/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "backends/keymapper/remap-dialog.h" #ifdef ENABLE_KEYMAPPER #include "common/system.h" #include "gui/gui-manager.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollbar.h" #include "gui/ThemeEval.h" #include "common/translation.h" namespace Common { enum { kRemapCmd = 'REMP', kClearCmd = 'CLER', kCloseCmd = 'CLOS' }; RemapDialog::RemapDialog() : Dialog("KeyMapper"), _keymapTable(0), _topAction(0), _remapTimeout(0), _topKeymapIsGui(false) { _keymapper = g_system->getEventManager()->getKeymapper(); assert(_keymapper); _kmPopUpDesc = new GUI::StaticTextWidget(this, "KeyMapper.PopupDesc", _("Keymap:")); _kmPopUp = new GUI::PopUpWidget(this, "KeyMapper.Popup"); _scrollBar = new GUI::ScrollBarWidget(this, 0, 0, 0, 0); new GUI::ButtonWidget(this, "KeyMapper.Close", _("Close"), 0, kCloseCmd); } RemapDialog::~RemapDialog() { free(_keymapTable); } void RemapDialog::open() { const Stack &activeKeymaps = _keymapper->getActiveStack(); if (activeKeymaps.size() > 0) { if (activeKeymaps.top().keymap->getName() == Common::kGuiKeymapName) _topKeymapIsGui = true; // Add the entry for the "effective" special view. See RemapDialog::loadKeymap() _kmPopUp->appendEntry(activeKeymaps.top().keymap->getName() + _(" (Effective)")); } Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain(); Keymapper::Domain *_gameKeymaps = 0; int keymapCount = 0; if (_globalKeymaps->empty()) _globalKeymaps = 0; else keymapCount += _globalKeymaps->size(); if (ConfMan.getActiveDomain() != 0) { _gameKeymaps = &_keymapper->getGameDomain(); if (_gameKeymaps->empty()) _gameKeymaps = 0; else keymapCount += _gameKeymaps->size(); } if (activeKeymaps.size() > 1) { keymapCount += activeKeymaps.size() - 1; } debug(3, "RemapDialog::open keymaps: %d", keymapCount); _keymapTable = (Keymap **)malloc(sizeof(Keymap *) * keymapCount); Keymapper::Domain::iterator it; uint32 idx = 0; if (activeKeymaps.size() > 1) { int topIndex = activeKeymaps.size() - 1; bool active = activeKeymaps[topIndex].transparent; for (int i = topIndex - 1; i >= 0; --i) { Keymapper::MapRecord mr = activeKeymaps[i]; // Add an entry for each keymap in the stack after the top keymap. Mark it Active if it is // reachable or Blocked if an opaque keymap is on top of it thus blocking access to it. _kmPopUp->appendEntry(mr.keymap->getName() + (active ? _(" (Active)") : _(" (Blocked)")), idx); _keymapTable[idx++] = mr.keymap; active &= mr.transparent; } } _kmPopUp->appendEntry(""); // Now add entries for all known keymaps. Note that there will be duplicates with the stack entries. if (_globalKeymaps) { for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); ++it) { // "global" means its keybindings apply to all games; saved in a global conf domain _kmPopUp->appendEntry(it->_value->getName() + _(" (Global)"), idx); _keymapTable[idx++] = it->_value; } } if (_gameKeymaps) { for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); ++it) { // "game" means its keybindings are saved per-target _kmPopUp->appendEntry(it->_value->getName() + _(" (Game)"), idx); _keymapTable[idx++] = it->_value; } } _changes = false; Dialog::open(); _kmPopUp->setSelected(0); loadKeymap(); } void RemapDialog::close() { _kmPopUp->clearEntries(); free(_keymapTable); _keymapTable = 0; if (_changes) ConfMan.flushToDisk(); Dialog::close(); } void RemapDialog::reflowLayout() { Dialog::reflowLayout(); int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0); int16 areaX, areaY; uint16 areaW, areaH; g_gui.xmlEval()->getWidgetData((const String&)String("KeyMapper.KeymapArea"), areaX, areaY, areaW, areaH); int spacing = g_gui.xmlEval()->getVar("Globals.KeyMapper.Spacing"); int keyButtonWidth = g_gui.xmlEval()->getVar("Globals.KeyMapper.ButtonWidth"); int clearButtonWidth = g_gui.xmlEval()->getVar("Globals.Line.Height"); int clearButtonHeight = g_gui.xmlEval()->getVar("Globals.Line.Height"); int colWidth = areaW - scrollbarWidth; int labelWidth = colWidth - (keyButtonWidth + spacing + clearButtonWidth + spacing); _rowCount = (areaH + spacing) / (buttonHeight + spacing); debug(7, "rowCount = %d" , _rowCount); if (colWidth <= 0 || _rowCount <= 0) error("Remap dialog too small to display any keymaps"); _scrollBar->resize(areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH); _scrollBar->_entriesPerPage = _rowCount; _scrollBar->_numEntries = 1; _scrollBar->recalc(); uint textYOff = (buttonHeight - kLineHeight) / 2; uint clearButtonYOff = (buttonHeight - clearButtonHeight) / 2; uint oldSize = _keymapWidgets.size(); uint newSize = _rowCount; _keymapWidgets.reserve(newSize); for (uint i = 0; i < newSize; i++) { ActionWidgets widg; if (i >= _keymapWidgets.size()) { widg.actionText = new GUI::StaticTextWidget(this, 0, 0, 0, 0, "", Graphics::kTextAlignLeft); widg.keyButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, "", 0, kRemapCmd + i); widg.clearButton = addClearButton(this, "", kClearCmd + i, 0, 0, clearButtonWidth, clearButtonHeight); _keymapWidgets.push_back(widg); } else { widg = _keymapWidgets[i]; } uint x = areaX; uint y = areaY + (i) * (buttonHeight + spacing); widg.keyButton->resize(x, y, keyButtonWidth, buttonHeight); widg.clearButton->resize(x + keyButtonWidth + spacing, y + clearButtonYOff, clearButtonWidth, clearButtonHeight); widg.actionText->resize(x + keyButtonWidth + spacing + clearButtonWidth + spacing, y + textYOff, labelWidth, kLineHeight); } while (oldSize > newSize) { ActionWidgets widg = _keymapWidgets.remove_at(--oldSize); removeWidget(widg.actionText); delete widg.actionText; removeWidget(widg.keyButton); delete widg.keyButton; removeWidget(widg.clearButton); delete widg.clearButton; } } void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { debug(3, "RemapDialog::handleCommand %u %u", cmd, data); if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapWidgets.size()) { startRemapping(cmd - kRemapCmd); } else if (cmd >= kClearCmd && cmd < kClearCmd + _keymapWidgets.size()) { clearMapping(cmd - kClearCmd); } else if (cmd == GUI::kPopUpItemSelectedCmd) { loadKeymap(); } else if (cmd == GUI::kSetPositionCmd) { refreshKeymap(); } else if (cmd == kCloseCmd) { close(); } else { GUI::Dialog::handleCommand(sender, cmd, data); } } void RemapDialog::clearMapping(uint i) { if (_topAction + i >= _currentActions.size()) return; debug(3, "clear the mapping %u", i); Action *activeRemapAction = _currentActions[_topAction + i].action; activeRemapAction->mapInput(0); activeRemapAction->getParent()->saveMappings(); _changes = true; // force refresh stopRemapping(true); refreshKeymap(); } void RemapDialog::startRemapping(uint i) { if (_topAction + i >= _currentActions.size()) return; _remapTimeout = g_system->getMillis() + kRemapTimeoutDelay; Action *activeRemapAction = _currentActions[_topAction + i].action; _keymapWidgets[i].keyButton->setLabel("..."); _keymapWidgets[i].keyButton->draw(); _keymapper->startRemappingMode(activeRemapAction); } void RemapDialog::stopRemapping(bool force) { _topAction = -1; refreshKeymap(); if (force) _keymapper->stopRemappingMode(); } void RemapDialog::handleKeyDown(Common::KeyState state) { if (_keymapper->isRemapping()) return; GUI::Dialog::handleKeyDown(state); } void RemapDialog::handleKeyUp(Common::KeyState state) { if (_keymapper->isRemapping()) return; GUI::Dialog::handleKeyUp(state); } void RemapDialog::handleOtherEvent(Event ev) { if (ev.type == EVENT_GUI_REMAP_COMPLETE_ACTION) { // _keymapper is telling us that something changed _changes = true; stopRemapping(); } else { GUI::Dialog::handleOtherEvent(ev); } } void RemapDialog::handleMouseDown(int x, int y, int button, int clickCount) { if (_keymapper->isRemapping()) stopRemapping(); else Dialog::handleMouseDown(x, y, button, clickCount); } void RemapDialog::handleTickle() { if (_keymapper->isRemapping() && g_system->getMillis() > _remapTimeout) stopRemapping(true); Dialog::handleTickle(); } void RemapDialog::loadKeymap() { _currentActions.clear(); const Stack &activeKeymaps = _keymapper->getActiveStack(); debug(3, "RemapDialog::loadKeymap active keymaps: %u", activeKeymaps.size()); if (!activeKeymaps.empty() && _kmPopUp->getSelected() == 0) { // This is the "effective" view which shows all effective actions: // - all of the topmost keymap action // - all mapped actions that are reachable List freeInputs(_keymapper->getHardwareInputs()); int topIndex = activeKeymaps.size() - 1; // This is a WORKAROUND for changing the popup list selected item and changing it back // to the top entry. Upon changing it back, the top keymap is always "gui". if (!_topKeymapIsGui && activeKeymaps[topIndex].keymap->getName() == kGuiKeymapName) --topIndex; // add most active keymap's keys Keymapper::MapRecord top = activeKeymaps[topIndex]; List::iterator actIt; debug(3, "RemapDialog::loadKeymap top keymap: %s", top.keymap->getName().c_str()); for (actIt = top.keymap->getActions().begin(); actIt != top.keymap->getActions().end(); ++actIt) { Action *act = *actIt; ActionInfo info = {act, false, act->description}; _currentActions.push_back(info); if (act->getMappedInput()) freeInputs.remove(act->getMappedInput()); } // loop through remaining finding mappings for unmapped keys if (top.transparent && topIndex >= 0) { for (int i = topIndex - 1; i >= 0; --i) { Keymapper::MapRecord mr = activeKeymaps[i]; debug(3, "RemapDialog::loadKeymap keymap: %s", mr.keymap->getName().c_str()); List::iterator inputIt = freeInputs.begin(); const HardwareInput *input = *inputIt; while (inputIt != freeInputs.end()) { Action *act = 0; if (input->type == kHardwareInputTypeKeyboard) act = mr.keymap->getMappedAction(input->key); else if (input->type == kHardwareInputTypeGeneric) act = mr.keymap->getMappedAction(input->inputCode); if (act) { ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"}; _currentActions.push_back(info); freeInputs.erase(inputIt); } else { ++inputIt; } } if (mr.transparent == false || freeInputs.empty()) break; } } } else if (_kmPopUp->getSelected() != -1) { // This is the regular view of a keymap that isn't the topmost one. // It shows all of that keymap's actions Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()]; List::iterator it; for (it = km->getActions().begin(); it != km->getActions().end(); ++it) { ActionInfo info = {*it, false, (*it)->description}; _currentActions.push_back(info); } } // refresh scroll bar _scrollBar->_currentPos = 0; _scrollBar->_numEntries = _currentActions.size(); _scrollBar->recalc(); // force refresh _topAction = -1; refreshKeymap(); } void RemapDialog::refreshKeymap() { int newTopAction = _scrollBar->_currentPos; if (newTopAction == _topAction) return; _topAction = newTopAction; //_container->draw(); _scrollBar->draw(); uint actionI = _topAction; for (uint widgetI = 0; widgetI < _keymapWidgets.size(); widgetI++) { ActionWidgets& widg = _keymapWidgets[widgetI]; if (actionI < _currentActions.size()) { debug(8, "RemapDialog::refreshKeymap actionI=%u", actionI); ActionInfo& info = _currentActions[actionI]; widg.actionText->setLabel(info.description); widg.actionText->setEnabled(!info.inherited); const HardwareInput *mappedInput = info.action->getMappedInput(); if (mappedInput) widg.keyButton->setLabel(mappedInput->description); else widg.keyButton->setLabel("-"); widg.actionText->setVisible(true); widg.keyButton->setVisible(true); widg.clearButton->setVisible(true); actionI++; } else { widg.actionText->setVisible(false); widg.keyButton->setVisible(false); widg.clearButton->setVisible(false); } //widg.actionText->draw(); //widg.keyButton->draw(); } // need to redraw entire Dialog so that invisible // widgets disappear draw(); } } // End of namespace Common #endif // #ifdef ENABLE_KEYMAPPER