareKey(state); debug(0, "Key: %d, %d (%c), %x", state.keycode, state.ascii, (state.ascii ? state.ascii : ' '), state.flags); if (hwkey) { _activeRemapAction->mapKey(hwkey); _activeRemapAction->getParent()->saveMappings(); _changes = true; stopRemapping(); } } else { GUI::Dialog::handleKeyUp(state); } } void RemapDialog::handleMouseDown(int x, int y, int button, int clickCount) { if (_activeRemapAction) stopRemapping(); else Dialog::handleMouseDown(x, y, button, clickCount); } void RemapDialog::handleTickle() { if (_activeRemapAction && getMillis() > _remapTimeout) stopRemapping(); Dialog::handleTickle(); } void RemapDialog::loadKeymap() { _currentActions.clear(); const Stack &activeKeymaps = _keymapper->getActiveStack(); if (!activeKeymaps.empty() && _kmPopUp->getSelected() == 0) { // load active keymaps List freeKeys(_keymapper->getHardwareKeys()); // add most active keymap's keys Keymapper::MapRecord top = activeKeymaps.top(); List::iterator actIt; for (actIt = top.keymap->getActions().begin(); actIt != top.keymap->getActions().end(); ++actIt) { Action *act = *actIt; ActionInfo info = {act, false, act->description}; _currentActions.push_back(info); if (act->getMappedKey()) freeKeys.remove(act->getMappedKey()); } // loop through remaining finding mappings for unmapped keys if (top.inherit) { for (int i = activeKeymaps.size() - 2; i >= 0; --i) { Keymapper::MapRecord mr = activeKeymaps[i]; List::iterator keyIt = freeKeys.begin(); while (keyIt != freeKeys.end()) { Action *act = mr.keymap->getMappedAction((*keyIt)->key); if (act) { ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"}; _currentActions.push_back(info); freeKeys.erase(keyIt++); } else { ++keyIt; } } if (mr.inherit == false || freeKeys.empty()) break; } } } else if (_kmPopUp->getSelected() != -1) { Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()]; List::iterator it; for (it = km->getActions().begin(); it != km->getActions().end(); it++) { ActionInfo info = {*it, false, (*it)->description}; _currentActions.push_back(info); } } // refresh scroll bar _scrollBar->_currentPos = 0; _scrollBar->_numEntries = (_currentActions.size() + _colCount - 1) / _colCount; _scrollBar->recalc(); // force refresh _topAction = -1; refreshKeymap(); } void RemapDialog::refreshKeymap() { int newTopAction = _scrollBar->_currentPos * _colCount; if (newTopAction == _topAction) return; _topAction = newTopAction; //_container->draw(); _scrollBar->draw(); uint actionI = _topAction; for (uint widgetI = 0; widgetI < _keymapWidgets.size(); widgetI++) { ActionWidgets& widg = _keymapWidgets[widgetI]; if (actionI < _currentActions.size()) { ActionInfo& info = _currentActions[actionI]; widg.actionText->setLabel(info.description + ": "); widg.actionText->setEnabled(!info.inherited); const HardwareKey *mappedKey = info.action->getMappedKey(); if (mappedKey) widg.keyButton->setLabel(mappedKey->description); else widg.keyButton->setLabel("-"); widg.actionText->setVisible(true); widg.keyButton->setVisible(true); actionI++; } else { widg.actionText->setVisible(false); widg.keyButton->setVisible(false); } //widg.actionText->draw(); //widg.keyButton->draw(); } // need to redraw entire Dialog so that invisible // widgets disappear draw(); } } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER